Zefra Deck #454282 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Superheavy Samurai Wagon x3.

Created by: YGO Mod (20517634)

Created On: 03/19/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Jul 30, 2026
32± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Summon high‑ATK Zefraath or Superheavy beatsticks and overwhelm with draw engines; Control the board with hand traps and negate opponent plays
  • Turn 1 (going first): Open with hand traps (Ash Blossom, Ghost Ogre, Maxx C) to disrupt opponent, use searchers (Oracle of Zefra, Zefra Providence) to fetch Zefra monsters, set Pendulum scales and aim for a Zefraath or Superheavy Samurai beatstick by turn 3.
  • Turn 2 (going second): With a six‑card hand, prioritize hand traps, then use draw engines (Mulcharmy Fuwalos, Purulia) to refill, set up Pendulum zones and launch a late‑turn Zefra or Superheavy summon to outpace the opponent.
  • Recovery: If the engine is disrupted, rely on the abundant draw cards (Maxx C, Mulcharmy effects) and the many searchers to rebuild Pendulum zones and re‑summon a beatstick.
  • After siding: No side deck present; the deck lacks a dedicated post‑side plan.

Why it scores here

The deck can reliably open with multiple hand traps and searchers, giving it a decent chance to start a Zefra or Superheavy beatstick. Its draw engines (Mulcharmy, Maxx C) provide reasonable resource recovery, and the abundance of negation cards adds resilience against disruption. However, the list is heavily off‑archetype, contains illegal cards, and lacks a clear combo line or side plan, which drags down overall consistency and pilotability. Popularity of the Zefra archetype does not boost the score because the deck does not follow the core engine. Consequently the structural power is modest and the final contextual score is capped low due to illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one core Zefra card in opening 5) ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand‑trap group 8 cards gives decent disruption but many generic monsters raise brick risk ≈ 0.31 brick estimate (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; best possible line limited to a single beatstick (Inferred)
D4 Combo Floor & Median Output 30 Typical games produce only a Zefraath or Superheavy beatstick, rarely more (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps + multiple negation cards provide multiple interruption paths (Observed)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Maxx C, Mulcharmy) and many searchers give net card advantage over turns (Inferred)
D7 End-Board & Interaction Quality 55 Zefra Divine Strike, Nine Pillars, and other traps supply layered interaction (Observed)
D8 Going-Second & Board-Breaking Power 45 Going‑second hand‑trap probability 0.59, but few dedicated board‑breakers (Inferred)
D9 Offensive Pressure & Closing Power 50 Zefraath 3450 ATK and Superheavy beatsticks give moderate closing power (Observed)
D10 Main Deck Efficiency & Flexibility 40 60‑card main deck with only 12% archetype purity; many off‑archetype staples reduce efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15‑card Extra Deck mixes many generic links; limited synergy with Zefra core (Inferred)
D12 Side Deck Adaptability 20 No side deck; no adaptability after side (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype meta‑share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Complex multi‑step Pendulum and hand‑trap decisions increase error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal status (-10); Over‑copy limit (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand‑trap suite (Ash Blossom, Ghost Ogre, Maxx C, Nibiru)
  • Multiple draw engines (Mulcharmy Fuwalos, Purulia, Maxx C)
  • High searcher count (≈94% chance of a searcher in opening hand)

Weaknesses

  • Illegal cards and over‑copy violations
  • Very low archetype purity (12%) leading to potential brick
  • No side deck, no post‑side contingency
  • No recorded combo lines; reliance on single beatsticks

Critical choke points

  • Access to a Zefra core monster (Zefraath, Oracle of Zefra) in opening hand
  • Availability of draw engines after disruption
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess (Forbidden) Legal Zefra or Superheavy beatstick (e.g., Zefraath, Superheavy Samurai Scales) Eliminate illegal card to make deck legal
2 Number 41: Bagooska the Terribly Tired Tapir (Forbidden) Legal Xyz or Link option that synergizes with Zefra (e.g., Borreload Savage Dragon) Replace forbidden extra‑deck card
3 One copy of Maxx "C" (Limited to 1) Additional hand‑trap or draw engine (e.g., Infinite Impermanence) Stay within copy limits

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for role hints; copy histogram and composition data
  • Observed: hand‑trap count from composition; searcher group probability from probabilities
  • Inferred: engine accessibility probability; brick estimate from archetype core group; resource economy from draw engine cards; interaction quality from trap cards
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Zefra

Zefra Breakdown

 
 

 

 

 

 

 

 
 

 

 
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