Fabled Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

R Rarity
Fabled Krus
R Rarity
Fabled Krus
R Rarity
Fabled Krus
LIGHT 2
Fabled Krus
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

R Rarity
Fabled Marcosia
R Rarity
Fabled Marcosia
R Rarity
Fabled Marcosia
LIGHT 4
Fabled Marcosia
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.

SR Rarity
Fabled Soulkius
SR Rarity
Fabled Soulkius
SR Rarity
Fabled Soulkius
LIGHT 6
Fabled Soulkius
  • ATK:

  • 2200

  • DEF:

  • 2100


If this card is in your Graveyard: You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard; Special Summon this card from the Graveyard.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
The Fabled Ganashia
N Rarity
The Fabled Ganashia
N Rarity
The Fabled Ganashia
LIGHT 3
The Fabled Ganashia
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.

R Rarity
The Fabled Abanc
R Rarity
The Fabled Abanc
R Rarity
The Fabled Abanc
LIGHT 2
The Fabled Abanc
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.

R Rarity
The Fabled Catsith
R Rarity
The Fabled Catsith
R Rarity
The Fabled Catsith
LIGHT 1
The Fabled Catsith
  • ATK:

  • 800

  • DEF:

  • 600


When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.

SR Rarity
The Fabled Cerburrel
SR Rarity
The Fabled Cerburrel
SR Rarity
The Fabled Cerburrel
LIGHT 2
The Fabled Cerburrel
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is discarded to the Graveyard: Special Summon it.

SR Rarity
Labrynth Labyrinth
SR Rarity
Labrynth Labyrinth
SR Rarity
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.

    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



      Tag(s):

      SR Rarity
      Pot of Prosperity
      SR Rarity
      Pot of Prosperity
      SR Rarity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



        Tag(s):

        UR Rarity
        Big Welcome Labrynth
        UR Rarity
        Big Welcome Labrynth
        UR Rarity
        Big Welcome Labrynth
        Trap Normal
        Big Welcome Labrynth

          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              UR Rarity
              Welcome Labrynth
              UR Rarity
              Welcome Labrynth
              UR Rarity
              Welcome Labrynth
              Trap Normal
              Welcome Labrynth

                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                Extra Deck

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                SR Rarity
                Muckraker From the Underworld
                SR Rarity
                Muckraker From the Underworld
                SR Rarity
                Muckraker From the Underworld
                DARK
                Muckraker From the Underworld
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                UR Rarity
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                SR Rarity
                Blood Mefist
                SR Rarity
                Blood Mefist
                SR Rarity
                Blood Mefist
                DARK 8
                Blood Mefist
                • ATK:

                • 2800

                • DEF:

                • 1300


                1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.

                UR Rarity
                Chaos Angel
                UR Rarity
                Chaos Angel
                UR Rarity
                Chaos Angel
                DARK 10
                Chaos Angel
                • ATK:

                • 3500

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                SR Rarity
                Fabled Andwraith
                SR Rarity
                Fabled Andwraith
                SR Rarity
                Fabled Andwraith
                LIGHT 6
                Fabled Andwraith
                • ATK:

                • 2400

                • DEF:

                • 1900


                1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.

                SR Rarity
                Fabled Ragin
                SR Rarity
                Fabled Ragin
                SR Rarity
                Fabled Ragin
                LIGHT 5
                Fabled Ragin
                • ATK:

                • 2300

                • DEF:

                • 1800


                1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.

                UR Rarity
                Fabled Valkyrus
                UR Rarity
                Fabled Valkyrus
                UR Rarity
                Fabled Valkyrus
                LIGHT 8
                Fabled Valkyrus
                • ATK:

                • 2900

                • DEF:

                • 1700


                1 "Fabled" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.

                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                N Rarity
                Zoodiac Chakanine
                N Rarity
                Zoodiac Chakanine
                N Rarity
                Zoodiac Chakanine
                EARTH
                Zoodiac Chakanine
                • ATK:

                • -1

                • DEF:

                • -1


                2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

                UR Rarity
                Zoodiac Drident
                UR Rarity
                Zoodiac Drident
                UR Rarity
                Zoodiac Drident
                EARTH
                Zoodiac Drident
                • ATK:

                • -1

                • DEF:

                • -1


                4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.

