Aroma Deck #455162 — Yu-Gi-Oh! TCG
56 Main, 17 Extra, incl. Artifact Lancea x3, Lonefire Blossom x3, Predaplant Byblisp x3. Created Mar 22, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/22/2025
Main Deck (56)
- Aromage Jasmine x1
- Artifact Lancea x3
- Lonefire Blossom x3
- Predaplant Byblisp x3
- Predaplant Chlamydosundew x1
- Predaplant Darlingtonia Cobra x2
- Predaplant Ophrys Scorpio x3
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x3
- Ragnaraika Wicked Butterfly x1
- Predaplant Bufolicula x1
- Predaplant Triantis x1
- Aromalilith Rosalina x1
- Aromaseraphy Angelica x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Aroma Blend x1
- Called by the Grave x1
- Dark Hole x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Predaplast x1
- Ragnaraika Bloom x3
- Super Polymerization x1
- Ultra Polymerization x1
- Blessed Winds x1
- Evenly Matched x3
- Infinite Impermanence x3
- Predaplanning x1
- Ragnaraika Hunting Dance x1
Extra Deck (17)
- Aromalilith Magnolia x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Ambulomelides x1
- Predaplant Chimerafflesia x1
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Starving Venom Predapower Fusion Dragon x1
- Aromalilith Rosemary x1
- Aromaseraphy Jasmine x1
- Benghalancer the Resurgent x1
- Ragnaraika Chain Coils x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Selene Snapper x1
- Ragnaraika Skeletal Soldier x1
- Ragnaraika Stag Sovereign x1
- Relinquished Anima x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.6 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Link Summon high‑ATK Plant or Ragnaraika monsters and win via battle damage; LP advantage from Aroma cards and board‑clearing spells
- Turn 1 (going first): Set hand traps, search key Aroma cards, and look for a quick Fusion or Link summon using Super Polymerization or Predator counters
- Turn 2 (going second): Utilise board‑breakers like Evenly Matched, Lightning Storm, or Harpie's Feather Duster, then follow up with a Fusion/Link monster
- Recovery: Use GY recursion (Aromaseraphy Angelica, Ghost Belle) and discard‑to‑search effects to rebuild engine after disruption
- After siding: No side deck; plan relies on initial hand and on‑the‑fly decisions
Why it scores here
The deck tries to open with Aroma or Ragnaraika searchers and quickly fuse or link a high‑ATK monster, while hand‑trap density gives solid protection. However, the engine is fragile, the main deck is bloated with off‑archetype cards, and the extra deck is over‑filled, leading to low consistency and many dead draws. Going‑second tools are strong, but the lack of a side deck and the illegal extra‑deck size keep the overall rating low. Scores reflect the system’s limited reliability rather than card popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one Ragnaraika Bloom in opening 5) ≈ 0.25 and similar for Evil Seed, giving low starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand‑trap copies give 86% chance of a hand trap in a 6‑card hand but many duplicate searchers raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded combo boards; ceiling inferred from possible Fusion via Super Polymerization and Predator counters (~55) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Median output expected around modest board with hand traps; inferred ~40 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Multiple hand traps and removal (Infinite Impermanence, Evenly Matched) but core engine lacks redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Discard‑to‑search effects (Ash Blossom, Aroma Blend) provide some recursion, but many costs lower economy (~50) (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density moderate with 14 negation texts and many removal spells (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second tools like Evenly Matched, Lightning Storm, Dark Hole give solid board‑breaking (~65) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Fusion/Link monsters reach up to 3600 ATK (Starving Venom) but set‑up heavy, giving ~55 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 56‑card main deck with only 11% archetype purity and many off‑archetype staples reduces efficiency (~35) (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra deck holds 17 cards (over limit) many unused; coverage thin (~30) (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck cards, no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype meta‑share unavailable, so format fit uncertain (~30) (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex combo chain and many tech cards increase error tolerance, pilotability modest (~35) (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 45.6, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Extra deck size violation (-4); No side deck (-2); Overall illegality penalty (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going‑second board‑breakers
- High interaction count with many hand traps and negations
- Potential for high‑ATK Fusion/Link monsters
Weaknesses
- Illegal extra‑deck size
- Very low archetype purity and many off‑archetype cards
- No side deck, limiting adaptability
- Engine fragile and low starter consistency
Critical choke points
- Need both Ragnaraika Bloom and Evil Seed early for core engine
- Extra deck over‑fill may force sub‑optimal summons
- Reliance on multiple discard/search effects can exhaust resources
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Several off‑archetype extra‑deck cards to meet the 15‑card limit | Core Ragnaraika and Aroma Fusion pieces (e.g., Aromalilith Magnolia) to improve engine consistency | Brings deck into legal limits and concentrates on primary win condition |
| 2 | Excess filler spells/traps with low synergy | More targeted hand traps like Ash Blossom or Infinite Impermanence if needed | Improves opening‑hand quality and reduces brick potential |
Evidence & confidence
- Verified: Legality status and copy limits from legality block; Card text excerpts from cards array
- Inferred: Starter probabilities from hypergeometric estimates; Engine fragility from lack of recorded combos; Resource economy from discard‑to‑search effects
- Provisional: Matchup and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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