Darklord Deck #455740 — Yu-Gi-Oh! Master Duel
41 Main, 2 Extra, incl. Capricious Darklord x3, Couple of Aces x3, Darklord Desire x3.
Created by: YGO Mod (20517634)
Created On: 03/24/2025
Main Deck (41)
- Capricious Darklord x3
- Couple of Aces x3
- Darklord Desire x3
- Darklord Ixchel x3
- Kamion, the Timelord x3
- Keldo the Sacred Protector x1
- Mudora the Sword Oracle x1
- Tethys, Goddess of Light x3
- Trickstar Corobane x3
- ZW - Eagle Claw x1
- Performapal Ladyange x1
- Performapal Lebellman x1
- Chicken Game x3
- Extra-Foolish Burial x1
- Into the Void x3
- Magical Mallet x3
- Tokusano Shinkyojin x3
- Torpedo Takedown x1
- Upstart Goblin x1
Extra Deck (2)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Control
- Secondary strategies: Midrange
- Format: master-duuel
Legality
Main 41 / Extra 2 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition through resource denial and late-game boss monsters; Grinding out advantage via extensive draw engines and GY recursion
- Turn 1 (going first): Draw into Fairy/Timelord/Darklord pieces to establish board presence and apply removal pressure
- Turn 2 (going second): Utilize draw spells to locate removal and disrupt opponent, then stabilize and counter-attack
- Recovery: Leverage high-volume draw suite and Ixchel/Keldo-Mudora recursion to rebuild resources after disruption
- After siding: No side deck available; forced to rely on main deck flexibility and pilot skill adjustments
Why it scores here
This deck functions as a grindy Control/Midrange system built around the Fairy/Timelord/Exchange of the Spirit engine rather than traditional Darklord combos. Its greatest strength lies in an exceptionally dense draw suite that fuels long games and resource regeneration, but this comes at the cost of severe consistency issues and high brick risk. The absence of core Darklord spells, a zero-card side deck, and an extremely narrow two-card Extra Deck severely limit its ceiling, resilience, and post-match adaptability. Popularity or archetype recognition does not elevate this list; the score reflects a fragile system that struggles to open reliably, convert advantage efficiently, or survive modern disruption without hand traps or hard negates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 archetype starter in opening 5) ≈ 0.33; heavy reliance on specific Fairy/Timelord pieces creates high brick risk (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Opening hands frequently contain redundant draw spells or dead 1-of techs; lack of hand traps increases vulnerability to aggressive opens (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Best theoretical line chains Keldo/Mudora → Exchange of the Spirit → multi-target banish/search, yielding moderate value if fully assembled (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output drops significantly when starters miss; typical turn produces isolated removal or stalled board without engine cohesion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Recovery depends on drawing into specific Fairy/Timelord cards; limited independent lines make it fragile against targeted disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Massive draw suite (Magical Mallet, Into the Void, Upstart, Tethys, Tokusano, Chicken Game) ensures strong long-term resource economy (Verified/Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Removal density is adequate (Desire, Keldo, Mudora, Eagle Claw), but lacks hard negates and backrow protection, limiting end-board durability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second struggles due to absence of dedicated board breakers and hand traps; relies on attrition and opportunistic removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing power relies on Desire (3000 ATK) and equipped Eagle Claw; lacks piercing/direct damage, making finish conditions inconsistent (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41-card main deck suffers from low archetype purity and numerous 1-of non-interactive techs, reducing slot efficiency and coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 20 | Extra Deck contains only Garura and Freezadon, offering virtually no defensive, utility, or versatile summoning options (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is completely empty (0 cards), eliminating any structured post-match adaptation or matchup tuning (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Format fit remains untested; lack of tournament data and niche construction suggest below-average environmental alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex resource management involving LP costs, coin tosses, level manipulation, and multiple draw engines demands high pilot precision (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Zero Side Deck (-4); Narrow Extra Deck (-3); Missing Core Spells (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ 0.45 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional draw density supports long-game attrition and resource regeneration
- Solid removal suite targets opponent's key resources effectively
- Flexible tempo plays via exchange/recursion mechanics enable adaptive midgame decisions
Weaknesses
- Extremely narrow Extra Deck coverage limits board diversity and defensive options
- Zero side deck prevents any structured post-match adjustment or meta adaptation
- Missing core Darklord spells/traps drastically reduces engine consistency and synergy
- Lack of hand traps leaves opening turns highly vulnerable to aggressive or disruptive strategies
Critical choke points
- Reliance on hitting specific Fairy/Timelord starters in the opening hand to function
- Extra Deck provides almost no utility or defensive coverage, creating a hard ceiling
- Absence of hard negates makes established boards fragile against common disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | ZW - Eagle Claw | Banishment of the Darklords | Eagle Claw is a 1-of Utopia tech that frequently bricks; adding core Darklord spell drastically improves engine consistency and strategy execution. |
| 2 | Torpedo Takedown | Condemned Darklord | Water Xyz synergy is negligible in this list; Condemned Darklord is a staple searcher that enables the core Timelord/Fairy strategy. |
Evidence & confidence
- Verified: Legality check passed for Master Duel format; Card counts, archetype purity metrics, and restricted token verification confirmed; Extra Deck contains exactly 2 cards: Garura and Freezadon
- Inferred: Consistency and brick rates derived from hypergeometric probabilities; Combo floor/median estimated from card text roles due to zero parsed boards; Interaction quality assessed via removal/negation text hints and role tags; Resource economy strength validated by draw spell density and recursion mechanics
- Provisional: Matchup fit and format alignment due to absent tournament data and win-rate telemetry
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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