Legendary Knight Deck #454493 — Yu-Gi-Oh! Master Duel

56 Main, 15 Extra, incl. Summoner Monk x3, Treasure Panda x3, Allure of Darkness x3.

Created by: YGO Mod (20517634)

Created On: 03/19/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Mar 20, 2025
13± 5/ 100
Power Score
Structural 24
Reliability 20
Going First 20
Going Second 20

Legendary Knight — Deck Power Evaluation

Final Contextual Deck Power: 13/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 24
Going First 20
Going Second 20
Meta Power provisional
Tournament Reliability 20
  • Primary strategy: Toolbox
  • Secondary strategies: FTK/Alternate-Win
  • Format: master-duel

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: None reliable (no coherent win condition); Occasional Synchro/Xyz/Link beatdown
  • Turn 1 (going first): Play draw spells and attempt to summon Extra Deck monsters via scattered tuners
  • Turn 2 (going second): Similar to going first; limited board interaction
  • Recovery: Recursion via Pot of Avarice / Back to the Front but scarce
  • After siding: No side deck (0 cards)

Why it scores here

This deck is an illegal Master Duel list (Allure of Darkness at 3 vs limit 1) and a disjoint pile of draw spells, Exodia parts, and scattered synchro/link pieces with only 4.2% exact archetype purity, so its system score is capped low. Consistency is poor because the 56-card main deck dilutes the few functional starters like Summoner Monk and Treasure Panda, and four Exodia limbs are hard bricks without the head. No recorded combos exist, so ceiling and median output are inferred from card text alone and remain weak; the deck does not reliably open a plan nor convert it into layered interaction. Popularity or archetype stats did not earn points (the usage core is 0% present), and the score was not produced by averaging individual card scores but by evaluating the disconnected system. The evaluation is theoretical/structural-only due to illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 Hypergeometric P(≥1 of any 3-copy draw spell) ≈0.25 but no true engine starter; scattered tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 25 56-card deck with 24 single-copy normals including 4 Exodia limbs missing head = high brick rate (Inferred)
D3 Combo Conversion & Ceiling 40 Text allows Synchro summons up to level 9 but no recorded board; ceiling limited (Inferred)
D4 Combo Floor & Median Output 20 No combo data; median hand is dead draws and normals (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Zero hand traps and only minor removal; continues poorly after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 30 Many draw spells but self-discard/banish costs; weak grind (Inferred)
D7 End-Board & Interaction Quality 15 No negation/board traps; only occasional monster effects (Inferred)
D8 Going-Second & Board-Breaking Power 20 Only Mystic Box / Black Garden as removal; weak going second (Inferred)
D9 Offensive Pressure & Closing Power 25 Big Extra Deck bosses exist but rarely summoned; low closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 15 Main deck 56 cards, off-archetype 68 copies, purity 4.2% (Verified)
D11 Extra Deck Efficiency & Coverage 30 15 Extra cards but require tuner setup not guaranteed; partial coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0; no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Complex pile with many choices but low payoff; error tolerant only due to simplicity (Inferred)

How the score was computed

Strategy profile: primary only. Structural ≈ 24, Going First ≈ 20, Going Second ≈ 20, Meta = provisional, Tournament Reliability ≈ 20. Modifiers: illegal_over_copy_limit (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - illegal modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Wide Extra Deck variety (Synchro/Xyz/Link)
  • Many draw spells thin deck temporarily

Weaknesses

  • Illegal copy limit on Allure of Darkness
  • No cohesive engine; 4.2% archetype purity
  • Heavy bricks: Exodia limbs without head, many singles
  • Zero side deck

Critical choke points

  • Allure of Darkness over limit makes deck illegal
  • Missing Exodia head prevents alternate win
  • No hand traps or negation
Priority Remove Add Reason
1 2x Allure of Darkness 2x legal draw/engine card (e.g., additional normal tuner) Comply with Master Duel limit of 1 and improve consistency

Evidence & confidence

  • Verified: Legality status Illegal; Main/Extra/Side counts; Card text excerpts; Restricted card list
  • Inferred: Consistency/brick estimates from 56-card hypergeometric; Combo ceiling/floor from text only; Interaction lack from role tags
  • Provisional: Matchup format fit (no dated meta)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Legendary Knight

Legendary Knight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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