Kuriboh Deck #47741 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Astral Kuriboh x3, Dimension Shifter x3, Droll & Lock Bird x3. Created Feb 11, 2023 by YGO Mod.

Deck Kuriboh TCG

Created by: YGO Mod (20517634)

Created On: 02/11/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
20± 5/ 100
Power Score
Structural 42
Reliability 30
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Kashtira Xyz and Link boards built from Kashtira searchers, with Shangri-Ira and Dracossack as the legal closers; Extra Deck beatdown from Red-Eyes Flare Metal Dragon, Dark Armed and Divine Arsenal, plus negation-based control
  • Turn 1 (going first): Open a Kashtira searcher or Summon-enabler, then use Droll and Kashtira Unicorn-style searches to reach a Shangri-Ira board. Most of the forbidden and limited engine pieces are unavailable at legal copy counts, so this line is theoretical only.
  • Turn 2 (going second): Hold Infinite Impermanence, Droll and Lock Bird, Solemn Judgment and Dark Ruler No More to stop the opponent's first summon or activation, then convert into a Shangri-Ira or Link board.
  • Recovery: Recover through Kashtira searchers and Pressured Planet Wraitsoth, Kashtira Birth and Kashtiratheosis to re-summon from the banished or GY zones.
  • After siding: Not evaluable: the deck has no side deck (0 side cards), so no post-side plan exists in the evidence.

Why it scores here

This list is illegal in TCG: five cards are Forbidden and four more are over their Limited copy caps, so it receives a capped, theoretical-only score rather than a normal contextual one. Structurally, the deck's Kashtira searchers and Shangri-Ira give it a plausible engine, and nine hand traps plus 13 negation texts provide real interaction density. Those strengths are undercut by a 4.2 percent exact-archetype purity, 57 Main Deck cards with several dead or conditional summons, and no side deck, so the score reflects the system's consistency and interaction, not the average of its card scores. Popularity was not credited: usage data shows only 1 of 25 core archetype cards present, and no combo boards or tournament record exist to lift the ceiling or median. Meta Power remains null because no dated metagame sample was supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least 1 searcher in opening 5) = 0.90 and 3 Shangri-Ira Extra Deck access, but 3 engine pieces are forbidden or over-limit (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Conditional Summons ('if you control no monsters') and 9 hand traps create dead-draw risk in a 57-card Main Deck (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling rests on text reading of Shangri-Ira and Kashtira Birth loops (Inferred)
D4 Combo Floor & Median Output 30 No combo boards recorded, so median output is unmeasurable; floor is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 9 hand traps and multiple Special Summon routes give two independent lines after one disruption, reduced by illegal copies (Inferred)
D6 Resource Economy, Recovery & Grind 50 20 searcher-text cards and 2 Kashtira draw or banish recursion effects support rebuild, but Forbidden cards remove key recursion (Inferred)
D7 End-Board & Interaction Quality 60 13 negation texts, 32 removal texts and 9 hand traps give broad interaction, but Solemn Judgment and Droll are capped at 1 copy (Inferred)
D8 Going-Second & Board-Breaking Power 55 P(at least 1 hand trap in going-second hand 6) = 0.66 supports a going-second plan, with Impermanence and Droll as the main tools (Inferred)
D9 Offensive Pressure & Closing Power 45 Shangri-Ira and Red-Eyes Flare Metal Dragon are legal closers, but Diablosis and Arise-Heart are Forbidden (Verified legality, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 35 57 Main Deck cards, 23 distinct, 4.2 percent exact archetype purity and 16 triple-copy slots indicate low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards with 2 Forbidden Arise-Heart and 1 Forbidden Diablosis reduce the usable Extra Deck (Verified legality)
D12 Side Deck Adaptability 10 0 side cards in the export, so no post-side adaptability can be credited (Provisional)
D13 Matchup Coverage & Format Fit 20 No tournament link and no dated meta sample; the Illegal status also removes format fit (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Kashtira lines and conditional summons raise decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-8). Final formula: Uncapped: 0.80*Structural(42) + 0.20*TournamentReliability(30) + modifiers(-8) = 32; capped to 20 because the deck is Illegal (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (20 searcher-text cards) gives a 0.90 chance of at least one searcher in an opening 5
  • Nine hand traps and 13 negation texts provide layered interaction
  • Shangri-Ira is a legal, unlimited Extra Deck engine piece

Weaknesses

  • Illegal list: five Forbidden cards and four over-limit cards
  • Exact archetype purity is only 4.2 percent
  • 57 Main Deck cards with conditional summons raise brick risk
  • No side deck and no recorded combo boards

Critical choke points

  • The Kashtira searcher engine loses its recursion when Forbidden Kashtira Fenrir and Arise-Heart are removed
  • Solemn Judgment and Droll and Lock Bird are capped at 1 copy each, so interaction depends on single cards
Priority Remove Add Reason
1 Kashtira Fenrir x3, Dimension Shifter x3, Called by the Grave x1, Kashtira Arise-Heart x2, Number 89 x1 Legal copies of Kashtira staples (1 each where Limited) and legal replacements for the Forbidden slots Restores legality so the deck can receive a normal contextual score
2 Excess copies of Droll and Lock Bird, Solemn Judgment, Pot of Prosperity, Kashtira Unicorn and Tearlaments Kashtira Single copies of the Limited cards plus playable Main Deck staples to reach a 40-60 card Main Deck Brings each Limited card to its legal copy count and reduces dead copies
3 Some of the 16 triple-copy filler slots A 10-15 card side deck Adds post-side adaptability, which the deck currently lacks

Evidence & confidence

  • Verified: Legality: 5 Forbidden cards and 4 Limited cards over their legal copy count; Composition: 57 Main, 15 Extra, 0 Side; 4.2 percent exact archetype purity; Usage: 1 of 25 core archetype cards present
  • Inferred: P(at least 1 searcher in hand 5) = 0.90; Interaction density from 9 hand traps and 13 negation texts; Going-second hand-trap coverage of 0.66
  • Provisional: Meta Power and format fit: no dated metagame sample; Side deck and post-side adaptability: no side cards
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and the deck has no side cards

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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