Created by: YGO Mod (20517634)

Created On: 04/13/2025

Main: 43 Extra: 7

1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardNeo-Spacian Air Hummingbird 1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


2 cardNeo-Spacian Aqua Dolphin 2 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardNeo-Spacian Glow Moss 1 cardNeo-Spacian Glow Moss
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


2 cardNeo-Spacian Grand Mole 2 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


1 cardElemental HERO Neos Alius 1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


1 cardElemental HERO Neos 1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


1 cardCard Advance 1 cardCard Advance
Card Advance
Spell Normal
Card Advance

    Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)


    1 cardContact Gate 1 cardContact Gate
    Contact Gate
    Spell Normal
    Contact Gate

      Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.


      1 cardConvert Contact 1 cardConvert Contact
      Convert Contact
      Spell Normal
      Convert Contact

        If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


        1 cardDark World Dealings 1 cardDark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.


          1 cardEN Shuffle 1 cardEN Shuffle
          EN Shuffle
          Spell Normal
          EN Shuffle

            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


            1 cardFoolish Burial
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              1 cardFusion Sage 1 cardFusion Sage
              Fusion Sage
              Spell Normal
              Fusion Sage

                Add 1 "Polymerization" from your Deck to your hand.


                1 cardGeneration Next 1 cardGeneration Next
                Generation Next
                Spell Quick
                Generation Next

                  If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


                  1 cardGravekeeper's Inscription 1 cardGravekeeper's Inscription
                  Gravekeeper's Inscription
                  Spell Normal
                  Gravekeeper's Inscription

                    At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.


                    2 cardMiracle Fusion 2 cardMiracle Fusion
                    Miracle Fusion
                    Spell Normal
                    Miracle Fusion

                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                      2 cardMystical Space Typhoon
                      2 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardNeo Space 1 cardNeo Space
                        Neo Space
                        Spell Field
                        Neo Space

                          "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                          1 cardNobleman of Crossout
                          1 cardNobleman of Crossout
                          Nobleman of Crossout
                          Spell Normal
                          Nobleman of Crossout

                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                            1 cardO - Oversoul 1 cardO - Oversoul
                            O - Oversoul
                            Spell Normal
                            O - Oversoul

                              Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                              1 cardPolymerization 1 cardPolymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                1 cardPot of Avarice
                                1 cardPot of Avarice
                                Pot of Avarice
                                Spell Normal
                                Pot of Avarice

                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                  Tag(s):

                                  1 cardPremature Burial
                                  1 cardPremature Burial
                                  Premature Burial
                                  Spell Equip
                                  Premature Burial

                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                    1 cardRe-Fusion 1 cardRe-Fusion
                                    Re-Fusion
                                    Spell Equip
                                    Re-Fusion

                                      Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                      1 cardSkyscraper 1 cardSkyscraper
                                      Skyscraper
                                      Spell Field
                                      Skyscraper

                                        If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                                        1 cardTerminal World NEXT 1 cardTerminal World NEXT
                                        Terminal World NEXT
                                        Spell Continuous
                                        Terminal World NEXT

                                          Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.


                                          1 cardWhite Veil 1 cardWhite Veil
                                          White Veil
                                          Spell Equip
                                          White Veil

                                            While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.


                                            1 cardA Hero Emerges 1 cardA Hero Emerges
                                            A Hero Emerges
                                            Trap Normal
                                            A Hero Emerges

                                              When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                                              1 cardBack to the Front 1 cardBack to the Front
                                              Back to the Front
                                              Trap Normal
                                              Back to the Front

                                                Target 1 monster in your GY; Special Summon it in Defense Position.


                                                1 cardBarrel Behind the Door 1 cardBarrel Behind the Door
                                                Barrel Behind the Door
                                                Trap Counter
                                                Barrel Behind the Door

                                                  Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                                  1 cardDimensional Barrier
                                                  1 cardDimensional Barrier
                                                  Dimensional Barrier
                                                  Trap Normal
                                                  Dimensional Barrier

                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                    1 cardDouble Dust Tornado Twins 1 cardDouble Dust Tornado Twins
                                                    Double Dust Tornado Twins
                                                    Trap Normal
                                                    Double Dust Tornado Twins

                                                      Target any number of Set cards in your Spell & Trap Zone; return this card to the hand, along with as many of those Set cards as possible (min. 1), then you can Set Spells/Traps from your hand equal to the number of cards returned to your hand by this effect. You can only activate 1 "Double Dust Tornado Twins" per turn.


                                                      1 cardHero Blast 1 cardHero Blast
                                                      Hero Blast
                                                      Trap Normal
                                                      Hero Blast

                                                        Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.


                                                        1 cardInverse Universe 1 cardInverse Universe
                                                        Inverse Universe
                                                        Trap Normal
                                                        Inverse Universe

                                                          Switch the ATK and DEF of all face-up Effect Monsters on the field.


                                                          1 cardNecro Fusion 1 cardNecro Fusion
                                                          Necro Fusion
                                                          Trap Normal
                                                          Necro Fusion

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                                            1 cardSakuretsu Armor 1 cardSakuretsu Armor
                                                            Sakuretsu Armor
                                                            Trap Normal
                                                            Sakuretsu Armor

                                                              When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                              1 cardScreams of the Branded 1 cardScreams of the Branded
                                                              Screams of the Branded
                                                              Trap Normal
                                                              Screams of the Branded

                                                                If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.


                                                                1 cardElemental HERO Aqua Neos 1 cardElemental HERO Aqua Neos
                                                                Elemental HERO Aqua Neos
                                                                WATER 7
                                                                Elemental HERO Aqua Neos
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                                                                Elemental HERO Brave Neos
                                                                LIGHT 7
                                                                Elemental HERO Brave Neos
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                                1 cardElemental HERO Dark Neos 1 cardElemental HERO Dark Neos
                                                                Elemental HERO Dark Neos
                                                                DARK 7
                                                                Elemental HERO Dark Neos
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                                                                1 cardElemental HERO Glow Neos 1 cardElemental HERO Glow Neos
                                                                Elemental HERO Glow Neos
                                                                LIGHT 7
                                                                Elemental HERO Glow Neos
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                                                1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                                                Elemental HERO Grand Neos
                                                                EARTH 7
                                                                Elemental HERO Grand Neos
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                1 cardElemental HERO Storm Neos 1 cardElemental HERO Storm Neos
                                                                Elemental HERO Storm Neos
                                                                WIND 9
                                                                Elemental HERO Storm Neos
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 2500


                                                                "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                                                1 cardElemental HERO Wildedge 1 cardElemental HERO Wildedge
                                                                Elemental HERO Wildedge
                                                                EARTH 8
                                                                Elemental HERO Wildedge
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2300


                                                                "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).




                                                                More OCG Info

                                                                Heroic Breakdown

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

                                                                 

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