                Need 29 UR

                UR Rarity
                Arias the Labrynth Butler2 card
                UR Rarity
                Lady Labrynth of the Silver Castle2 card
                UR Rarity
                Lovely Labrynth of the Silver Castle1 card
                UR Rarity
                Maxx "C"3 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Baronne de Fleur1 card
                UR Rarity
                Chaos Angel2 card
                UR Rarity
                Fabled Valkyrus1 card
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Zoodiac Drident1 card
                UR Rarity
                Big Welcome Labrynth3 card
                UR Rarity
                Destructive Daruma Karma Cannon3 card
                UR Rarity
                Infinite Impermanence3 card
                UR Rarity
                Welcome Labrynth3 card

                Main: 42 Extra: 15

                SR Rarity
                3 cardArianna the Labrynth Servant
                SR Rarity
                3 cardArianna the Labrynth Servant
                Arianna the Labrynth Servant
                DARK 4
                Arianna the Labrynth Servant
                • ATK:

                • 1600

                • DEF:

                • 2100


                If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                UR Rarity
                2 cardArias the Labrynth Butler
                UR Rarity
                2 cardArias the Labrynth Butler
                Arias the Labrynth Butler
                DARK 6
                Arias the Labrynth Butler
                • ATK:

                • 1500

                • DEF:

                • 2500


                During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                R Rarity
                2 cardFabled Krus
                R Rarity
                2 cardFabled Krus
                Fabled Krus
                LIGHT 2
                Fabled Krus
                • ATK:

                • 1000

                • DEF:

                • 800


                When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.


                N Rarity
                1 cardFabled Lurrie
                N Rarity
                1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is discarded to the Graveyard, Special Summon it.


                R Rarity
                1 cardFabled Marcosia
                R Rarity
                1 cardFabled Marcosia
                Fabled Marcosia
                LIGHT 4
                Fabled Marcosia
                • ATK:

                • 1700

                • DEF:

                • 0


                If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.


                SR Rarity
                1 cardFabled Soulkius
                SR Rarity
                1 cardFabled Soulkius
                Fabled Soulkius
                LIGHT 6
                Fabled Soulkius
                • ATK:

                • 2200

                • DEF:

                • 2100


                If this card is in your Graveyard: You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard; Special Summon this card from the Graveyard.


                N Rarity
                2 cardLabrynth Chandraglier
                N Rarity
                2 cardLabrynth Chandraglier
                Labrynth Chandraglier
                DARK 3
                Labrynth Chandraglier
                • ATK:

                • 1500

                • DEF:

                • 0


                (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                R Rarity
                1 cardLabrynth Cooclock
                R Rarity
                1 cardLabrynth Cooclock
                Labrynth Cooclock
                DARK 1
                Labrynth Cooclock
                • ATK:

                • 0

                • DEF:

                • 0


                (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                N Rarity
                2 cardLabrynth Stovie Torbie
                N Rarity
                2 cardLabrynth Stovie Torbie
                Labrynth Stovie Torbie
                DARK 2
                Labrynth Stovie Torbie
                • ATK:

                • 0

                • DEF:

                • 2000


                (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                UR Rarity
                2 cardLady Labrynth of the Silver Castle
                UR Rarity
                2 cardLady Labrynth of the Silver Castle
                Lady Labrynth of the Silver Castle
                DARK 8
                Lady Labrynth of the Silver Castle
                • ATK:

                • 3000

                • DEF:

                • 2900


                While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                UR Rarity
                1 cardLovely Labrynth of the Silver Castle
                UR Rarity
                1 cardLovely Labrynth of the Silver Castle
                Lovely Labrynth of the Silver Castle
                DARK 8
                Lovely Labrynth of the Silver Castle
                • ATK:

                • 2900

                • DEF:

                • 1900


                Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                N Rarity
                2 cardThe Fabled Ganashia
                N Rarity
                2 cardThe Fabled Ganashia
                The Fabled Ganashia
                LIGHT 3
                The Fabled Ganashia
                • ATK:

                • 1600

                • DEF:

                • 1000


                When this card is discarded to the Graveyard, Special Summon it. If this card is Special Summoned this way, it gains 200 ATK and is removed from play when it is removed from the field.


