Fabled Deck #465637 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3.
Created by: YGO Mod (20517634)
Created On: 04/13/2025
Main Deck (60)
- Beat, Bladesman Fur Hire x3
- Bravo, Fighter Fur Hire x2
- Donpa, Marksman Fur Hire x2
- Dyna, Hero Fur Hire x2
- Fabled Lurrie x2
- Fiendsmith Engraver x2
- Filo, Messenger Fur Hire x3
- Helmer, Helmsman Fur Hire x2
- Rafale, Champion Fur Hire x2
- Recon, Scout Fur Hire x2
- Rex, Freight Fur Hire x2
- Sagitta, Maverick Fur Hire x2
- Seal, Strategist Fur Hire x2
- The Fabled Ganashia x2
- Wiz, Sage Fur Hire x2
- The Fabled Cerburrel x1
- Fiendsmith's Sanct x2
- Fiendsmith's Tract x2
- Mayhem Fur Hire x3
- Rookie Fur Hire x3
- Runick Allure x3
- Runick Destruction x1
- Runick Dispelling x3
- Runick Flashing Fire x2
- Runick Fountain x1
- Runick Freezing Curses x1
- Runick Slumber x2
- Runick Smiting Storm x2
- Training Fur Hire, Fur All Your Training Needs x2
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x2
- Geri the Runick Fangs x1
- Hugin the Runick Wings x1
- Munin the Runick Wings x1
- Sleipnir the Runick Mane x1
- Donner, Dagger Fur Hire x2
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Folgo, Justice Fur Hire x2
- Moon of the Closed Heaven x1
- Tri-Brigade Rugal the Silver Sheller x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Board control via continuous removal, negation, and repeated special summons; Flexible toolbox options using Runick and Fiendsmith extra‑deck monsters
- Turn 1 (going first): Play a Fur Hire monster, set up Runick Allure or Runick Fountain, and start a removal chain while searching for key Fur Hire cards.
- Turn 2 (going second): Use the six‑card hand to activate Runick Quick‑Play spells on opponent’s turn, summon a Runick Fusion or Fiendsmith Fusion, and break the opponent’s board.
- Recovery: Discard‑to‑search effects (Wiz, Sage Fur Hire, Fiendsmith Engraver) and Runick Fountain draws replenish resources after disruption.
- After siding: No side deck; the deck relies on its main‑deck redundancy to adapt after the first turn.
Why it scores here
The deck reliably opens a control plan by getting a Fur Hire monster and a Runick field spell on turn 1, then converts that into board pressure with removal, negation, and special‑summon engines. Its many overlapping search and discard effects give it decent resilience after disruption, while Runick Fountain provides draw power to recover resources. Going‑second board breaking is solid thanks to Quick‑Play Runick spells that can be activated on the opponent’s turn. However, the deck suffers from low archetype purity, a large 60‑card main deck, and no side‑deck, which limits consistency and adaptability, keeping its overall power in the mid‑40s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one core starter in opening 5) ≈ 0.363 (Inferred); many 3‑copy cards give ~0.23 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | High copy histogram (19 cards with 2 copies, 6 with 3) creates potential redundancy; no hand‑trap protection (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; best theoretical line would involve Runick Fusion + Fur Hire swarm (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical starter likely yields only a few Fur Hire monsters before disruption (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent special‑summon triggers (Wiz, Sage; Helmer; Runick Fountain) provide alternate lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Fountain draws and Helmer discard‑draw loop give some resource recovery, but many effects skip Battle Phase (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Removal_text count 26, negation_text 5, average interaction density not provided but high based on card roles (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Quick‑Play Runick spells can be activated on opponent’s turn (Runick Fountain) and many 2‑copy options increase GS6 reliability (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK monsters (Rafale 2800, Dyna 2500) are present, but require extra‑deck summons (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60‑card main deck with only 6.7 % exact‑name purity; many filler cards inflate size (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card extra deck includes 7 fusions and 8 links, many situational; coverage moderate (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is 0; no post‑side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype meta‑share unavailable, so fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex decision tree with many special‑summon options and skip‑battle penalties reduces error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Low archetype purity (-5); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.64 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong removal and negation suite
- Multiple independent special‑summon lines
- Runick Fountain provides draw power on opponent's turn
Weaknesses
- Very low archetype purity; many filler cards
- No side deck for adaptation
- Engine consistency suffers from high brick probability
Critical choke points
- Getting a core Fur Hire monster on turn 1
- Accessing the Runick field spell early
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic filler spells (e.g., extra Quick‑Play spells not supporting Runick) | More core Fabled monsters (e.g., Fabled Ganashia, Fabled Lurrie copies) and a dedicated hand‑trap | Increase archetype purity and starter consistency |
Evidence & confidence
- Verified: Legality status Legal; Side deck count 0
- Inferred: Engine accessibility based on hypergeometric probabilities; Brick risk from copy histogram; Combo ceiling inferred from card text; Resource economy from Runick Fountain and discard effects; Interaction quality from removal/negation counts; Going‑second board breaking from Quick‑Play Runick spells; Closing power from high‑ATK extra‑deck monsters; Main deck efficiency from size and purity; Extra deck efficiency from breakdown counts; Pilotability from decision complexity
- Provisional: Matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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