Gadgets Deck #475280 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. X-Cross Cannon x3, Effect Veiler x3, Frontline Base x3. Created Apr 25, 2025 by YGO Mod.

Deck Gadgets Master Duel

Created by: YGO Mod (20517634)

Created On: 04/25/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 29, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61.5
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck boss monsters (ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon at 4000 ATK, XYZ-Hyper Dragon Cannon) reached through LIGHT Machine Union summon chains; Recursive Union equip and Special Summon loops that keep a Union monster on the field after removal
  • Turn 1 (going first): Open with a searcher (Union Activation, Union Hangar, or B-Buster Drake) or Frontline Base to bring out a Level 4 Union monster, then build into a Fusion or Link boss
  • Turn 2 (going second): Hold Effect Veiler to negate a key effect on the opponent's turn, then rebuild through Union recursion and the Extra-Deck boss; Underworld Goddess and the Hyper Dragon Cannon handle the board
  • Recovery: Re-use Union monsters from the GY or banish zone via Union Scramble, XYZ Combine and the Union equip effects, plus searchers to refill starters
  • After siding: No side deck. A post-side plan cannot be read from the evidence, so this is scored as absent.

Why it scores here

The deck opens reliably on its searchers: nine searcher copies give about a 74% chance of at least one in a 5-card opening hand, and Union Activation, Union Hangar, Frontline Base and Unauthorized Reactivation each run three copies, so most hands can start the engine (Inferred). Conversion is strong on paper. The Extra Deck is fully used: the ABC-Dragon Buster, A-to-Z-Dragon Buster Cannon and XYZ-Hyper Dragon Cannon boss lines are high-ATK payoffs, and Union recursion lets one monster keep re-equipping. Interaction is layered: Effect Veiler, Underworld Goddess (negate all face-up monsters) and the Hyper Dragon Cannon's destroy effect cover the board. The score comes from consistency and median output on the system; the card list's popularity and the individual card scores were not averaged. The deck has no combo boards in the export, so the ceiling and median reads are text-only and widen the band. There is no side deck and no meta sample, so the Side and Meta scores stay weak or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card hand) ≈ 0.74 across 9 searcher copies; a 3-copy starter ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many singles and Union monsters that need LIGHT Machine targets create dead hands; searcher density (0.74) offsets it (Inferred)
D3 Combo Conversion & Ceiling 70 Extra-Deck boss chain via ABC-Dragon Buster and XYZ-Hyper Dragon Cannon, with text-only combo read; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 combo data total 0, so the median is not measured; estimated from starter diversity and Union recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Union equip and self-revival, Frontline recursion and Union Scramble give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers (Union Activation, Union Hangar), banish-based recursion (XYZ Combine, Union Scramble) and GY re-use (Inferred)
D7 End-Board & Interaction Quality 72 Effect Veiler hand trap, Underworld Goddess negate-all, Hyper Dragon Cannon destroy and Dragon Buster Cannon negate, from card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second board breaking comes from Underworld Goddess, Hyper Dragon Cannon and Effect Veiler; no going-second split in evidence (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra bosses at 3000 to 4000 ATK plus piercing and Union equip pressure, from card stats and text (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 60 40 cards, 22 distinct, with 3-copy density on 6 cards; no side deck; compact and coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck fully used (15/15), 10 distinct cards across Fusion, Link and XYZ, with heavy reliance on Fusion summons (Verified composition)
D12 Side Deck Adaptability 15 Side deck is 0 cards; no post-side plan is possible from the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; provisional (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Union and Fusion sequences with many decision points and sub-archetype rules (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary; D13 dropped and renormalized (meta-neutral structural). Structural ≈ 61.5, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Extra-Deck dependence on Fusion summons (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy searchers and starters (Union Activation, Union Hangar, Frontline Base, Unauthorized Reactivation) give reliable openings
  • Layered interaction: Effect Veiler, Underworld Goddess, Hyper Dragon Cannon
  • Extra-Deck boss line with high ATK payoffs and Union recursion

Weaknesses

  • No side deck, so the post-side and matchup plans are absent
  • Extra-Deck Fusion dependence on exact material sets
  • High pilotability cost from multi-step Union and Fusion sequences
  • Usage statistics list 25 archetype core cards and none are present, so there is no core-consistency read

Critical choke points

  • Union monster access in hand or Deck (LIGHT Machine restriction)
  • Extra-Deck Fusion materials for the ABC and XYZ boss chain
Priority Remove Add Reason
1 none Build a side deck (up to 15) with answers to the most common interaction in the target format A 0-card side deck caps D12 and leaves no post-side plan (Verified).
2 Off-engine spell or trap copies (lowest-role cards in the 3-copy group) Searchers or Union-enablers that fit the LIGHT Machine engine Would tighten engine coherence and raise consistency; a card-level review is needed to name the exact swaps (Inferred).

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side, 0 violations, 0 restricted cards; Copy histogram sums to 40 main; Extra Deck 15 (3+2+2+2+1+1+1+1+1+1); Hypergeometric draw odds: 0.3376 (3 copies, hand 5), 0.3943 (3 copies, hand 6), 0.7418 (9 searchers, hand 5); Usage statistics: 0 of 25 core cards present
  • Inferred: Starter reliability and brick risk from searchers and Union-monster access; Interaction layering from card text (Veiler, Underworld Goddess, Hyper Dragon Cannon, Dragon Buster Cannon); Going-first and going-second estimates; Engine cohesion across ABC, A-to-Z and Gadget sub-archetypes
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13 dropped from the structural score)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated sample Usage statistics (25 core cards, none present) do not match this LIGHT Machine Union build, so no core-consistency read is possible Deck title is null

More Master Duel Info

Gadgets

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