Melffy Deck #478317 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Alpha, the Master of Beasts x3, Melffy Wally x3, Rescue Cat x3. Created Apr 29, 2025 by YGO Mod.

Deck Melffy Master Duel

Created by: YGO Mod (20517634)

Created On: 04/29/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
28± 10/ 100
Power Score
Structural 28
Reliability 30
Going First 30
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 28
Going First 30
Going Second 28
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Control opponent board with hand traps and maintain a field of Melffy Beast monsters; Attempt to launch a mass‑summon combo via Obedience Schooled (illegal in this list)
  • Turn 1 (going first): Set Infinite Impermanence and Ash Blossom, then use early Melffy monsters to trigger their hand‑trap effects
  • Turn 2 (going second): Use hand traps to disrupt opponent’s plays, then summon Melffy monsters from the deck with effects like Rescue Cat or Wally
  • Recovery: Searchers (Melffy Hide‑and‑Seek, Melffy Pony) and Graveyard recursion (Valerifawn, Kittytail) to refill resources after disruption
  • After siding: No side deck; relies on in‑deck flexibility

Why it scores here

The deck tries to control the game with a dense suite of hand traps and Melffy‑type beatsticks, but its core starter Obedience Schooled is illegal, breaking the primary engine. Consistency suffers because many essential cards exceed copy limits, leading to a high brick probability. Interaction quality is moderate thanks to numerous negates, yet the lack of a side deck and missing key Melffy combo pieces limit recovery and adaptability. Overall the system is weak and illegal, so the final contextual power is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Only 33.8% chance of drawing any 3‑copy starter; Obedience Schooled illegal removes the main engine (Inferred)
D2 Opening-Hand Quality & Brick Management 25 High copy histogram with 8 three‑copy cards creates many redundant draws; illegal copies increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 20 No recorded combo boards; best possible line relies on illegal Obedience Schooled (Inferred)
D4 Combo Floor & Median Output 20 Median output inferred from hand‑trap suite, but without a reliable starter the floor stays low (Inferred)
D5 Interruption Resilience & Route Redundancy 25 Redundancy limited to hand traps; loss of Obedience Schooled removes alternate line (Inferred)
D6 Resource Economy, Recovery & Grind 30 Searchers (Hide‑and‑Seek, Pony) provide some recovery, but illegal cards cut resource loops (Inferred)
D7 End-Board & Interaction Quality 45 18 negation/hand‑trap cards (Infinite Impermanence, Ash Blossom, etc.) give decent interaction density (Observed)
D8 Going-Second & Board-Breaking Power 20 Going‑second board breaking relies on hand traps; illegal starter prevents strong board‑breakers (Inferred)
D9 Offensive Pressure & Closing Power 25 Offensive pressure comes from Beast monsters with low ATK; no high‑ATK boss monsters (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 21.8% exact‑name purity; many off‑archetype cards dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck contains useful Synchro/Xyz options, but only one Link slot and many are generic (Observed)
D12 Side Deck Adaptability 0 Side deck count is zero, giving no adaptability after side‑step (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 20 Complex hand‑trap chain and illegal key cards raise error tolerance; pilot must manage many decisions (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 28, Going First ≈ 30, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Obedience Schooled (Forbidden, 3 copies over limit) (-5); Maxx "C" (Limited, 2 copies over limit) (-2); Called by the Grave (Limited, 2 copies over limit) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large suite of hand traps and negates
  • Decent extra‑deck toolbox

Weaknesses

  • Illegal core starter (Obedience Schooled) breaks engine
  • Low archetype purity and many off‑archetype cards
  • No side deck for adaptation
  • High brick probability due to over‑copies

Critical choke points

  • Obedience Schooled as the primary mass‑summon engine
  • Reliance on hand‑trap consistency
Priority Remove Add Reason
1 Obedience Schooled (Forbidden) Forbidden Droplet (Limited) or Melffy of the Forest (XYZ) for legal mass‑summon Replace illegal starter with a legal resource‑recovery engine
2 Extra copy of Maxx "C" Additional hand trap such as Droll & Lock Bird Stay within limited copy limit and improve consistency
3 Extra copy of Called by the Grave Another searcher like Pot of Prosperity (if legal) or more Melffy Hide‑and‑Seek Reduce limited‑card violations and keep grave‑yard interaction

Evidence & confidence

  • Verified: legality status; side deck count (0); card copy limits
  • Observed: interaction density from hand‑trap count; extra‑deck breakdown
  • Inferred: engine accessibility without Obedience Schooled; brick probability from copy histogram; resource loops from searcher text; pilotability from hand‑trap complexity
  • Provisional: matchup fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown

More Master Duel Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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