Created by: YGO Mod (20517634)

Created On: 05/08/2025

Main: 50 Extra: 9

1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardElemental HERO Bubbleman 1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


1 cardElemental HERO Necroshade 1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


1 cardElemental HERO Ocean 1 cardElemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


2 cardElemental HERO Stratos 2 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardElemental HERO Wildheart 1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


1 cardElemental HERO Woodsman 1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


1 cardWinged Kuriboh 1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


2 cardElemental HERO Avian 2 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Burstinatrix 1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


3 cardElemental HERO Sparkman 3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardDe-Fusion 1 cardDe-Fusion
De-Fusion
Spell Quick
De-Fusion

    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    1 cardDuel Academy 1 cardDuel Academy
    Duel Academy
    Spell Field
    Duel Academy

      This card gains these effects based on the Types of monsters on the field. ● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card: You can target 1 card your opponent controls; destroy it. ● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card: You can inflict 1000 damage to your opponent. ● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect: You can target 1 face-up monster you control; it gains 1000 ATK.


      1 cardE - Emergency Call 1 cardE - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.


        1 cardFull-Force Strike 1 cardFull-Force Strike
        Full-Force Strike
        Spell Normal
        Full-Force Strike

          Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.


          1 cardFusion Recovery 1 cardFusion Recovery
          Fusion Recovery
          Spell Normal
          Fusion Recovery

            Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


            2 cardFusion Substitute 2 cardFusion Substitute
            Fusion Substitute
            Spell Normal
            Fusion Substitute

              (This card's name is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.


              1 cardH - Heated Heart 1 cardH - Heated Heart
              H - Heated Heart
              Spell Normal
              H - Heated Heart

                Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                1 cardHero Flash!! 1 cardHero Flash!!
                Hero Flash!!
                Spell Normal
                Hero Flash!!

                  Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


                  1 cardMiracle Fusion 1 cardMiracle Fusion
                  Miracle Fusion
                  Spell Normal
                  Miracle Fusion

                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardO - Oversoul 1 cardO - Oversoul
                        O - Oversoul
                        Spell Normal
                        O - Oversoul

                          Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                          1 cardOne Day of Peace
                          1 cardOne Day of Peace
                          One Day of Peace
                          Spell Normal
                          One Day of Peace

                            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                            3 cardPolymerization 3 cardPolymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              1 cardR - Righteous Justice 1 cardR - Righteous Justice
                              R - Righteous Justice
                              Spell Normal
                              R - Righteous Justice

                                Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                                1 cardScapegoat 1 cardScapegoat
                                Scapegoat
                                Spell Quick
                                Scapegoat

                                  Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                  1 cardSkyscraper 1 cardSkyscraper
                                  Skyscraper
                                  Spell Field
                                  Skyscraper

                                    If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                    1 cardSuper Polymerization
                                    1 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      1 cardThe Warrior Returning Alive 1 cardThe Warrior Returning Alive
                                      The Warrior Returning Alive
                                      Spell Normal
                                      The Warrior Returning Alive

                                        Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                        1 cardA Hero Emerges 1 cardA Hero Emerges
                                        A Hero Emerges
                                        Trap Normal
                                        A Hero Emerges

                                          When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                                          1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                          Bottomless Trap Hole
                                          Trap Normal
                                          Bottomless Trap Hole

                                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                            1 cardDesperate Tag 1 cardDesperate Tag
                                            Desperate Tag
                                            Trap Continuous
                                            Desperate Tag

                                              If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.


                                              1 cardDraining Shield 1 cardDraining Shield
                                              Draining Shield
                                              Trap Normal
                                              Draining Shield

                                                When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                                3 cardFavorite Contact 3 cardFavorite Contact
                                                Favorite Contact
                                                Trap Normal
                                                Favorite Contact

                                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                  1 cardHero Signal 1 cardHero Signal
                                                  Hero Signal
                                                  Trap Normal
                                                  Hero Signal

                                                    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                                    1 cardXing Zhen Hu 1 cardXing Zhen Hu
                                                    Xing Zhen Hu
                                                    Trap Continuous
                                                    Xing Zhen Hu

                                                      Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.


                                                      1 cardElemental HERO Darkbright 1 cardElemental HERO Darkbright
                                                      Elemental HERO Darkbright
                                                      DARK 6
                                                      Elemental HERO Darkbright
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1000


                                                      "Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.


                                                      1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                                      Elemental HERO Flame Wingman
                                                      WIND 6
                                                      Elemental HERO Flame Wingman
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1200


                                                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                      1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                                      Elemental HERO Gaia
                                                      EARTH 6
                                                      Elemental HERO Gaia
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2600


                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                      1 cardElemental HERO Shining Flare Wingman 1 cardElemental HERO Shining Flare Wingman
                                                      Elemental HERO Shining Flare Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Flare Wingman
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      1 cardElemental HERO Wild Wingman 1 cardElemental HERO Wild Wingman
                                                      Elemental HERO Wild Wingman
                                                      EARTH 8
                                                      Elemental HERO Wild Wingman
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 2300


                                                      "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                                                      1 cardGilti-Gearfried the Magical Steel Knight 1 cardGilti-Gearfried the Magical Steel Knight
                                                      Gilti-Gearfried the Magical Steel Knight
                                                      LIGHT 8
                                                      Gilti-Gearfried the Magical Steel Knight
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1600


                                                      2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                                                      1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                                      Vision HERO Trinity
                                                      DARK 8
                                                      Vision HERO Trinity
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.




                                                      More OCG Info

                                                      Heroic Breakdown

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

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