Kuriboh Deck #46774 — Yu-Gi-Oh! TCG
54 Main, 16 Extra, incl. Dimension Shifter x3, Kashtira Ogre x3, Kashtira Riseheart x3.
Created by: YGO Mod (20517634)
Created On: 02/06/2023
Main Deck (54)
- Astral Kuriboh x1
- Dimension Shifter x3
- Kashtira Fenrir x2
- Kashtira Ogre x3
- Kashtira Riseheart x3
- Kashtira Unicorn x3
- Psi-Beast x2
- Scareclaw Kashtira x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x3
- Cosmic Cyclone x2
- Kashtira Birth x3
- Kashtiratheosis x3
- Pressured Planet Wraitsoth x3
- Terraforming x1
- Triple Tactics Talent x3
- Heavy Storm Duster x1
- Infinite Impermanence x3
- Kashtira Big Bang x1
- Kashtira Preparations x2
- Macro Cosmos x1
- Mirror Force x3
Extra Deck (16)
- Black Luster Soldier - Soldier of Chaos x1
- Knightmare Phoenix x1
- Topologic Zeroboros x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Arise-Heart x2
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number 28: Titanic Moth x1
- Number 76: Harmonizer Gradielle x1
- Number 89: Diablosis the Mind Hacker x2
- Red-Eyes Flare Metal Dragon x1
- Dark Anthelion Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41.8 |
| Going First | 40 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Kashtira Summon-to-board beatdown from Kashtira Riseheart, Unicorn, Ogre and Fenrir into Kashtira Shangri-Ira / Xyz pressure (Inferred from card text; no recorded boards); Extra Deck Xyz/Link finishers (Dracossack, Red-Eyes Flare Metal Dragon, Dark Anthelion Dragon) once a board exists (Inferred)
- Turn 1 (going first): Open a Kashtira starter (Riseheart, Birth, Kashtiratheosis) with a searcher line, protect the summon with hand traps held in hand (Inferred)
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Mourner, Ghost Belle, Infinite Impermanence) to break the opponent's first line, then rebuild with Kashtira Ogre / Unicorn (Inferred)
- Recovery: Kashtira Birth and Kashtiratheosis recursion from the GY and banish zone, plus Kashtira Preparations to re-summon from hand (Inferred from card text)
- After siding: Not available: the deck has no Side Deck and the list is illegal as built (Verified)
Why it scores here
The deck's engine is a Kashtira core (Riseheart, Unicorn, Ogre, Birth, Kashtiratheosis) that needs a specific starter in hand; at 3 copies each the P(at least one in a 5-card opener) is about 0.26, so reliable T1 access is weak (Inferred). Its real strength is interaction: 11 hand traps, 14 negation-text cards and 4 floodgate-style cards give it a good chance to break an opponent's first line, especially going second (P(at least one hand trap in 6) about 0.76, Inferred). Output and closing power are only moderate because no recorded boards exist, so the ceiling and median are text-inferred, and the Extra Deck carries several Forbidden Xyz finishers that cannot be played as built. Popularity or archetype share did not earn points, and card scores were not averaged; the score is capped because the list is illegal (5 Forbidden cards, several Limited copy violations, Extra Deck over size) and has no Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(at least 1 of a 3-copy staple in 5 cards) = 0.257; searcher text group P(>=1 in 5) = 0.841; core engine is only 1 of 25 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Copy histogram 3-copy x13 and 11 hand traps, but several are Forbidden and dead; 0 side cards to fix bricks; full-brick rate not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards (combo data total 0); ceiling is text-only from Kashtira Shangri-Ira and Arise-Heart effects, which are illegal (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No median or power distribution available; floor inferred from Kashtira search and summon text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple hand traps and Kashtira Preparations give some recovery routes; the Kashtira engine is single-line on the core (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers (16 text hits) and Kashtira Birth/Kashtiratheosis recursion support rebuilds; banish-based recursion is limited by Forbidden Arise-Heart (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density strong: 11 hand traps, 14 negation texts, 31 removal texts, 4 floodgate-style cards (Observed in card text, Inferred in power) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand trap odds are high (0.76 in 6 cards); board breakers come from Scareclaw and Mirror Force-type texts (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATK includes Kashtira Ogre 2800 and Red-Eyes Flare 2800; Dracossack 2600; Shangri-Ira has 0 ATK (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 main cards with 35 generic-archetype copies and 1.4% exact-name purity; 17 tech cards; main count within the 40-60 range (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 16 Extra Deck cards exceed the 15 max; 13 Xyz and 3 Link; 5 Extra cards are Forbidden or over-limit (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unavailable, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Kashtira lines and hand-trap timing require several decisions; no combo examples to measure step count (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 41.8, Going First ≈ 40, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*41.8 + 0.20*30 - 6 = 33.4; capped at 20 because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (11 hand traps, 14 negation texts) that works on both turns
- Kashtira searchers (16 searcher texts) give a reasonable chance to find a starter
- Going-second hand-trap coverage is strong (Inferred ~0.76 in 6 cards)
Weaknesses
- Illegal as built: five Forbidden cards, several copy-limit overages and an Extra Deck of 16
- Engine starter density is low (~0.26 for any 3-copy starter in 5 cards)
- No Side Deck, so no post-side adaptation
- Exact archetype purity 1.4%; the list is a hybrid of Kuriboh, Kashtira, Broken World and Heart
Critical choke points
- Kashtira Riseheart / Unicorn / Ogre as the only summon route; hand-trap breaks on the opponent's first line
- Forbidden Kashtira Fenrir and Arise-Heart are part of the engine's finishers, so the intended line cannot be played legally
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimension Shifter x3, Triple Tactics Talent x3, Kashtira Fenrir x2, Kashtira Arise-Heart x2, Number 89: Diablosis x2 | Legal substitutes from the same core; verify current banlist status before adding (not in evidence) | These are Forbidden in the TCG list, so the deck cannot be legal while they stay (Verified) |
| 2 | Kashtira Unicorn x2 and Ash Blossom & Joyous Spring x1 | Legal copy counts, e.g. Kashtira Unicorn x1 and Ash Blossom x2 | Copy limits are Limited (1) and Semi-Limited (2) (Verified) |
| 3 | One Extra Deck card | Nothing (leave the slot empty) | Extra Deck is 16 and the TCG maximum is 15 (Verified) |
| 4 | None | A 10-15 card Side Deck | A best-of-3 build with 0 side cards has no post-side plan (Inferred) |
Evidence & confidence
- Verified: Illegal status: Forbidden cards run, Limited and Semi-Limited copy overages, Extra Deck of 16 against a max of 15; Composition counts: 54 main, 16 extra, 0 side; 11 hand traps; 16 searchers; Probability values: 0.257 for a 3-copy staple in 5 cards; 0.841 for searcher group; 0.764 hand-trap group going second
- Inferred: Consistency and brick estimates from hypergeometric odds and card text; Going-second hand-trap plan and recovery routes from card text; Ceiling and floor are text-only; no recorded boards exist
- Provisional: Matchup and meta fit (D13): no dated metagame sample or tournament link; Meta Power kept null
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power provisional without a dated metagame sample Deck title is null; archetype label (Kuriboh) does not match the Kashtira-led list
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