Created by: YGO Mod (20517634)

Created On: 02/03/2023

Main: 53 Extra: 21

1 cardDestiny HERO - Celestial 1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


1 cardDestiny HERO - Denier 1 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


2 cardDestiny HERO - Malicious 2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


2 cardElemental HERO Shadow Mist 2 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


2 cardElemental HERO Spirit of Neos 2 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


1 cardInfernoble Knight - Renaud 1 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


1 cardRainbow Dark Dragon 1 cardRainbow Dark Dragon
Rainbow Dark Dragon
DARK 10
Rainbow Dark Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


3 cardVision HERO Vyon 3 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardA Hero Lives 3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    2 cardA.I. Love Fusion 2 cardA.I. Love Fusion
    A.I. Love Fusion
    Spell Normal
    A.I. Love Fusion

      Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


      2 cardCalled by the Grave
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardE - Emergency Call 3 cardE - Emergency Call
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.


          3 cardEN - Engage Neo Space 3 cardEN - Engage Neo Space
          EN - Engage Neo Space
          Spell Normal
          EN - Engage Neo Space

            Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


            1 cardEN Wave 1 cardEN Wave
            EN Wave
            Spell Continuous
            EN Wave

              If your "Elemental HERO" monster is used as material for a Fusion Summon, and sent to the GY or banished (except during the Damage Step): You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your Deck. If a "Neo-Spacian" monster or "Elemental HERO Neos" you control or in your GY is shuffled into your Deck or Extra Deck (except during the Damage Step): You can Special Summon 1 "Elemental HERO" monster from your GY. You can only use each effect of "EN Wave" once per turn.


              1 cardFusion Destiny 1 cardFusion Destiny
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  1 cardInstant Contact 1 cardInstant Contact
                  Instant Contact
                  Spell Normal
                  Instant Contact

                    Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                    1 cardMask Change 1 cardMask Change
                    Mask Change
                    Spell Quick
                    Mask Change

                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                      1 cardMiracle Contact 1 cardMiracle Contact
                      Miracle Contact
                      Spell Normal
                      Miracle Contact

                        Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                        1 cardMiracle Synchro Fusion 1 cardMiracle Synchro Fusion
                        Miracle Synchro Fusion
                        Spell Normal
                        Miracle Synchro Fusion

                          Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


                          1 cardMoon Mirror Shield 1 cardMoon Mirror Shield
                          Moon Mirror Shield
                          Spell Equip
                          Moon Mirror Shield

                            If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                            1 cardNeos Fusion 1 cardNeos Fusion
                            Neos Fusion
                            Spell Normal
                            Neos Fusion

                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                1 cardTerminal World NEXT 1 cardTerminal World NEXT
                                Terminal World NEXT
                                Spell Continuous
                                Terminal World NEXT

                                  Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.


                                  3 cardFavorite Contact 3 cardFavorite Contact
                                  Favorite Contact
                                  Trap Normal
                                  Favorite Contact

                                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                    2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      1 cardDestiny HERO - Dangerous 1 cardDestiny HERO - Dangerous
                                      Destiny HERO - Dangerous
                                      DARK 6
                                      Destiny HERO - Dangerous
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2600


                                      1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                      1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                      Elemental HERO Absolute Zero
                                      WATER 8
                                      Elemental HERO Absolute Zero
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                      3 cardElemental HERO Aqua Neos 3 cardElemental HERO Aqua Neos
                                      Elemental HERO Aqua Neos
                                      WATER 7
                                      Elemental HERO Aqua Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                      1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                                      Elemental HERO Brave Neos
                                      LIGHT 7
                                      Elemental HERO Brave Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                      1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                                      Elemental HERO Cosmo Neos
                                      LIGHT 11
                                      Elemental HERO Cosmo Neos
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                      1 cardElemental HERO Escuridao 1 cardElemental HERO Escuridao
                                      Elemental HERO Escuridao
                                      DARK 8
                                      Elemental HERO Escuridao
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                      1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                      Elemental HERO Flame Wingman
                                      WIND 6
                                      Elemental HERO Flame Wingman
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                      1 cardElemental HERO Marine Neos 1 cardElemental HERO Marine Neos
                                      Elemental HERO Marine Neos
                                      WATER 8
                                      Elemental HERO Marine Neos
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2300


                                      "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


                                      1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                                      Elemental HERO Nebula Neos
                                      EARTH 9
                                      Elemental HERO Nebula Neos
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                      Elemental HERO Shining Neos Wingman
                                      LIGHT 8
                                      Elemental HERO Shining Neos Wingman
                                      • ATK:

                                      • 3100

                                      • DEF:

                                      • 2500


                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                      Elemental HERO Sunrise
                                      LIGHT 7
                                      Elemental HERO Sunrise
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                      1 cardMasked HERO Dark Law 1 cardMasked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                      1 cardNeo-Spacian Marine Dolphin 1 cardNeo-Spacian Marine Dolphin
                                      Neo-Spacian Marine Dolphin
                                      WATER 4
                                      Neo-Spacian Marine Dolphin
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 1100


                                      This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.


                                      1 cardRainbow Neos 1 cardRainbow Neos
                                      Rainbow Neos
                                      LIGHT 10
                                      Rainbow Neos
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3000


                                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                      1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                      Wake Up Your Elemental HERO
                                      LIGHT 10
                                      Wake Up Your Elemental HERO
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                      1 cardIsolde, Two Tales of the Noble Knights
                                      1 cardIsolde, Two Tales of the Noble Knights
                                      Isolde, Two Tales of the Noble Knights
                                      LIGHT
                                      Isolde, Two Tales of the Noble Knights
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                      1 cardXtra HERO Cross Crusader 1 cardXtra HERO Cross Crusader
                                      Xtra HERO Cross Crusader
                                      DARK
                                      Xtra HERO Cross Crusader
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                      1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                      Xtra HERO Wonder Driver
                                      LIGHT
                                      Xtra HERO Wonder Driver
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                                      More OCG Info

                                      Heroic Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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