Orcust Deck #453151 — Yu-Gi-Oh! Duel Links

20 Main, 9 Extra, incl. Scrap Recycler x3, Orcust Cymbal Skeleton x2, Orcust Harp Horror x2 - Skill: Precious Cards of the Dark. Created Mar 15, 2025 by YGO Mod.

Deck Orcust Duel Links

Created by: YGO Mod (20517634)

Created On: 03/15/2025

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
63± 6/ 100
Power Score
Structural 64
Reliability 62
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 20 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz pressure from Orcustrion (3000), Longirsu (2500) and Dingirsu (2600) built off Orcust graveyard summons; Knightmare Unicorn and Knightmare Phoenix co-link pressure with draw and removal
  • Turn 1 (going first): Summon Brass Bombard or Scrap Recycler, use Orcust GY effects (Cymbal Skeleton, Harp Horror) to chain special summons into a link or Xyz, then use Forbidden Droplet or Orcustrated Babel to keep the board
  • Turn 2 (going second): Use Forbidden Droplet and Terrors of the Overroot on the opponent's first board, then rebuild through Orcustrated Return and GY Orcust effects
  • Recovery: Multiple independent GY-activated Orcust effects (Cymbal Skeleton, Harp Horror, Brass Bombard, Orcust Knightmare, World Wand) let the deck re-summon after a single removal or negate
  • After siding: Not applicable: Duel Links is single-game and the deck runs no side deck

Why it scores here

The deck opens a live Orcust engine reliably: the 11-copy archetype core gives about a 0.99 chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), and several GY-activated effects (Cymbal Skeleton, Harp Horror, Brass Bombard, Knightmare, World Wand) give independent routes to re-summon. Its ceiling comes from a strong Extra Deck of Link and Xyz bosses (Orcustrion 3000, Dingirsu 2600, Longirsu 2500), which score on the system's conversion rather than on any card average. Interaction is modest but real, with two Forbidden Droplet, two Mystical Space Typhoon, Terrors of the Overroot and the Orcustrion negate. Popularity and the archetype's usage share were used only to confirm a standard list, not to add points. No combo boards, median output or matchup data exist, so the floor, median and meta reads are Inferred or Provisional and the band is kept at ±6.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype-core card in opening 5) ≈ 0.99 across 11 copies; multiple hand and GY starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 20-card main with 7 spells and only 12 monster types; several monsters work only from the GY, so some hands stall (Inferred)
D3 Combo Conversion & Ceiling 64 Link and Xyz boss routes (Orcustrion, Dingirsu, Longirsu) are strong, but no recorded boards to confirm conversion (Inferred)
D4 Combo Floor & Median Output 55 No recorded combo boards, so the median output is not measurable; scored at a neutral prior (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Five GY-activated effects and Linkuriboh recursion give separate re-entry routes after one removal (Inferred)
D6 Resource Economy, Recovery & Grind 68 Orcustrated Return draws 2 and Knightmare Phoenix and Unicorn draw on link; banish recycling supports the Extra Deck (Inferred)
D7 End-Board & Interaction Quality 66 Two Forbidden Droplet, two MST, Terrors and the Orcustrion negate; layering is limited to one or two answers per turn (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second board breaking relies on Droplet and Terrors; no going-second split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board potential of 2600 to 3000 ATK link and Xyz bosses with direct pressure from Longirsu and Orcustrion (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 Legal 20-card main, 12 distinct cards, 2-copy core, 14 of 29 non-Extra copies off the exact archetype name, so some engine dilution (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 9 Extra Deck cards: 7 Link and 2 Xyz, covering a mix of boss and utility Links, with two Galatea and two Dingirsu (Verified composition)
D12 Side Deck Adaptability 45 Duel Links is single-game and the deck runs 0 side cards; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype usage stats are present, but no tournament link or dated meta sample; matchup fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step GY chains with link and Xyz summon sequencing and several per-turn limits raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.3 + 0.20*62 - 1 ≈ 62.8 → 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11-copy archetype core gives near-certain access to a starter
  • Strong Link and Xyz boss pool (Orcustrion 3000, Dingirsu 2600, Longirsu 2500)
  • Several independent GY-activated re-summon effects
  • Legal and compact 20-card main with copy counts within limits

Weaknesses

  • No recorded combo boards, so ceiling and median are unverified
  • Engine dilution from off-archetype copies (Scrap, Forbidden, Dark Magician, Kuriboh)
  • Interaction is limited to a few negates and removal (two Droplet, two MST)
  • No side deck and no post-side plan in Duel Links

Critical choke points

  • Getting an Orcust monster into the GY for the engine (depends on discards and sends)
  • Single Orcustrion negate and link-boss commitment for the board
Priority Remove Add Reason
1 Apprentice Illusion Magician A second Orcust Knightmare or Galatea Off-archetype Dark Magician brick risk; the Orcust engine lacks a plain Orcust starter in some hands
2 Terrors of the Overroot Orcust Harp Horror (third copy) The trap is a narrow answer; a third copy of a GY starter adds re-entry consistency

Evidence & confidence

  • Verified: Main 20, Extra 9, 0 side; all copy counts within limits and Unlimited on the duel-links ban field; Archetype usage shows 15 core cards at 100% or 71% inclusion; Hypergeometric draw odds for the 11-copy core and single-copy cards
  • Inferred: Starter access ~0.99 and a moderate brick rate from GY-dependent effects; Interaction breadth and layering from card text (Droplet, MST, Terrors, Orcustrion negate); Link and Xyz conversion potential from boss ATK and text
  • Provisional: Meta and matchup fit (no dated sample or tournament data); Going-second and post-side reads (no win-rate telemetry)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample usage_statistics flags Longirsu, Orcustrion, Galatea and Dingirsu as in_this_deck=false and lists them in missing_core, but the cards array includes all four (Galatea and Dingirsu x2 each); the usage join is inconsistent and was not relied on for the core count duel-links side range is 0-9 but the deck runs 0 side cards, so post-side adaptability is unmeasured

More Duel Links Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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