Aroma Deck #455162 — Yu-Gi-Oh! TCG

56 Main, 17 Extra, incl. Artifact Lancea x3, Lonefire Blossom x3, Predaplant Byblisp x3. Created Mar 22, 2025 by YGO Mod.

Deck Aroma TCG

Created by: YGO Mod (20517634)

Created On: 03/22/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jul 22, 2026
38± 7/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 45.6
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Link Summon high‑ATK Plant or Ragnaraika monsters and win via battle damage; LP advantage from Aroma cards and board‑clearing spells
  • Turn 1 (going first): Set hand traps, search key Aroma cards, and look for a quick Fusion or Link summon using Super Polymerization or Predator counters
  • Turn 2 (going second): Utilise board‑breakers like Evenly Matched, Lightning Storm, or Harpie's Feather Duster, then follow up with a Fusion/Link monster
  • Recovery: Use GY recursion (Aromaseraphy Angelica, Ghost Belle) and discard‑to‑search effects to rebuild engine after disruption
  • After siding: No side deck; plan relies on initial hand and on‑the‑fly decisions

Why it scores here

The deck tries to open with Aroma or Ragnaraika searchers and quickly fuse or link a high‑ATK monster, while hand‑trap density gives solid protection. However, the engine is fragile, the main deck is bloated with off‑archetype cards, and the extra deck is over‑filled, leading to low consistency and many dead draws. Going‑second tools are strong, but the lack of a side deck and the illegal extra‑deck size keep the overall rating low. Scores reflect the system’s limited reliability rather than card popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one Ragnaraika Bloom in opening 5) ≈ 0.25 and similar for Evil Seed, giving low starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand‑trap copies give 86% chance of a hand trap in a 6‑card hand but many duplicate searchers raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling inferred from possible Fusion via Super Polymerization and Predator counters (~55) (Inferred)
D4 Combo Floor & Median Output 40 Median output expected around modest board with hand traps; inferred ~40 (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Multiple hand traps and removal (Infinite Impermanence, Evenly Matched) but core engine lacks redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Discard‑to‑search effects (Ash Blossom, Aroma Blend) provide some recursion, but many costs lower economy (~50) (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density moderate with 14 negation texts and many removal spells (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second tools like Evenly Matched, Lightning Storm, Dark Hole give solid board‑breaking (~65) (Inferred)
D9 Offensive Pressure & Closing Power 55 Fusion/Link monsters reach up to 3600 ATK (Starving Venom) but set‑up heavy, giving ~55 (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56‑card main deck with only 11% archetype purity and many off‑archetype staples reduces efficiency (~35) (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra deck holds 17 cards (over limit) many unused; coverage thin (~30) (Inferred)
D12 Side Deck Adaptability 20 No side deck cards, no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable, so format fit uncertain (~30) (Provisional)
D14 Pilotability & Error Tolerance 35 Complex combo chain and many tech cards increase error tolerance, pilotability modest (~35) (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45.6, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Extra deck size violation (-4); No side deck (-2); Overall illegality penalty (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going‑second board‑breakers
  • High interaction count with many hand traps and negations
  • Potential for high‑ATK Fusion/Link monsters

Weaknesses

  • Illegal extra‑deck size
  • Very low archetype purity and many off‑archetype cards
  • No side deck, limiting adaptability
  • Engine fragile and low starter consistency

Critical choke points

  • Need both Ragnaraika Bloom and Evil Seed early for core engine
  • Extra deck over‑fill may force sub‑optimal summons
  • Reliance on multiple discard/search effects can exhaust resources
Priority Remove Add Reason
1 Several off‑archetype extra‑deck cards to meet the 15‑card limit Core Ragnaraika and Aroma Fusion pieces (e.g., Aromalilith Magnolia) to improve engine consistency Brings deck into legal limits and concentrates on primary win condition
2 Excess filler spells/traps with low synergy More targeted hand traps like Ash Blossom or Infinite Impermanence if needed Improves opening‑hand quality and reduces brick potential

Evidence & confidence

  • Verified: Legality status and copy limits from legality block; Card text excerpts from cards array
  • Inferred: Starter probabilities from hypergeometric estimates; Engine fragility from lack of recorded combos; Resource economy from discard‑to‑search effects
  • Provisional: Matchup and meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Aroma

Aroma Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top