Train Deck #47282 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Infinitrack Harvester x3, Ash Blossom & Joyous Spring x3, Machina Gearframe x3. Created Feb 9, 2023 by YGO Mod.

Deck Train Master Duel

Created by: YGO Mod (20517634)

Created On: 02/09/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Machine-type Xyz and Link beatsticks (Super Dreadnought Rail Cannon Gustav Max, Liebe, Machina Citadel, Ruinforce) that close through high ATK once the board is established.; Floodgate and negation plays that lock the opponent out of the board, then the Machine Extra Deck finishes the game.
  • Turn 1 (going first): Open on a searcher (Infinitrack Harvester, Heavy Forward, Machina Gearframe or Machina Redeployment) to reach a Machine starter, then build toward an Xyz or Link threat.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Maxx "C" as hand traps to stop the opponent's first line, then rebuild through a searcher and Machine recursion.
  • Recovery: Recover from the graveyard with Machina Fortress, Infinitrack Trencher and Machina Redeployment, and rebuild the Machine board from searches.
  • After siding: No side deck is registered, so no post-side plan can be evaluated.

Why it scores here

This Train list is really a Machine toolbox: only about 15% of its cards carry the exact Train name, and the rest are Infinitrack, Machina, Ancient Gear and others, all bound together by searchers that reach a Machine starter with roughly 93% odds in an opening hand (Inferred). The deck can open a plan and close with high-ATK Xyz and Link threats, and its interaction is layered through hand traps, negation and removal, which helps it survive a first interruption. No recorded boards exist for it, so the score rests on card text and probability rather than observed conversion or median output, and the scores for those dimensions carry the most uncertainty. Four cards exceed their Master Duel copy limit, one of them Forbidden, so the list is illegal and capped to a theoretical read. Popularity and archetype share did not earn any points, and the score was built from the system as a whole, not by averaging card strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in a 5-card opening hand) ≈ 0.93 across 17 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 of 25 distinct main-deck cards are singletons and 16 are tech or hand-trap cards, which dilutes the hand (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling is read from card text on Xyz and Link threats such as Gustav Max, Liebe and Ruinforce (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the median is unknown and estimated from text only (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps and several searchers give more than one independent line, but the off-archetype spread limits redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Machina Redeployment, Machina Fortress and Infinitrack Trencher offer recursion, and the Machine searchers give a steady grind (Inferred)
D7 End-Board & Interaction Quality 66 Infinite Impermanence, Crossout Designator, Phantom Fortress Enterblathnir and Machina Citadel give layered end-board interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hands have about 61% odds of a hand trap; the floodgates are Limited and capped to one copy each (Inferred)
D9 Offensive Pressure & Closing Power 70 High-ATK finishers: Ruinforce 4600 ATK, Liebe 4000 ATK, Super Dora 3200 ATK, Earth Slicer 3100 ATK (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 44 main-deck cards are in range, but an exact-name purity of 15% and 16 tech or floodgate cards reduce coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck cards across 7 Link and 8 Xyz, with a mix of archetype-specific and generic Machine threats (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side plan (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists, so matchup fit is provisional
D14 Pilotability & Error Tolerance 40 Several Xyz and Link summons, Union equips and tributes make this a high-decision-point deck (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox used as the reference for the secondary read. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); uncapped result ≈ 43 after modifiers, then capped to 35 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searchers reach a Machine starter in most opening hands
  • High-ATK Xyz and Link finishers
  • Layered interaction from hand traps, negation and removal

Weaknesses

  • Illegal copy counts on four cards, including a Forbidden card
  • Low exact-archetype purity, so engines do not fully connect
  • No side deck

Critical choke points

  • Reliance on a single Machine starter line with few independent routes after a hand trap
  • Floodgates that also shut down the deck's own boards if played carelessly
Priority Remove Add Reason
1 Called by the Grave (2 copies) A legal copy-limited removal or negation card of the same role The Forbidden card is illegal in the format and makes the list invalid.
2 One copy each of Maxx "C", Gozen Match and Rivalry of Warlords Legal single-copy replacements for the same roles Brings the list within the Master Duel copy limits.
3 Two or three off-archetype tech cards Cards that continue the Machine or Infinitrack line Raises exact-archetype purity and makes the engine more consistent.

Evidence & confidence

  • Verified: Four cards exceed their copy limits; one is Forbidden (legality check); Main 44, Extra 15, Side 0; the size rules are satisfied; Searcher and hand-trap card counts from the composition data
  • Inferred: Opening-hand searcher probability ≈ 0.93; Floor, median and ceiling estimated from card text alone; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit, since no dated metagame sample exists
  • Data gaps: No recorded boards; combo floor, median and ceiling are text-only inference No tournament link, so meta-share and pilot record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck registered, so no post-side evaluation Meta Power is provisional without a dated metagame sample

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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