Mayakashi Shiranui Deck #463201 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Hajun, the Winged Mayakashi x3, Imsety, Glory of Horus x3. Created Apr 10, 2025 by YGO Mod.
Deck Mayakashi Shiranui Master Duel
Created by: YGO Mod (20517634)
Created On: 04/10/2025
Main Deck (60)
- Doomking Balerdroch x1
- Eldlich the Golden Lord x3
- Hajun, the Winged Mayakashi x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Maxx "C" x2
- Mezuki x2
- Necroworld Banshee x1
- Yuki-Musume, the Ice Mayakashi x1
- Ash Blossom & Joyous Spring x3
- Dakki, the Graceful Mayakashi x1
- Glow-Up Bloom x1
- Called by the Grave x2
- Crossout Designator x1
- Cursed Eldland x3
- Eldlixir of Black Awakening x1
- Eldlixir of White Destiny x1
- Foolish Burial x1
- Forbidden Droplet x2
- Harpie's Feather Duster x1
- King's Sarcophagus x2
- Mayakashi Return x3
- One for One x1
- That Grass Looks Greener x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x3
- Zombie World x2
- Conquistador of the Golden Land x3
- Eldlixir of Scarlet Sanguine x3
- Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga x1
- Golden Land Forever! x1
- Huaquero of the Golden Land x2
- Rivalry of Warlords x1
- Skill Drain x1
Extra Deck (15)
- Avendread Savior x1
- Flying Mary, the Wandering Ghost Ship x1
- Linkuriboh x1
- Underworld Goddess of the Closed World x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Yuki-Onna, the Absolute Zero Mayakashi x1
- Yuki-Onna, the Ice Mayakashi x1
- Yuki-Onna, the Icicle Mayakashi x1
- Gashadokuro, the Skeletal Mayakashi x1
- Oboro-Guruma, the Wheeled Mayakashi x1
- Tengu, the Winged Mayakashi x1
- Tsuchigumo, the Poisonous Mayakashi x1
- Yoko, the Graceful Mayakashi x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 68 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Mayakashi engine + board control; Eldlich / Golden Land removal engine
- Turn 1 (going first): Open with Mayakashi Return or a hand trap, then Normal Summon Hajun to Special Summon a Mayakashi monster and set up a Link summon.
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C) and floodgates (Skill Drain, Golden Land Forever!) to disrupt, then bring out a Mayakashi Link monster for control.
- Recovery: Recursion via Mezuki, Necroworld Banshee and multiple searchers (Mayakashi Return, Triple Tactics Thrust) rebuild resources after disruption.
- After siding: No side deck; the deck relies on its main‑deck redundancy.
Why it scores here
The deck reliably opens with a core Mayakashi starter thanks to a 95.6% chance of drawing at least one core card, and it has strong interaction tools (negations, floodgates, and removal) that protect its engine. However, the lack of recorded combo data limits both its ceiling and median output, and the illegal extra copies of Maxx C and Called by the Grave force the deck into an illegal status, capping its overall power. Side‑deck adaptability is nonexistent, and without tournament data the matchup fit remains uncertain. These factors together keep the final contextual power low despite solid engine consistency and interaction density.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core card in opening hand) ≈ 0.9565, giving a very reliable starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Full‑brick probability is only 0.0435 and hand‑trap draw chance (6‑card) ≈ 0.421, so opening hands are generally functional (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; the best plausible starter can summon a Mayakashi link monster, estimated ceiling ≈ 60 (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Typical median output without combo data is modest, around 40 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent lines (hand traps, floodgates, recursion via Mezuki and Necroworld Banshee) give good redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | 16 searcher‑text cards and recursion effects provide decent resource recovery, estimated score ≈ 70 (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 21 removal‑text cards and 11 negation‑text cards create high interaction density, supporting strong end‑board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand‑trap probability ≈ 0.421 and board‑breakers like Harpie’s Feather Duster raise board‑breaking power to ~65 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra‑deck includes several 2500+ ATK link monsters, but access relies on multiple conditions, giving closing power ≈ 55 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60‑card main deck contains many off‑archetype cards (75 copies) lowering compactness, score ≈ 50 (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 extra‑deck slots are filled with Mayakashi and related links/synchros, but many are situational, giving ≈ 60 (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck is empty, providing no adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament or meta data available, so matchup fit is uncertain, scored low (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex multi‑step engine with limited cards and illegal copies reduces pilotability, score ≈ 40 (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 61, Going First ≈ 68, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy violations (-12); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to draw a core starter
- Strong interaction suite (negations, floodgates, removals)
- Multiple recursion paths (Mezuki, Necroworld Banshee)
- Rich extra‑deck with high‑ATK link monsters
Weaknesses
- Illegal due to over‑limit copies of Maxx C and Called by the Grave
- No side deck, limiting adaptability
- Large proportion of off‑archetype cards reduces deck focus
- Complex decision tree lowers pilotability
Critical choke points
- Engine start requires Mayakashi Return or Hajun; missing these stalls the deck
- Reliance on limited cards (Maxx C, Called by the Grave) which are illegal in this list
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (extra copy) | One copy of Maxx "C" (legal limit) | Fix illegal copy limit and retain draw power |
| 2 | Called by the Grave (extra copy) | One copy of Called by the Grave (legal limit) | Bring deck into legal status while keeping graveyard control |
| 3 | None (optional) | Side deck cards such as Cosmic Cyclone, Twin Twisters, and Droll & Lock Bird | Add board‑breaking and hand‑trap redundancy for post‑side plans |
Evidence & confidence
- Verified: legality status and copy limits from legality section; role counts for hand traps, floodgates, searchers, negations; extra deck breakdown counts; side deck count = 0
- Observed: side deck empty
- Inferred: core starter probability 0.9565; brick probability 0.0435; hand‑trap draw chance 0.421; engine redundancy from multiple floodgates and recursion cards; resource economy from searcher and recursion cards; interaction quality from removal/negation tag counts; board‑breaking power from hand‑trap and board‑breaker cards; closing power from high‑ATK extra‑deck monsters; main‑deck efficiency from off‑archetype copy count; extra‑deck efficiency from situational links/synchros; pilotability from engine complexity and illegal copies
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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