Zefra Deck #454282 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Superheavy Samurai Wagon x3.
Created by: YGO Mod (20517634)
Created On: 03/19/2025
Main Deck (60)
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- Orcust Knightmare x1
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x1
- Superheavy Samurai Wagon x3
- Astrograph Sorcerer x1
- Chronograph Sorcerer x3
- Mythical Beast Jackal King x1
- Mythical Beast Master Cerberus x3
- Satellarknight Zefrathuban x1
- Superheavy Samurai Monk Big Benkei x1
- Supreme King Dragon Darkwurm x1
- Supreme King Gate Zero x1
- Timegazer Magician x1
- Zefraath x3
- Zefraniu, Secret of the Yang Zing x2
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Ghost Ogre & Snow Rabbit x2
- Superheavy Samurai Motorbike x3
- Dragon Shrine x3
- Foolish Burial x1
- Oracle of Zefra x3
- Zefra Providence x2
- Nine Pillars of Yang Zing x1
- Orcust Crescendo x1
- Zefra Divine Strike x1
Extra Deck (15)
- Accesscode Talker x1
- Apollousa, Bow of the Goddess x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Galatea, the Orcust Automaton x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Superheavy Samurai Scarecrow x1
- Borreload Savage Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Summon high‑ATK Zefraath or Superheavy beatsticks and overwhelm with draw engines; Control the board with hand traps and negate opponent plays
- Turn 1 (going first): Open with hand traps (Ash Blossom, Ghost Ogre, Maxx C) to disrupt opponent, use searchers (Oracle of Zefra, Zefra Providence) to fetch Zefra monsters, set Pendulum scales and aim for a Zefraath or Superheavy Samurai beatstick by turn 3.
- Turn 2 (going second): With a six‑card hand, prioritize hand traps, then use draw engines (Mulcharmy Fuwalos, Purulia) to refill, set up Pendulum zones and launch a late‑turn Zefra or Superheavy summon to outpace the opponent.
- Recovery: If the engine is disrupted, rely on the abundant draw cards (Maxx C, Mulcharmy effects) and the many searchers to rebuild Pendulum zones and re‑summon a beatstick.
- After siding: No side deck present; the deck lacks a dedicated post‑side plan.
Why it scores here
The deck can reliably open with multiple hand traps and searchers, giving it a decent chance to start a Zefra or Superheavy beatstick. Its draw engines (Mulcharmy, Maxx C) provide reasonable resource recovery, and the abundance of negation cards adds resilience against disruption. However, the list is heavily off‑archetype, contains illegal cards, and lacks a clear combo line or side plan, which drags down overall consistency and pilotability. Popularity of the Zefra archetype does not boost the score because the deck does not follow the core engine. Consequently the structural power is modest and the final contextual score is capped low due to illegality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one core Zefra card in opening 5) ≈ 0.69 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand‑trap group 8 cards gives decent disruption but many generic monsters raise brick risk ≈ 0.31 brick estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; best possible line limited to a single beatstick (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical games produce only a Zefraath or Superheavy beatstick, rarely more (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Eight hand traps + multiple negation cards provide multiple interruption paths (Observed) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines (Maxx C, Mulcharmy) and many searchers give net card advantage over turns (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Zefra Divine Strike, Nine Pillars, and other traps supply layered interaction (Observed) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going‑second hand‑trap probability 0.59, but few dedicated board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Zefraath 3450 ATK and Superheavy beatsticks give moderate closing power (Observed) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60‑card main deck with only 12% archetype purity; many off‑archetype staples reduce efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15‑card Extra Deck mixes many generic links; limited synergy with Zefra core (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck; no adaptability after side (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex multi‑step Pendulum and hand‑trap decisions increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal status (-10); Over‑copy limit (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite (Ash Blossom, Ghost Ogre, Maxx C, Nibiru)
- Multiple draw engines (Mulcharmy Fuwalos, Purulia, Maxx C)
- High searcher count (≈94% chance of a searcher in opening hand)
Weaknesses
- Illegal cards and over‑copy violations
- Very low archetype purity (12%) leading to potential brick
- No side deck, no post‑side contingency
- No recorded combo lines; reliance on single beatsticks
Critical choke points
- Access to a Zefra core monster (Zefraath, Oracle of Zefra) in opening hand
- Availability of draw engines after disruption
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess (Forbidden) | Legal Zefra or Superheavy beatstick (e.g., Zefraath, Superheavy Samurai Scales) | Eliminate illegal card to make deck legal |
| 2 | Number 41: Bagooska the Terribly Tired Tapir (Forbidden) | Legal Xyz or Link option that synergizes with Zefra (e.g., Borreload Savage Dragon) | Replace forbidden extra‑deck card |
| 3 | One copy of Maxx "C" (Limited to 1) | Additional hand‑trap or draw engine (e.g., Infinite Impermanence) | Stay within copy limits |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for role hints; copy histogram and composition data
- Observed: hand‑trap count from composition; searcher group probability from probabilities
- Inferred: engine accessibility probability; brick estimate from archetype core group; resource economy from draw engine cards; interaction quality from trap cards
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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