Fabled Deck #465637 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3.

Created by: YGO Mod (20517634)

Created On: 04/13/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
47± 5/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board control via continuous removal, negation, and repeated special summons; Flexible toolbox options using Runick and Fiendsmith extra‑deck monsters
  • Turn 1 (going first): Play a Fur Hire monster, set up Runick Allure or Runick Fountain, and start a removal chain while searching for key Fur Hire cards.
  • Turn 2 (going second): Use the six‑card hand to activate Runick Quick‑Play spells on opponent’s turn, summon a Runick Fusion or Fiendsmith Fusion, and break the opponent’s board.
  • Recovery: Discard‑to‑search effects (Wiz, Sage Fur Hire, Fiendsmith Engraver) and Runick Fountain draws replenish resources after disruption.
  • After siding: No side deck; the deck relies on its main‑deck redundancy to adapt after the first turn.

Why it scores here

The deck reliably opens a control plan by getting a Fur Hire monster and a Runick field spell on turn 1, then converts that into board pressure with removal, negation, and special‑summon engines. Its many overlapping search and discard effects give it decent resilience after disruption, while Runick Fountain provides draw power to recover resources. Going‑second board breaking is solid thanks to Quick‑Play Runick spells that can be activated on the opponent’s turn. However, the deck suffers from low archetype purity, a large 60‑card main deck, and no side‑deck, which limits consistency and adaptability, keeping its overall power in the mid‑40s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one core starter in opening 5) ≈ 0.363 (Inferred); many 3‑copy cards give ~0.23 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 High copy histogram (19 cards with 2 copies, 6 with 3) creates potential redundancy; no hand‑trap protection (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; best theoretical line would involve Runick Fusion + Fur Hire swarm (Inferred)
D4 Combo Floor & Median Output 40 Typical starter likely yields only a few Fur Hire monsters before disruption (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent special‑summon triggers (Wiz, Sage; Helmer; Runick Fountain) provide alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Fountain draws and Helmer discard‑draw loop give some resource recovery, but many effects skip Battle Phase (Inferred)
D7 End-Board & Interaction Quality 65 Removal_text count 26, negation_text 5, average interaction density not provided but high based on card roles (Inferred)
D8 Going-Second & Board-Breaking Power 70 Quick‑Play Runick spells can be activated on opponent’s turn (Runick Fountain) and many 2‑copy options increase GS6 reliability (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK monsters (Rafale 2800, Dyna 2500) are present, but require extra‑deck summons (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60‑card main deck with only 6.7 % exact‑name purity; many filler cards inflate size (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck includes 7 fusions and 8 links, many situational; coverage moderate (Inferred)
D12 Side Deck Adaptability 0 Side deck count is 0; no post‑side adaptation (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex decision tree with many special‑summon options and skip‑battle penalties reduces error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Low archetype purity (-5); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.64 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong removal and negation suite
  • Multiple independent special‑summon lines
  • Runick Fountain provides draw power on opponent's turn

Weaknesses

  • Very low archetype purity; many filler cards
  • No side deck for adaptation
  • Engine consistency suffers from high brick probability

Critical choke points

  • Getting a core Fur Hire monster on turn 1
  • Accessing the Runick field spell early
Priority Remove Add Reason
1 Generic filler spells (e.g., extra Quick‑Play spells not supporting Runick) More core Fabled monsters (e.g., Fabled Ganashia, Fabled Lurrie copies) and a dedicated hand‑trap Increase archetype purity and starter consistency

Evidence & confidence

  • Verified: Legality status Legal; Side deck count 0
  • Inferred: Engine accessibility based on hypergeometric probabilities; Brick risk from copy histogram; Combo ceiling inferred from card text; Resource economy from Runick Fountain and discard effects; Interaction quality from removal/negation counts; Going‑second board breaking from Quick‑Play Runick spells; Closing power from high‑ATK extra‑deck monsters; Main deck efficiency from size and purity; Extra deck efficiency from breakdown counts; Pilotability from decision complexity
  • Provisional: Matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
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