Created by: YGO Mod (20517634)

Created On: 02/01/2023

Wounded Hero

Need 19 UR

UR Rarity
Elemental HERO Stratos3 card
UR Rarity
King of the Swamp3 card
UR Rarity
Dark Cavalry1 card
UR Rarity
Elemental HERO Great Tornado1 card
UR Rarity
Elemental HERO Sunrise3 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Number 106: Giant Hand1 card
UR Rarity
Miracle Fusion2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Floodgate Trap Hole1 card
UR Rarity
Ice Dragon's Prison1 card
UR Rarity
Warning Point1 card

Main: 20 Extra: 8

SR Rarity
Elemental HERO Blazeman
SR Rarity
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
Elemental HERO Solid Soldier
SR Rarity
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


SR Rarity
Elemental HERO Solid Soldier
SR Rarity
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


SR Rarity
Elemental HERO Solid Soldier
SR Rarity
Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
King of the Swamp
UR Rarity
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
King of the Swamp
UR Rarity
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
King of the Swamp
UR Rarity
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
Miracle Fusion
UR Rarity
Miracle Fusion
Miracle Fusion
Spell Normal
Miracle Fusion

    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


      R Rarity
      Polymerization
      R Rarity
      Polymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


        R Rarity
        Polymerization
        R Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            UR Rarity
            Floodgate Trap Hole
            UR Rarity
            Floodgate Trap Hole
            Floodgate Trap Hole
            Trap Normal
            Floodgate Trap Hole

              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                Warning Point
                UR Rarity
                Warning Point
                Warning Point
                Trap Normal
                Warning Point

                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                  UR Rarity
                  Dark Cavalry
                  UR Rarity
                  Dark Cavalry
                  Dark Cavalry
                  DARK 8
                  Dark Cavalry
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                  UR Rarity
                  Elemental HERO Great Tornado
                  UR Rarity
                  Elemental HERO Great Tornado
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                  UR Rarity
                  Elemental HERO Sunrise
                  UR Rarity
                  Elemental HERO Sunrise
                  Elemental HERO Sunrise
                  LIGHT 7
                  Elemental HERO Sunrise
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                  SR Rarity
                  Ferocious Flame Swordsman
                  SR Rarity
                  Ferocious Flame Swordsman
                  Ferocious Flame Swordsman
                  FIRE
                  Ferocious Flame Swordsman
                  • ATK:

                  • 1300

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom-Left


                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  Number 106: Giant Hand
                  UR Rarity
                  Number 106: Giant Hand
                  Number 106: Giant Hand
                  EARTH
                  Number 106: Giant Hand
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.




                  More Duel Links Info

                  Heros Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                  https://metaduelist.com/
                  Toparrow_upward