Fabled Deck #463541 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3. Created Apr 11, 2025 by YGO Mod.

Deck Fabled Master Duel

Created by: YGO Mod (20517634)

Created On: 04/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 22, 2026
46± 5/ 100
Power Score
Structural 46
Reliability 45
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 46.25
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Overwhelm with Fur Hire monsters and high‑ATK boss monsters (Rafale, Dyna) while using Runick removal to clear opponent's board.; Runick Fusion/Link summons add extra pressure and board presence.
  • Turn 1 (going first): Special Summon a Fur Hire monster, search for additional Fur Hire, set up Runick Quick‑Play spells for early removal and engine acceleration.
  • Turn 2 (going second): Activate Runick Fountain to use Quick‑Play spells on opponent's turn, summon a Runick monster, then bring out a powerful Extra‑Deck monster.
  • Recovery: Use Runick Allure banish and Runick Fountain draw effects, plus Fiendsmith's Tract to recycle resources and revive key monsters.
  • After siding: No side deck; rely on flexible hand options and on‑the‑fly searches.

Why it scores here

The deck reliably opens with a Fur Hire special‑summon but the starter probability is modest, so early consistency is limited. It can convert a starter into a respectable board using Runick removal and high‑ATK Fur Hire bosses, giving decent closing power. However, the lack of core Fabled cards, high brick risk, and no side deck reduce resilience and adaptability, keeping the overall power in the mid‑40s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one core card in opening 5) ≈ 0.363; low starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many 3‑copy cards and overlapping special‑summon restrictions raise brick risk; estimated full‑brick ≈ 0.64 (Inferred)
D3 Combo Conversion & Ceiling 60 Best theoretical line could summon multiple Runick monsters and a high‑ATK Fur Hire boss, yielding strong board (Inferred)
D4 Combo Floor & Median Output 40 Typical play yields a modest board of 2–3 monsters; median power modest (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent special‑summon effects provide some redundancy, but disruption often stalls the engine (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Allure and Fountain give draw/banish economy, yet many effects skip the Battle Phase, limiting grind (Inferred)
D7 End-Board & Interaction Quality 60 Board includes several removal and negation spells (Runick Destruction, Freezing Curses) giving decent interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Six‑card hand and Runick Fountain enable quick‑play activation on opponent turn, offering board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK monsters like Rafale (2800) and Dyna (2500) provide closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60‑card main deck with 29 distinct cards and low archetype purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15‑card extra deck contains many links/fusions but limited synergy, lowering coverage (Inferred)
D12 Side Deck Adaptability 0 No side deck present, limiting adaptability after side‑step (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable, making format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex web of special‑summon triggers and many decision points lowers pilot tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46.25, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Low archetype purity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.64 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Flexible special‑summon engine across Fur Hire, Runick, and Fiendsmith.
  • Strong removal suite with Runick Quick‑Play spells.
  • High‑ATK boss monsters (Rafale, Dyna) give solid closing power.

Weaknesses

  • Low core consistency; starter probability modest.
  • High brick potential due to many overlapping special‑summon restrictions.
  • No side deck limits post‑side adaptability.
  • Missing key Fabled core cards.

Critical choke points

  • Need at least one Fur Hire starter in opening hand.
  • Reliance on Runick Fountain for turn‑order advantage.
Priority Remove Add Reason
1 Excess duplicate Fur Hire specials (e.g., multiple copies of Rookie Fur Hire, Beat, Bladesman Fur Hire). Core Fabled cards such as Fabled Realm's Revival, Fabled Treason, Max Metalmorph. Increase starter reliability and archetype cohesion.
2 None A side deck with floodgate or hand‑trap options (e.g., Droll & Lock Bird, Ash Blossom). Improve post‑side adaptability and matchup coverage.

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for all listed cards; Copy histogram and copy counts
  • Inferred: Starter probability 0.363; Brick estimate 0.64; Combo ceiling and floor assessments; Interaction density from role tags; Resource economy from Runick Allure/Fountain; Closing power from high‑ATK monsters
  • Provisional: Matchup format fit lacking tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
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