Mayakashi Shiranui Deck #463201 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Hajun, the Winged Mayakashi x3, Imsety, Glory of Horus x3. Created Apr 10, 2025 by YGO Mod.

Deck Mayakashi Shiranui Master Duel

Created by: YGO Mod (20517634)

Created On: 04/10/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
40± 10/ 100
Power Score
Structural 61
Reliability 45
Going First 68
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 68
Going Second 65
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Mayakashi engine + board control; Eldlich / Golden Land removal engine
  • Turn 1 (going first): Open with Mayakashi Return or a hand trap, then Normal Summon Hajun to Special Summon a Mayakashi monster and set up a Link summon.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C) and floodgates (Skill Drain, Golden Land Forever!) to disrupt, then bring out a Mayakashi Link monster for control.
  • Recovery: Recursion via Mezuki, Necroworld Banshee and multiple searchers (Mayakashi Return, Triple Tactics Thrust) rebuild resources after disruption.
  • After siding: No side deck; the deck relies on its main‑deck redundancy.

Why it scores here

The deck reliably opens with a core Mayakashi starter thanks to a 95.6% chance of drawing at least one core card, and it has strong interaction tools (negations, floodgates, and removal) that protect its engine. However, the lack of recorded combo data limits both its ceiling and median output, and the illegal extra copies of Maxx C and Called by the Grave force the deck into an illegal status, capping its overall power. Side‑deck adaptability is nonexistent, and without tournament data the matchup fit remains uncertain. These factors together keep the final contextual power low despite solid engine consistency and interaction density.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 P(at least one core card in opening hand) ≈ 0.9565, giving a very reliable starter (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Full‑brick probability is only 0.0435 and hand‑trap draw chance (6‑card) ≈ 0.421, so opening hands are generally functional (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; the best plausible starter can summon a Mayakashi link monster, estimated ceiling ≈ 60 (Inferred)
D4 Combo Floor & Median Output 40 Typical median output without combo data is modest, around 40 (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent lines (hand traps, floodgates, recursion via Mezuki and Necroworld Banshee) give good redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 16 searcher‑text cards and recursion effects provide decent resource recovery, estimated score ≈ 70 (Inferred)
D7 End-Board & Interaction Quality 80 21 removal‑text cards and 11 negation‑text cards create high interaction density, supporting strong end‑board control (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand‑trap probability ≈ 0.421 and board‑breakers like Harpie’s Feather Duster raise board‑breaking power to ~65 (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra‑deck includes several 2500+ ATK link monsters, but access relies on multiple conditions, giving closing power ≈ 55 (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60‑card main deck contains many off‑archetype cards (75 copies) lowering compactness, score ≈ 50 (Inferred)
D11 Extra Deck Efficiency & Coverage 60 All 15 extra‑deck slots are filled with Mayakashi and related links/synchros, but many are situational, giving ≈ 60 (Inferred)
D12 Side Deck Adaptability 0 Side deck is empty, providing no adaptability (Observed)
D13 Matchup Coverage & Format Fit 30 No tournament or meta data available, so matchup fit is uncertain, scored low (Provisional)
D14 Pilotability & Error Tolerance 40 Complex multi‑step engine with limited cards and illegal copies reduces pilotability, score ≈ 40 (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy violations (-12); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to draw a core starter
  • Strong interaction suite (negations, floodgates, removals)
  • Multiple recursion paths (Mezuki, Necroworld Banshee)
  • Rich extra‑deck with high‑ATK link monsters

Weaknesses

  • Illegal due to over‑limit copies of Maxx C and Called by the Grave
  • No side deck, limiting adaptability
  • Large proportion of off‑archetype cards reduces deck focus
  • Complex decision tree lowers pilotability

Critical choke points

  • Engine start requires Mayakashi Return or Hajun; missing these stalls the deck
  • Reliance on limited cards (Maxx C, Called by the Grave) which are illegal in this list
Priority Remove Add Reason
1 Maxx "C" (extra copy) One copy of Maxx "C" (legal limit) Fix illegal copy limit and retain draw power
2 Called by the Grave (extra copy) One copy of Called by the Grave (legal limit) Bring deck into legal status while keeping graveyard control
3 None (optional) Side deck cards such as Cosmic Cyclone, Twin Twisters, and Droll & Lock Bird Add board‑breaking and hand‑trap redundancy for post‑side plans

Evidence & confidence

  • Verified: legality status and copy limits from legality section; role counts for hand traps, floodgates, searchers, negations; extra deck breakdown counts; side deck count = 0
  • Observed: side deck empty
  • Inferred: core starter probability 0.9565; brick probability 0.0435; hand‑trap draw chance 0.421; engine redundancy from multiple floodgates and recursion cards; resource economy from searcher and recursion cards; interaction quality from removal/negation tag counts; board‑breaking power from hand‑trap and board‑breaker cards; closing power from high‑ATK extra‑deck monsters; main‑deck efficiency from off‑archetype copy count; extra‑deck efficiency from situational links/synchros; pilotability from engine complexity and illegal copies
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

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Mayakashi Shiranui Breakdown

 
 

 

 

 

 

 

 
 

 

 
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