Created by: YGO Mod (20517634)

Created On: 04/27/2025

Need 23 UR

UR Rarity
I:P Masquerena1 card
UR Rarity
Marincess Aqua Argonaut1 card
UR Rarity
Marincess Coral Triangle1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Change of Heart1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Raigeki2 card
UR Rarity
Sky Striker Mobilize - Engage!3 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card
 Rarity
Dominus Impulse3 card
UR Rarity
Infinite Impermanence3 card

Main: 42 Extra: 15

SR Rarity
3 cardMarincess Blue Tang
SR Rarity
3 cardMarincess Blue Tang
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


SR Rarity
2 cardMarincess Pascalus
SR Rarity
2 cardMarincess Pascalus
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


R Rarity
3 cardMarincess Sea Horse
R Rarity
3 cardMarincess Sea Horse
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


SR Rarity
3 cardMarincess Springirl
SR Rarity
3 cardMarincess Springirl
Marincess Springirl
WATER 4
Marincess Springirl
  • ATK:

  • 1200

  • DEF:

  • 1000


You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


SR Rarity
3 cardTrickstar Aqua Angel
SR Rarity
3 cardTrickstar Aqua Angel
Trickstar Aqua Angel
WATER 4
Trickstar Aqua Angel
  • ATK:

  • 0

  • DEF:

  • 0


(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


UR Rarity
1 cardChange of Heart
UR Rarity
1 cardChange of Heart
Change of Heart
Spell Normal
Change of Heart

    Target 1 monster your opponent controls; take control of it until the End Phase.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      UR Rarity
      2 cardLightning Storm
      UR Rarity
      2 cardLightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




        Tag(s):

        N Rarity
        1 cardMarincess Battle Ocean
        N Rarity
        1 cardMarincess Battle Ocean
        Marincess Battle Ocean
        Spell Field
        Marincess Battle Ocean

          All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


          SR Rarity
          2 cardMarincess Dive
          SR Rarity
          2 cardMarincess Dive
          Marincess Dive
          Spell Normal
          Marincess Dive

            Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


            UR Rarity
            2 cardRaigeki
            UR Rarity
            2 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              R Rarity
              1 cardSky Striker Maneuver - Afterburners!
              R Rarity
              1 cardSky Striker Maneuver - Afterburners!
              Sky Striker Maneuver - Afterburners!
              Spell Normal
              Sky Striker Maneuver - Afterburners!

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                N Rarity
                1 cardSky Striker Maneuver - Jamming Waves!
                N Rarity
                1 cardSky Striker Maneuver - Jamming Waves!
                Sky Striker Maneuver - Jamming Waves!
                Spell Normal
                Sky Striker Maneuver - Jamming Waves!

                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                  N Rarity
                  1 cardSky Striker Mecha - Shark Cannon
                  N Rarity
                  1 cardSky Striker Mecha - Shark Cannon
                  Sky Striker Mecha - Shark Cannon
                  Spell Quick
                  Sky Striker Mecha - Shark Cannon

                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                    SR Rarity
                    3 cardSky Striker Mecha - Widow Anchor
                    SR Rarity
                    3 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      UR Rarity
                      3 cardSky Striker Mobilize - Engage!
                      UR Rarity
                      3 cardSky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        UR Rarity
                        1 cardTriple Tactics Talent
                        UR Rarity
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          2 cardTriple Tactics Thrust
                          UR Rarity
                          2 cardTriple Tactics Thrust
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                             Rarity
                            3 cardDominus Impulse
                             Rarity
                            3 cardDominus Impulse
                            Dominus Impulse
                            Trap Normal
                            Dominus Impulse

                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                R Rarity
                                1 cardMarincess Wave
                                R Rarity
                                1 cardMarincess Wave
                                Marincess Wave
                                Trap Normal
                                Marincess Wave

                                  If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


                                  UR Rarity
                                  1 cardI:P Masquerena
                                  UR Rarity
                                  1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  UR Rarity
                                  1 cardMarincess Aqua Argonaut
                                  UR Rarity
                                  1 cardMarincess Aqua Argonaut
                                  Marincess Aqua Argonaut
                                  WATER
                                  Marincess Aqua Argonaut
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                                  R Rarity
                                  2 cardMarincess Blue Slug
                                  R Rarity
                                  2 cardMarincess Blue Slug
                                  Marincess Blue Slug
                                  WATER
                                  Marincess Blue Slug
                                  • ATK:

                                  • 1500

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


                                  SR Rarity
                                  2 cardMarincess Coral Anemone
                                  SR Rarity
                                  2 cardMarincess Coral Anemone
                                  Marincess Coral Anemone
                                  WATER
                                  Marincess Coral Anemone
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                  UR Rarity
                                  1 cardMarincess Coral Triangle
                                  UR Rarity
                                  1 cardMarincess Coral Triangle
                                  Marincess Coral Triangle
                                  WATER
                                  Marincess Coral Triangle
                                  • ATK:

                                  • 1500

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                                  R Rarity
                                  1 cardMarincess Crystal Heart
                                  R Rarity
                                  1 cardMarincess Crystal Heart
                                  Marincess Crystal Heart
                                  WATER
                                  Marincess Crystal Heart
                                  • ATK:

                                  • 0

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


                                  SR Rarity
                                  1 cardMarincess Great Bubble Reef
                                  SR Rarity
                                  1 cardMarincess Great Bubble Reef
                                  Marincess Great Bubble Reef
                                  WATER
                                  Marincess Great Bubble Reef
                                  • ATK:

                                  • 2600

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom

                                  Bottom-Right


                                  2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                  R Rarity
                                  1 cardMarincess Marbled Rock
                                  R Rarity
                                  1 cardMarincess Marbled Rock
                                  Marincess Marbled Rock
                                  WATER
                                  Marincess Marbled Rock
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                  R Rarity
                                  2 cardMarincess Sea Angel
                                  R Rarity
                                  2 cardMarincess Sea Angel
                                  Marincess Sea Angel
                                  WATER
                                  Marincess Sea Angel
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Left


                                  1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  SR Rarity
                                  1 cardSplash Mage
                                  SR Rarity
                                  1 cardSplash Mage
                                  Splash Mage
                                  WATER
                                  Splash Mage
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Right


                                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                  UR Rarity
                                  1 cardWorldsea Dragon Zealantis
                                  UR Rarity
                                  1 cardWorldsea Dragon Zealantis
                                  Worldsea Dragon Zealantis
                                  WATER
                                  Worldsea Dragon Zealantis
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.




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