Aroma Deck #454907 — Yu-Gi-Oh! TCG
56 Main, 17 Extra, incl. Artifact Lancea x3, Lonefire Blossom x3, Predaplant Byblisp x3.
Created by: YGO Mod (20517634)
Created On: 03/21/2025
Main Deck (56)
- Aromage Jasmine x1
- Artifact Lancea x3
- Lonefire Blossom x3
- Predaplant Byblisp x3
- Predaplant Chlamydosundew x1
- Predaplant Darlingtonia Cobra x2
- Predaplant Ophrys Scorpio x3
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x3
- Ragnaraika Wicked Butterfly x1
- Predaplant Bufolicula x1
- Predaplant Triantis x1
- Aromalilith Rosalina x1
- Aromaseraphy Angelica x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Aroma Blend x1
- Called by the Grave x1
- Dark Hole x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x2
- Predaplast x1
- Ragnaraika Bloom x3
- Super Polymerization x1
- Ultra Polymerization x1
- Blessed Winds x1
- Evenly Matched x3
- Infinite Impermanence x3
- Predaplanning x1
- Ragnaraika Hunting Dance x1
Extra Deck (17)
- Aromalilith Magnolia x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Ambulomelides x1
- Predaplant Chimerafflesia x1
- Predaplant Dragostapelia x1
- Predaplant Triphyoverutum x1
- Starving Venom Predapower Fusion Dragon x1
- Aromalilith Rosemary x1
- Aromaseraphy Jasmine x1
- Benghalancer the Resurgent x1
- Ragnaraika Chain Coils x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Selene Snapper x1
- Ragnaraika Skeletal Soldier x1
- Ragnaraika Stag Sovereign x1
- Relinquished Anima x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 39 |
| Going First | 35 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Control
- Secondary strategies: Stun
- Format: tcg
Legality
Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal.
Identity & game plan
- Win condition: Negate opponent plays and lock down the board with plant‑based control effects; LP gain and plant recursion to sustain longer games
- Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, etc.), search plant core, aim to disrupt opponent's opening.
- Turn 2 (going second): Activate hand traps on opponent turn, use board‑breakers like Evenly Matched, and establish plant synergy.
- Recovery: Gain LP via Blessed Winds, Aromage Jasmine, and recurse key plants from GY with Ghost Belle & Haunted Mansion.
- After siding: No side deck; theoretical plan relies on drawing additional hand traps in later turns.
Why it scores here
The deck leans heavily on a dense suite of hand traps and plant‑themed disruption, giving it decent interruption resilience and interaction quality. However, its core engine is thin, the opening‑hand consistency for a functional starter is only moderate, and the list exceeds the Extra Deck limit, making it illegal in the current format. Without solid combo lines the median board output is low, and the large amount of off‑archetype cards inflates brick risk. Consequently the structural rating is modest and the final contextual score is capped low because of the legality violation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 of three key starters in opening 5) ≈ 0.25 per card; only a few core plants, so modest starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 56‑card main deck with 65 off‑archetype copies gives high brick probability; no dedicated anti‑brick cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combo boards; ceiling limited to single‑turn disruption (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median board typically just hand traps and a plant search, low overall power (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | 15 hand‑trap copies give 86% chance of a disruption in a 6‑card hand, plus recursion via Ghost Belle (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Many discard‑to‑search (Aroma Blend, Super Polymerization) and LP‑gain effects (Blessed Winds) provide resource bounce (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density high: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Ghost Belle, etc. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Board‑breaking mainly via Evenly Matched and Lightning Storm, but limited beatsticks (Inferred) |
| D9 | Offensive Pressure & Closing Power | 35 | Highest ATK monster is 3600‑Starving Venom, but needs multiple Predator Counters; closing power modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main deck 56 cards (over‑size) with low archetype purity (11%); many techs dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 17 Extra slots (2 over limit) filled with many links/fusions not core to Aroma; coverage scattered (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck empty; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype share unavailable – only provisional meta hint (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Complex mix of Predaplant, Fusion, Pendulum, and plant effects creates high decision load (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 39, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Extra deck size violation (-9). Final formula: Illegal deck – final score capped low; structural 39, but final set to 30 due to Extra‑deck size violation
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.8 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large suite of hand traps and negation effects
- Plant‑based recursion and LP gain
- Good interaction density for control
Weaknesses
- Illegal Extra‑deck size (17 > 15)
- Low core engine consistency
- High brick risk due to many off‑archetype cards
- No clear win‑condition beatstick
Critical choke points
- Extra‑deck over‑limit makes deck unplayable in the format
- Reliance on drawing specific plant starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce Extra Deck to 15 cards, focusing on core Aroma links/fusions | Add more Aroma core monsters (e.g., Aromalilith Magnolia) and remove off‑archetype staples | Brings deck within legal limits and improves engine purity |
| 2 | Redundant generic spell/trap cards that do not support plant synergy | More searchers for Aroma (e.g., Aroma Blend extra copy) and consistent beatstick like Aromaseraphy Jasmine | Lowers brick rate and raises closing power |
Evidence & confidence
- Verified: card text excerpts (e.g., Infinite Impermanence, Ash Blossom); legality status and copy limits
- Inferred: hand‑trap probability 0.86 (going second); starter probability ~0.25 per key card; brick estimate based on composition; engine consistency and combo floor/ceiling
- Provisional: matchup and meta fit (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — going‑first/second, matchup, brick rates are inferred Meta Power is provisional without a dated metagame sample
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