                R Rarity
                1 cardThe Fabled Abanc
                R Rarity
                1 cardThe Fabled Abanc
                The Fabled Abanc
                LIGHT 2
                The Fabled Abanc
                • ATK:

                • 1000

                • DEF:

                • 600


                If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


                R Rarity
                1 cardThe Fabled Catsith
                R Rarity
                1 cardThe Fabled Catsith
                The Fabled Catsith
                LIGHT 1
                The Fabled Catsith
                • ATK:

                • 800

                • DEF:

                • 600


                When this card is discarded to the Graveyard, select 1 face-up card on the field, and destroy it.


                SR Rarity
                2 cardThe Fabled Cerburrel
                SR Rarity
                2 cardThe Fabled Cerburrel
                The Fabled Cerburrel
                LIGHT 2
                The Fabled Cerburrel
                • ATK:

                • 1000

                • DEF:

                • 400


                If this card is discarded to the Graveyard: Special Summon it.


                SR Rarity
                1 cardLabrynth Labyrinth
                SR Rarity
                1 cardLabrynth Labyrinth
                Labrynth Labyrinth
                Spell Field
                Labrynth Labyrinth

                  If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                  SR Rarity
                  1 cardPot of Extravagance
                  SR Rarity
                  1 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    SR Rarity
                    1 cardPot of Prosperity
                    SR Rarity
                    1 cardPot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                      Tag(s):

                      UR Rarity
                      3 cardBig Welcome Labrynth
                      UR Rarity
                      3 cardBig Welcome Labrynth
                      Big Welcome Labrynth
                      Trap Normal
                      Big Welcome Labrynth

                        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            3 cardWelcome Labrynth
                            UR Rarity
                            3 cardWelcome Labrynth
                            Welcome Labrynth
                            Trap Normal
                            Welcome Labrynth

                              Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                              UR Rarity
                              1 cardI:P Masquerena
                              UR Rarity
                              1 cardI:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              UR Rarity
                              1 cardKnightmare Unicorn
                              UR Rarity
                              1 cardKnightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              SR Rarity
                              2 cardMuckraker From the Underworld
                              SR Rarity
                              2 cardMuckraker From the Underworld
                              Muckraker From the Underworld
                              DARK
                              Muckraker From the Underworld
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                              UR Rarity
                              1 cardS:P Little Knight
                              UR Rarity
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              UR Rarity
                              1 cardBaronne de Fleur
                              UR Rarity
                              1 cardBaronne de Fleur
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                              SR Rarity
                              1 cardBlood Mefist
                              SR Rarity
                              1 cardBlood Mefist
                              Blood Mefist
                              DARK 8
                              Blood Mefist
                              • ATK:

                              • 2800

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.


                              UR Rarity
                              2 cardChaos Angel
                              UR Rarity
                              2 cardChaos Angel
                              Chaos Angel
                              DARK 10
                              Chaos Angel
                              • ATK:

                              • 3500

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                              SR Rarity
                              1 cardFabled Andwraith
                              SR Rarity
                              1 cardFabled Andwraith
                              Fabled Andwraith
                              LIGHT 6
                              Fabled Andwraith
                              • ATK:

                              • 2400

                              • DEF:

                              • 1900


                              1 "Fabled" Tuner + 1+ non-Tuner monsters If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.


                              SR Rarity
                              1 cardFabled Ragin
                              SR Rarity
                              1 cardFabled Ragin
                              Fabled Ragin
                              LIGHT 5
                              Fabled Ragin
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              1 "Fabled" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.


                              UR Rarity
                              1 cardFabled Valkyrus
                              UR Rarity
                              1 cardFabled Valkyrus
                              Fabled Valkyrus
                              LIGHT 8
                              Fabled Valkyrus
                              • ATK:

                              • 2900

                              • DEF:

                              • 1700


                              1 "Fabled" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.


                              UR Rarity
                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              1 cardSuper Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                              N Rarity
                              1 cardZoodiac Chakanine
                              N Rarity
                              1 cardZoodiac Chakanine
                              Zoodiac Chakanine
                              EARTH
                              Zoodiac Chakanine
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                              UR Rarity
                              1 cardZoodiac Drident
                              UR Rarity
                              1 cardZoodiac Drident
                              Zoodiac Drident
                              EARTH
                              Zoodiac Drident
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.



                              FABLED Decks in MASTER DUEL








                              https://metaduelist.com/
                              Top