Created by: YGO Mod (20517634)

Created On: 02/07/2023

Main: 55

1 cardBattle Fader 1 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardMystic Tomato 2 cardMystic Tomato
Mystic Tomato
DARK 4
Mystic Tomato
  • ATK:

  • 1400

  • DEF:

  • 1100


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


3 cardSangan
3 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


2 cardSwift Scarecrow 2 cardSwift Scarecrow
Swift Scarecrow
EARTH 1
Swift Scarecrow
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.


3 cardWitch of the Black Forest
3 cardWitch of the Black Forest
Witch of the Black Forest
DARK 4
Witch of the Black Forest
  • ATK:

  • 1100

  • DEF:

  • 1200


If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


2 cardSkelengel 2 cardSkelengel
Skelengel
LIGHT 2
Skelengel
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Draw 1 card.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    1 cardConvulsion of Nature 1 cardConvulsion of Nature
    Convulsion of Nature
    Spell Continuous
    Convulsion of Nature

      As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.


      3 cardDark Eruption 3 cardDark Eruption
      Dark Eruption
      Spell Normal
      Dark Eruption

        Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.


        1 cardDraw of Fate 1 cardDraw of Fate
        Draw of Fate
        Spell Normal
        Draw of Fate

          If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            1 cardLevel Limit - Area B
            1 cardLevel Limit - Area B
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.


              1 cardMagical Mallet 1 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  1 cardStumbling 1 cardStumbling
                  Stumbling
                  Spell Continuous
                  Stumbling

                    Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.


                    1 cardSwords of Revealing Light
                    1 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      1 cardThe True Name 1 cardThe True Name
                      The True Name
                      Spell Normal
                      The True Name

                        Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.


                        1 cardTilted Try 1 cardTilted Try
                        Tilted Try
                        Spell Field
                        Tilted Try

                          When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.


                          3 cardTime-Tearing Morganite 3 cardTime-Tearing Morganite
                          Time-Tearing Morganite
                          Spell Normal
                          Time-Tearing Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                            1 cardUpstart Goblin
                            1 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              1 cardBack to the Front 1 cardBack to the Front
                              Back to the Front
                              Trap Normal
                              Back to the Front

                                Target 1 monster in your GY; Special Summon it in Defense Position.


                                2 cardBackup Soldier 2 cardBackup Soldier
                                Backup Soldier
                                Trap Normal
                                Backup Soldier

                                  While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                                  1 cardFloodgate Trap Hole
                                  1 cardFloodgate Trap Hole
                                  Floodgate Trap Hole
                                  Trap Normal
                                  Floodgate Trap Hole

                                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                    2 cardGravity Bind
                                    2 cardGravity Bind
                                    Gravity Bind
                                    Trap Continuous
                                    Gravity Bind

                                      Level 4 or higher monsters cannot attack.


                                      1 cardImpenetrable Attack 1 cardImpenetrable Attack
                                      Impenetrable Attack
                                      Trap Normal
                                      Impenetrable Attack

                                        During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.


                                        2 cardJar of Greed 2 cardJar of Greed
                                        Jar of Greed
                                        Trap Normal
                                        Jar of Greed

                                          Draw 1 card.


                                          2 cardMagic Cylinder
                                          2 cardMagic Cylinder
                                          Magic Cylinder
                                          Trap Normal
                                          Magic Cylinder

                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                            2 cardNegate Attack 2 cardNegate Attack
                                            Negate Attack
                                            Trap Counter
                                            Negate Attack

                                              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                              1 cardSkill Drain
                                              1 cardSkill Drain
                                              Skill Drain
                                              Trap Continuous
                                              Skill Drain

                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                1 cardThere Can Be Only One
                                                1 cardThere Can Be Only One
                                                There Can Be Only One
                                                Trap Continuous
                                                There Can Be Only One

                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.




                                                  More OCG Info

                                                  Exodia Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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