Created by: YGO Mod (20517634)

Created On: 04/10/2025

Main: 40 Extra: 15

3 cardLady Labrynth of the Silver Castle 3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    1 cardPot of Duality
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      1 cardRunick Destruction
      1 cardRunick Destruction
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


        1 cardRunick Flashing Fire 1 cardRunick Flashing Fire
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


          1 cardRunick Freezing Curses
          1 cardRunick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


            3 cardBig Welcome Labrynth 3 cardBig Welcome Labrynth
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


              2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  2 cardDimensional Barrier
                  2 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    2 cardIce Dragon's Prison 2 cardIce Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      3 cardSimultaneous Equation Cannons 3 cardSimultaneous Equation Cannons
                      Simultaneous Equation Cannons
                      Trap Normal
                      Simultaneous Equation Cannons

                        Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                        1 cardSolemn Judgment
                        1 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          3 cardSolemn Strike 3 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            3 cardTrap Trick 3 cardTrap Trick
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                              3 cardWelcome Labrynth 3 cardWelcome Labrynth
                              Welcome Labrynth
                              Trap Normal
                              Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                Fossil Warrior Skull Knight
                                EARTH 6
                                Fossil Warrior Skull Knight
                                • ATK:

                                • 2400

                                • DEF:

                                • 1100


                                1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                1 cardFreki the Runick Fangs 1 cardFreki the Runick Fangs
                                Freki the Runick Fangs
                                DARK 5
                                Freki the Runick Fangs
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                1 cardFullmetalfoes Alkahest 1 cardFullmetalfoes Alkahest
                                Fullmetalfoes Alkahest
                                FIRE 1
                                Fullmetalfoes Alkahest
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                                1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                                Geri the Runick Fangs
                                DARK 4
                                Geri the Runick Fangs
                                • ATK:

                                • 0

                                • DEF:

                                • 1000


                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                1 cardHugin the Runick Wings 1 cardHugin the Runick Wings
                                Hugin the Runick Wings
                                LIGHT 2
                                Hugin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                Munin the Runick Wings
                                LIGHT 3
                                Munin the Runick Wings
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                1 cardParametalfoes Azortless 1 cardParametalfoes Azortless
                                Parametalfoes Azortless
                                FIRE 78
                                Parametalfoes Azortless
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                [ Pendulum Effect ] If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn. [ Monster Effect ] 1 "Metalfoes" monster + 1 Fusion Monster If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                1 cardDragonlark Pairen 1 cardDragonlark Pairen
                                Dragonlark Pairen
                                WIND
                                Dragonlark Pairen
                                • ATK:

                                • 2700

                                • DEF:

                                • 1300


                                2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.


                                1 cardGunkan Suship Ikura-class Dreadnought 1 cardGunkan Suship Ikura-class Dreadnought
                                Gunkan Suship Ikura-class Dreadnought
                                FIRE
                                Gunkan Suship Ikura-class Dreadnought
                                • ATK:

                                • 2200

                                • DEF:

                                • 300


                                2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.


                                1 cardGunkan Suship Uni-class Super-Dreadnought 1 cardGunkan Suship Uni-class Super-Dreadnought
                                Gunkan Suship Uni-class Super-Dreadnought
                                FIRE
                                Gunkan Suship Uni-class Super-Dreadnought
                                • ATK:

                                • 2900

                                • DEF:

                                • 500


                                2 Level 5 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly. Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.


                                1 cardMuzurhythm the String Djinn 1 cardMuzurhythm the String Djinn
                                Muzurhythm the String Djinn
                                WIND
                                Muzurhythm the String Djinn
                                • ATK:

                                • 1500

                                • DEF:

                                • 1000


                                2 Level 3 monsters When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn.


                                1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                                Ninaruru, the Magistus Glass Goddess
                                EARTH
                                Ninaruru, the Magistus Glass Goddess
                                • ATK:

                                • 1800

                                • DEF:

                                • 2400


                                2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                1 cardNumber C32: Shark Drake LeVeiss 1 cardNumber C32: Shark Drake LeVeiss
                                Number C32: Shark Drake LeVeiss
                                WATER
                                Number C32: Shark Drake LeVeiss
                                • ATK:

                                • 3100

                                • DEF:

                                • 2600


                                4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                1 cardSoul of Silvermountain 1 cardSoul of Silvermountain
                                Soul of Silvermountain
                                EARTH
                                Soul of Silvermountain
                                • ATK:

                                • 1800

                                • DEF:

                                • 2200


                                2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.


                                1 cardSword Breaker 1 cardSword Breaker
                                Sword Breaker
                                EARTH
                                Sword Breaker
                                • ATK:

                                • 2700

                                • DEF:

                                • 1000


                                2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.




                                More OCG Info

                                Labrynth Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

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