Created by: YGO Mod (20517634)

Created On: 02/09/2023

Main: 43 Extra: 15

2 cardCenterfrog 2 cardCenterfrog
Centerfrog
WATER 2
Centerfrog
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.


3 cardDes Frog 3 cardDes Frog
Des Frog
WATER 5
Des Frog
  • ATK:

  • 1900

  • DEF:

  • 0


When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.


3 cardDupe Frog 3 cardDupe Frog
Dupe Frog
WATER 2
Dupe Frog
  • ATK:

  • 100

  • DEF:

  • 2000


This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


2 cardNemeses Flag 2 cardNemeses Flag
Nemeses Flag
FIRE 2
Nemeses Flag
  • ATK:

  • 1100

  • DEF:

  • 200


You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


2 cardNemeses Umbrella 2 cardNemeses Umbrella
Nemeses Umbrella
WATER 3
Nemeses Umbrella
  • ATK:

  • 1500

  • DEF:

  • 400


You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.


3 cardPoison Draw Frog 3 cardPoison Draw Frog
Poison Draw Frog
WATER 2
Poison Draw Frog
  • ATK:

  • 100

  • DEF:

  • 100


When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.


3 cardRonintoadin
3 cardRonintoadin
Ronintoadin
WATER 2
Ronintoadin
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


1 cardSwap Frog 1 cardSwap Frog
Swap Frog
WATER 2
Swap Frog
  • ATK:

  • 1000

  • DEF:

  • 500


You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


2 cardGalaxy Trance 2 cardGalaxy Trance
Galaxy Trance
Spell Normal
Galaxy Trance

    Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.


    2 cardIce Mirror 2 cardIce Mirror
    Ice Mirror
    Spell Normal
    Ice Mirror

      Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster.


      2 cardMimiclay 2 cardMimiclay
      Mimiclay
      Spell Normal
      Mimiclay

        If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.


        3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
        Paleozoic Canadia
        Trap Normal
        Paleozoic Canadia

          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


          2 cardPaleozoic Dinomischus 2 cardPaleozoic Dinomischus
          Paleozoic Dinomischus
          Trap Normal
          Paleozoic Dinomischus

            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


            3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
            Paleozoic Marrella
            Trap Normal
            Paleozoic Marrella

              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              1 cardPaleozoic Olenoides 1 cardPaleozoic Olenoides
              Paleozoic Olenoides
              Trap Normal
              Paleozoic Olenoides

                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                1 cardScrap-Iron Scarecrow
                1 cardScrap-Iron Scarecrow
                Scrap-Iron Scarecrow
                Trap Normal
                Scrap-Iron Scarecrow

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                  2 cardSpright Double Cross 2 cardSpright Double Cross
                  Spright Double Cross
                  Trap Normal
                  Spright Double Cross

                    Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ● Attach the targeted monster to 1 Rank 2 monster you control as material. ● Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ● Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn.


                    3 cardSubsurface Stage Divers 3 cardSubsurface Stage Divers
                    Subsurface Stage Divers
                    Trap Normal
                    Subsurface Stage Divers

                      If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.


                      3 cardWaboku 3 cardWaboku
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                        3 cardSpright Elf
                        3 cardSpright Elf
                        Spright Elf
                        FIRE
                        Spright Elf
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                        2 cardSpright Sprind 2 cardSpright Sprind
                        Spright Sprind
                        FIRE
                        Spright Sprind
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Bottom-Left


                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                        1 cardArmored Kappa 1 cardArmored Kappa
                        Armored Kappa
                        WATER
                        Armored Kappa
                        • ATK:

                        • 400

                        • DEF:

                        • 1000


                        2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.


                        1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                        Gachi Gachi Gantetsu
                        EARTH
                        Gachi Gachi Gantetsu
                        • ATK:

                        • 500

                        • DEF:

                        • 1800


                        2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                        3 cardGigantic Spright 3 cardGigantic Spright
                        Gigantic Spright
                        DARK
                        Gigantic Spright
                        • ATK:

                        • 1600

                        • DEF:

                        • 1600


                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                        1 cardNumber 29: Mannequin Cat 1 cardNumber 29: Mannequin Cat
                        Number 29: Mannequin Cat
                        LIGHT
                        Number 29: Mannequin Cat
                        • ATK:

                        • 2000

                        • DEF:

                        • 900


                        2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                        3 cardPaleozoic Opabinia 3 cardPaleozoic Opabinia
                        Paleozoic Opabinia
                        WATER
                        Paleozoic Opabinia
                        • ATK:

                        • 0

                        • DEF:

                        • 2400


                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                        1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                        Sky Cavalry Centaurea
                        LIGHT
                        Sky Cavalry Centaurea
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




                        More OCG Info

                        Frog Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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