Created by: YGO Mod (20517634)

Created On: 04/15/2025

Stardust Acceleration

Need 15 UR

 Rarity
Sauravis, the Ancient and Ascended1 card
 Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Herald of the Arc Light1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Effect Veiler3 card
UR Rarity
Glow-Up Bulb1 card
UR Rarity
Jet Synchron1 card
UR Rarity
Junk Synchron3 card
 Rarity
On Your Mark, Get Set, DUEL!1 card

Main: 23 Extra: 9

SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


R Rarity
Synchron Explorer
R Rarity
Synchron Explorer
Synchron Explorer
EARTH 2
Synchron Explorer
  • ATK:

  • 0

  • DEF:

  • 700


When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


 Rarity
Sauravis, the Ancient and Ascended
 Rarity
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


UR Rarity
Jet Synchron
UR Rarity
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


SR Rarity
Dark Hole
SR Rarity
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


         Rarity
        On Your Mark, Get Set, DUEL!
         Rarity
        On Your Mark, Get Set, DUEL!
        On Your Mark, Get Set, DUEL!
        Spell Continuous
        On Your Mark, Get Set, DUEL!

          When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


          SR Rarity
          Synchro Overtake
          SR Rarity
          Synchro Overtake
          Synchro Overtake
          Spell Normal
          Synchro Overtake

            Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


            SR Rarity
            Synchro Overtake
            SR Rarity
            Synchro Overtake
            Synchro Overtake
            Spell Normal
            Synchro Overtake

              Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


              SR Rarity
              Synchro Overtake
              SR Rarity
              Synchro Overtake
              Synchro Overtake
              Spell Normal
              Synchro Overtake

                Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.


                SR Rarity
                Tuning
                SR Rarity
                Tuning
                Tuning
                Spell Normal
                Tuning

                  Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                  SR Rarity
                  Tuning
                  SR Rarity
                  Tuning
                  Tuning
                  Spell Normal
                  Tuning

                    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                    SR Rarity
                    Tuning
                    SR Rarity
                    Tuning
                    Tuning
                    Spell Normal
                    Tuning

                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                      R Rarity
                      Scrap-Iron Signal
                      R Rarity
                      Scrap-Iron Signal
                      Scrap-Iron Signal
                      Trap Counter
                      Scrap-Iron Signal

                        When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.


                         Rarity
                        Accel Synchro Stardust Dragon
                         Rarity
                        Accel Synchro Stardust Dragon
                        Accel Synchro Stardust Dragon
                        WIND 8
                        Accel Synchro Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                        R Rarity
                        Cyberse Integrator
                        R Rarity
                        Cyberse Integrator
                        Cyberse Integrator
                        LIGHT 3
                        Cyberse Integrator
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                        UR Rarity
                        Herald of the Arc Light
                        UR Rarity
                        Herald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        UR Rarity
                        Junk Warrior
                        UR Rarity
                        Junk Warrior
                        Junk Warrior
                        DARK 5
                        Junk Warrior
                        • ATK:

                        • 2300

                        • DEF:

                        • 1300


                        "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                        SR Rarity
                        Old Entity Hastorr
                        SR Rarity
                        Old Entity Hastorr
                        Old Entity Hastorr
                        WIND 4
                        Old Entity Hastorr
                        • ATK:

                        • 2300

                        • DEF:

                        • 1000


                        1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.


                        UR Rarity
                        Shooting Quasar Dragon
                        UR Rarity
                        Shooting Quasar Dragon
                        Shooting Quasar Dragon
                        LIGHT 12
                        Shooting Quasar Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                        SR Rarity
                        Stardust Assault Warrior
                        SR Rarity
                        Stardust Assault Warrior
                        Stardust Assault Warrior
                        WIND 6
                        Stardust Assault Warrior
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.


                        SR Rarity
                        Stardust Charge Warrior
                        SR Rarity
                        Stardust Charge Warrior
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                        UR Rarity
                        Stardust Dragon
                        UR Rarity
                        Stardust Dragon
                        Stardust Dragon
                        WIND 8
                        Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




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