Created by: YGO Mod (20517634)

Created On: 04/27/2025

Need 30 UR

UR Rarity
Dinomorphia Therizia3 card
UR Rarity
Dinomorphia Kentregina3 card
UR Rarity
Dinomorphia Rexterm3 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Evolzar Dolkka1 card
UR Rarity
Evolzar Laggia1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Dinomorphia Domain3 card
 Rarity
Dominus Impulse2 card
UR Rarity
Infinite Impermanence2 card
UR Rarity
Iron Thunder3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

N Rarity
2 cardDinomorphia Diplos
N Rarity
2 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


UR Rarity
3 cardDinomorphia Therizia
UR Rarity
3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


SR Rarity
2 cardWannabee!
SR Rarity
2 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    SR Rarity
    1 cardAnti-Spell Fragrance
    SR Rarity
    1 cardAnti-Spell Fragrance
    Anti-Spell Fragrance
    Trap Continuous
    Anti-Spell Fragrance

      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


      R Rarity
      1 cardDinomorphia Alert
      R Rarity
      1 cardDinomorphia Alert
      Dinomorphia Alert
      Trap Normal
      Dinomorphia Alert

        Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


        N Rarity
        1 cardDinomorphia Brute
        N Rarity
        1 cardDinomorphia Brute
        Dinomorphia Brute
        Trap Normal
        Dinomorphia Brute

          Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


          UR Rarity
          3 cardDinomorphia Domain
          UR Rarity
          3 cardDinomorphia Domain
          Dinomorphia Domain
          Trap Normal
          Dinomorphia Domain

            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


            SR Rarity
            3 cardDinomorphia Frenzy
            SR Rarity
            3 cardDinomorphia Frenzy
            Dinomorphia Frenzy
            Trap Normal
            Dinomorphia Frenzy

              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


              SR Rarity
              3 cardDinomorphia Intact
              SR Rarity
              3 cardDinomorphia Intact
              Dinomorphia Intact
              Trap Counter
              Dinomorphia Intact

                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                R Rarity
                1 cardDinomorphia Sonic
                R Rarity
                1 cardDinomorphia Sonic
                Dinomorphia Sonic
                Trap Counter
                Dinomorphia Sonic

                  When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                   Rarity
                  2 cardDominus Impulse
                   Rarity
                  2 cardDominus Impulse
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                    N Rarity
                    3 cardFerret Flames
                    N Rarity
                    3 cardFerret Flames
                    Ferret Flames
                    Trap Normal
                    Ferret Flames

                      If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                      UR Rarity
                      2 cardInfinite Impermanence
                      UR Rarity
                      2 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        3 cardIron Thunder
                        UR Rarity
                        3 cardIron Thunder
                        Iron Thunder
                        Trap Counter
                        Iron Thunder

                          When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                          SR Rarity
                          1 cardRivalry of Warlords
                          SR Rarity
                          1 cardRivalry of Warlords
                          Rivalry of Warlords
                          Trap Continuous
                          Rivalry of Warlords

                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                            UR Rarity
                            3 cardSolemn Judgment
                            UR Rarity
                            3 cardSolemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              UR Rarity
                              3 cardSolemn Strike
                              UR Rarity
                              3 cardSolemn Strike
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                SR Rarity
                                2 cardTrap Trick
                                SR Rarity
                                2 cardTrap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  UR Rarity
                                  3 cardDinomorphia Kentregina
                                  UR Rarity
                                  3 cardDinomorphia Kentregina
                                  Dinomorphia Kentregina
                                  DARK 6
                                  Dinomorphia Kentregina
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 0


                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                  UR Rarity
                                  3 cardDinomorphia Rexterm
                                  UR Rarity
                                  3 cardDinomorphia Rexterm
                                  Dinomorphia Rexterm
                                  DARK 8
                                  Dinomorphia Rexterm
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 0


                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                  SR Rarity
                                  3 cardDinomorphia Stealthbergia
                                  SR Rarity
                                  3 cardDinomorphia Stealthbergia
                                  Dinomorphia Stealthbergia
                                  DARK 6
                                  Dinomorphia Stealthbergia
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2500


                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  UR Rarity
                                  1 cardChaos Angel
                                  UR Rarity
                                  1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardEvolzar Dolkka
                                  UR Rarity
                                  1 cardEvolzar Dolkka
                                  Evolzar Dolkka
                                  FIRE
                                  Evolzar Dolkka
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1700


                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                  UR Rarity
                                  1 cardEvolzar Laggia
                                  UR Rarity
                                  1 cardEvolzar Laggia
                                  Evolzar Laggia
                                  FIRE
                                  Evolzar Laggia
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                  SR Rarity
                                  1 cardNumber 60: Dugares the Timeless
                                  SR Rarity
                                  1 cardNumber 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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