Created by: test (054123)

Created On: 02/02/2023

Need 22 UR

 Rarity
Elemental HERO Honest Neos1 card
UR Rarity
Elemental HERO Ocean1 card
 Rarity
Elemental HERO Shadow Mist1 card
 Rarity
Elemental HERO Spirit of Neos1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Woodsman1 card
 Rarity
Masked HERO Acid1 card
UR Rarity
Masked HERO Anki1 card
UR Rarity
Masked HERO Blast1 card
 Rarity
Masked HERO Dark Law1 card
 Rarity
Masked HERO Divine Wind1 card
UR Rarity
Masked HERO Koga1 card
UR Rarity
Elemental HERO Neos Alius1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
E - Emergency Call1 card
UR Rarity
EN Shuffle1 card
 Rarity
Mask Change II1 card
UR Rarity
Miracle Fusion1 card
UR Rarity
Monster Reborn1 card
 Rarity
Skydive Scorcher1 card
UR Rarity
Mirror Force1 card
 Rarity
Mirror Gate1 card

Main: 30 Extra: 8

SR Rarity
Elemental HERO Blazeman
SR Rarity
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


 Rarity
Elemental HERO Honest Neos
 Rarity
Elemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


UR Rarity
Elemental HERO Ocean
UR Rarity
Elemental HERO Ocean
Elemental HERO Ocean
WATER 4
Elemental HERO Ocean
  • ATK:

  • 1500

  • DEF:

  • 1200


Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.


SR Rarity
Elemental HERO Prisma
SR Rarity
Elemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


 Rarity
Elemental HERO Shadow Mist
 Rarity
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Solid Soldier
SR Rarity
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


 Rarity
Elemental HERO Spirit of Neos
 Rarity
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Woodsman
UR Rarity
Elemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


R Rarity
Wroughtweiler
R Rarity
Wroughtweiler
Wroughtweiler
EARTH 3
Wroughtweiler
  • ATK:

  • 800

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.


UR Rarity
Elemental HERO Neos Alius
UR Rarity
Elemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
E - Emergency Call
UR Rarity
E - Emergency Call
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.


    UR Rarity
    EN Shuffle
    UR Rarity
    EN Shuffle
    EN Shuffle
    Spell Normal
    EN Shuffle

      Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


      SR Rarity
      Favorite Hero
      SR Rarity
      Favorite Hero
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


        SR Rarity
        Mask Change
        SR Rarity
        Mask Change
        Mask Change
        Spell Quick
        Mask Change

          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


          SR Rarity
          Mask Change
          SR Rarity
          Mask Change
          Mask Change
          Spell Quick
          Mask Change

            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


            SR Rarity
            Mask Change
            SR Rarity
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


               Rarity
              Mask Change II
               Rarity
              Mask Change II
              Mask Change II
              Spell Quick
              Mask Change II

                Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                UR Rarity
                Miracle Fusion
                UR Rarity
                Miracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                  UR Rarity
                  Monster Reborn
                  UR Rarity
                  Monster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    R Rarity
                    Polymerization
                    R Rarity
                    Polymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      R Rarity
                      Polymerization
                      R Rarity
                      Polymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                         Rarity
                        Skydive Scorcher
                         Rarity
                        Skydive Scorcher
                        Skydive Scorcher
                        Spell Normal
                        Skydive Scorcher

                          Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                          SR Rarity
                          Skyscraper
                          SR Rarity
                          Skyscraper
                          Skyscraper
                          Spell Field
                          Skyscraper

                            If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                            SR Rarity
                            Solidarity
                            SR Rarity
                            Solidarity
                            Solidarity
                            Spell Continuous
                            Solidarity

                              If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                              UR Rarity
                              Mirror Force
                              UR Rarity
                              Mirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                 Rarity
                                Mirror Gate
                                 Rarity
                                Mirror Gate
                                Mirror Gate
                                Trap Normal
                                Mirror Gate

                                  When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.


                                   Rarity
                                  Masked HERO Acid
                                   Rarity
                                  Masked HERO Acid
                                  Masked HERO Acid
                                  WATER 8
                                  Masked HERO Acid
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                  UR Rarity
                                  Masked HERO Anki
                                  UR Rarity
                                  Masked HERO Anki
                                  Masked HERO Anki
                                  DARK 8
                                  Masked HERO Anki
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1200


                                  Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                  UR Rarity
                                  Masked HERO Blast
                                  UR Rarity
                                  Masked HERO Blast
                                  Masked HERO Blast
                                  WIND 6
                                  Masked HERO Blast
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                   Rarity
                                  Masked HERO Dark Law
                                   Rarity
                                  Masked HERO Dark Law
                                  Masked HERO Dark Law
                                  DARK 6
                                  Masked HERO Dark Law
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                   Rarity
                                  Masked HERO Divine Wind
                                   Rarity
                                  Masked HERO Divine Wind
                                  Masked HERO Divine Wind
                                  WIND 8
                                  Masked HERO Divine Wind
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                  R Rarity
                                  Masked HERO Goka
                                  R Rarity
                                  Masked HERO Goka
                                  Masked HERO Goka
                                  FIRE 6
                                  Masked HERO Goka
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.


                                  UR Rarity
                                  Masked HERO Koga
                                  UR Rarity
                                  Masked HERO Koga
                                  Masked HERO Koga
                                  LIGHT 8
                                  Masked HERO Koga
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                  R Rarity
                                  Masked HERO Vapor
                                  R Rarity
                                  Masked HERO Vapor
                                  Masked HERO Vapor
                                  WATER 6
                                  Masked HERO Vapor
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.




                                  https://metaduelist.com/
                                  Toparrow_upward