Aroma Deck #454907 — Yu-Gi-Oh! TCG

56 Main, 17 Extra, incl. Artifact Lancea x3, Lonefire Blossom x3, Predaplant Byblisp x3.

Created by: YGO Mod (20517634)

Created On: 03/21/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 22, 2026
30± 10/ 100
Power Score
Structural 39
Reliability 30
Going First 35
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 39
Going First 35
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 56 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal.

Identity & game plan

  • Win condition: Negate opponent plays and lock down the board with plant‑based control effects; LP gain and plant recursion to sustain longer games
  • Turn 1 (going first): Set hand traps (Infinite Impermanence, Ash Blossom, etc.), search plant core, aim to disrupt opponent's opening.
  • Turn 2 (going second): Activate hand traps on opponent turn, use board‑breakers like Evenly Matched, and establish plant synergy.
  • Recovery: Gain LP via Blessed Winds, Aromage Jasmine, and recurse key plants from GY with Ghost Belle & Haunted Mansion.
  • After siding: No side deck; theoretical plan relies on drawing additional hand traps in later turns.

Why it scores here

The deck leans heavily on a dense suite of hand traps and plant‑themed disruption, giving it decent interruption resilience and interaction quality. However, its core engine is thin, the opening‑hand consistency for a functional starter is only moderate, and the list exceeds the Extra Deck limit, making it illegal in the current format. Without solid combo lines the median board output is low, and the large amount of off‑archetype cards inflates brick risk. Consequently the structural rating is modest and the final contextual score is capped low because of the legality violation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 of three key starters in opening 5) ≈ 0.25 per card; only a few core plants, so modest starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 30 56‑card main deck with 65 off‑archetype copies gives high brick probability; no dedicated anti‑brick cards (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; ceiling limited to single‑turn disruption (Inferred)
D4 Combo Floor & Median Output 20 Median board typically just hand traps and a plant search, low overall power (Inferred)
D5 Interruption Resilience & Route Redundancy 45 15 hand‑trap copies give 86% chance of a disruption in a 6‑card hand, plus recursion via Ghost Belle (Inferred)
D6 Resource Economy, Recovery & Grind 50 Many discard‑to‑search (Aroma Blend, Super Polymerization) and LP‑gain effects (Blessed Winds) provide resource bounce (Inferred)
D7 End-Board & Interaction Quality 55 Interaction density high: Infinite Impermanence, Ash Blossom, Forbidden Droplet, Ghost Belle, etc. (Inferred)
D8 Going-Second & Board-Breaking Power 40 Board‑breaking mainly via Evenly Matched and Lightning Storm, but limited beatsticks (Inferred)
D9 Offensive Pressure & Closing Power 35 Highest ATK monster is 3600‑Starving Venom, but needs multiple Predator Counters; closing power modest (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck 56 cards (over‑size) with low archetype purity (11%); many techs dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 35 17 Extra slots (2 over limit) filled with many links/fusions not core to Aroma; coverage scattered (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype share unavailable – only provisional meta hint (Provisional)
D14 Pilotability & Error Tolerance 25 Complex mix of Predaplant, Fusion, Pendulum, and plant effects creates high decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 39, Going First ≈ 35, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Extra deck size violation (-9). Final formula: Illegal deck – final score capped low; structural 39, but final set to 30 due to Extra‑deck size violation

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.8 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large suite of hand traps and negation effects
  • Plant‑based recursion and LP gain
  • Good interaction density for control

Weaknesses

  • Illegal Extra‑deck size (17 > 15)
  • Low core engine consistency
  • High brick risk due to many off‑archetype cards
  • No clear win‑condition beatstick

Critical choke points

  • Extra‑deck over‑limit makes deck unplayable in the format
  • Reliance on drawing specific plant starters
Priority Remove Add Reason
1 Reduce Extra Deck to 15 cards, focusing on core Aroma links/fusions Add more Aroma core monsters (e.g., Aromalilith Magnolia) and remove off‑archetype staples Brings deck within legal limits and improves engine purity
2 Redundant generic spell/trap cards that do not support plant synergy More searchers for Aroma (e.g., Aroma Blend extra copy) and consistent beatstick like Aromaseraphy Jasmine Lowers brick rate and raises closing power

Evidence & confidence

  • Verified: card text excerpts (e.g., Infinite Impermanence, Ash Blossom); legality status and copy limits
  • Inferred: hand‑trap probability 0.86 (going second); starter probability ~0.25 per key card; brick estimate based on composition; engine consistency and combo floor/ceiling
  • Provisional: matchup and meta fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — going‑first/second, matchup, brick rates are inferred Meta Power is provisional without a dated metagame sample

More TCG Info

Aroma

Aroma Breakdown

 
 

 

 

 

 

 

 
 

 

 
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