Fabled Deck #463541 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3. Created Apr 11, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/11/2025
Main Deck (60)
- Beat, Bladesman Fur Hire x3
- Bravo, Fighter Fur Hire x2
- Donpa, Marksman Fur Hire x2
- Dyna, Hero Fur Hire x2
- Fabled Lurrie x2
- Fiendsmith Engraver x2
- Filo, Messenger Fur Hire x3
- Helmer, Helmsman Fur Hire x2
- Rafale, Champion Fur Hire x2
- Recon, Scout Fur Hire x2
- Rex, Freight Fur Hire x2
- Sagitta, Maverick Fur Hire x2
- Seal, Strategist Fur Hire x2
- The Fabled Ganashia x2
- Wiz, Sage Fur Hire x2
- The Fabled Cerburrel x1
- Fiendsmith's Sanct x2
- Fiendsmith's Tract x2
- Mayhem Fur Hire x3
- Rookie Fur Hire x3
- Runick Allure x3
- Runick Destruction x1
- Runick Dispelling x3
- Runick Flashing Fire x2
- Runick Fountain x1
- Runick Freezing Curses x1
- Runick Slumber x2
- Runick Smiting Storm x2
- Training Fur Hire, Fur All Your Training Needs x2
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x2
- Geri the Runick Fangs x1
- Hugin the Runick Wings x1
- Munin the Runick Wings x1
- Sleipnir the Runick Mane x1
- Donner, Dagger Fur Hire x2
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Folgo, Justice Fur Hire x2
- Moon of the Closed Heaven x1
- Tri-Brigade Rugal the Silver Sheller x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 46/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.25 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: none
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Overwhelm with Fur Hire monsters and high‑ATK boss monsters (Rafale, Dyna) while using Runick removal to clear opponent's board.; Runick Fusion/Link summons add extra pressure and board presence.
- Turn 1 (going first): Special Summon a Fur Hire monster, search for additional Fur Hire, set up Runick Quick‑Play spells for early removal and engine acceleration.
- Turn 2 (going second): Activate Runick Fountain to use Quick‑Play spells on opponent's turn, summon a Runick monster, then bring out a powerful Extra‑Deck monster.
- Recovery: Use Runick Allure banish and Runick Fountain draw effects, plus Fiendsmith's Tract to recycle resources and revive key monsters.
- After siding: No side deck; rely on flexible hand options and on‑the‑fly searches.
Why it scores here
The deck reliably opens with a Fur Hire special‑summon but the starter probability is modest, so early consistency is limited. It can convert a starter into a respectable board using Runick removal and high‑ATK Fur Hire bosses, giving decent closing power. However, the lack of core Fabled cards, high brick risk, and no side deck reduce resilience and adaptability, keeping the overall power in the mid‑40s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one core card in opening 5) ≈ 0.363; low starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Many 3‑copy cards and overlapping special‑summon restrictions raise brick risk; estimated full‑brick ≈ 0.64 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Best theoretical line could summon multiple Runick monsters and a high‑ATK Fur Hire boss, yielding strong board (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical play yields a modest board of 2–3 monsters; median power modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent special‑summon effects provide some redundancy, but disruption often stalls the engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Runick Allure and Fountain give draw/banish economy, yet many effects skip the Battle Phase, limiting grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Board includes several removal and negation spells (Runick Destruction, Freezing Curses) giving decent interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six‑card hand and Runick Fountain enable quick‑play activation on opponent turn, offering board‑break potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK monsters like Rafale (2800) and Dyna (2500) provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60‑card main deck with 29 distinct cards and low archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15‑card extra deck contains many links/fusions but limited synergy, lowering coverage (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck present, limiting adaptability after side‑step (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype meta‑share unavailable, making format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex web of special‑summon triggers and many decision points lowers pilot tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46.25, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Low archetype purity (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.36 · key two-card combo ≈ — · full-brick estimate ≈ 0.64 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Flexible special‑summon engine across Fur Hire, Runick, and Fiendsmith.
- Strong removal suite with Runick Quick‑Play spells.
- High‑ATK boss monsters (Rafale, Dyna) give solid closing power.
Weaknesses
- Low core consistency; starter probability modest.
- High brick potential due to many overlapping special‑summon restrictions.
- No side deck limits post‑side adaptability.
- Missing key Fabled core cards.
Critical choke points
- Need at least one Fur Hire starter in opening hand.
- Reliance on Runick Fountain for turn‑order advantage.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Excess duplicate Fur Hire specials (e.g., multiple copies of Rookie Fur Hire, Beat, Bladesman Fur Hire). | Core Fabled cards such as Fabled Realm's Revival, Fabled Treason, Max Metalmorph. | Increase starter reliability and archetype cohesion. |
| 2 | None | A side deck with floodgate or hand‑trap options (e.g., Droll & Lock Bird, Ash Blossom). | Improve post‑side adaptability and matchup coverage. |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for all listed cards; Copy histogram and copy counts
- Inferred: Starter probability 0.363; Brick estimate 0.64; Combo ceiling and floor assessments; Interaction density from role tags; Resource economy from Runick Allure/Fountain; Closing power from high‑ATK monsters
- Provisional: Matchup format fit lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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