Orcust Deck #452973 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Sauge de Fleur x3, Scrap Recycler x3, Sorciere de Fleur x3 - Skill: Revolution des Fleurs.

Created by: YGO Mod (20517634)

Created On: 03/14/2025

Revolution des Fleurs
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
48± 7/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck and Main Deck bosses at 2500-3000 ATK (Draco Berserker of the Tenyi, Dogoran, Nibiru, Sorciere/Sauge de Fleur, Dingirsu, Chevalier de Fleur), reached through Synchro, Link and XYZ summons plus Special Summon effects from hand and GY.; Orcust GY banish loops (Harp Horror, Cymbal Skeleton, Knightmare) that re-summon Orcust monsters and feed Galatea, Longirsu and Dingirsu.
  • Turn 1 (going first): Inferred from text: open a 3-copy starter (Sauge de Fleur, Sorciere de Fleur or Scrap Recycler), build a Synchro or Link with Necro Synchron or Jet Synchron as the Tuner, and keep Effect Veiler for the opponent's turn.
  • Turn 2 (going second): Inferred from text: hold Nibiru or Effect Veiler (about 61 percent to have one in a 6-card hand), negate or banish the opponent's first big play, then rebuild with the Fleur or Orcust engine.
  • Recovery: Inferred from text: GY revival and banish effects (Glow-Up Bulb, Jet Synchron, Orcust Harp Horror x2, Orcust Cymbal Skeleton) return monsters to the field; Scrap Recycler and Sauge recur cards from the GY.
  • After siding: Not applicable: the deck runs 0 side cards in this single-duel format, so there is no post-side plan.

Why it scores here

The deck opens a plan reasonably often: three different 3-copy starters (Sauge de Fleur, Sorciere de Fleur, Scrap Recycler) each reach the opening five 43 percent of the time, and seven searcher-text cards give at least one search in 76 percent of opening hands. Its strongest scores come from closing power (several 2500-3000 ATK bosses) and interruption resilience (four hand traps plus GY revival effects), so it can keep going after a disruption. Its weakest scores are main deck coherence (only 20.5 percent exact Orcust purity across 12 other named sub-archetypes) and brick risk (Life Extreme and Durendal each need a single narrow target). No combo boards were recorded, so the ceiling and median are text-inferred and carry low weight. Archetype popularity earned no points, and the score comes from the deck as a system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Each 3-copy starter is 43% in an opening 5 and seven searchers reach 76% for at least one; the union of starters is not computed (Inferred).
D2 Opening-Hand Quality & Brick Management 40 19 distinct cards with 11 singletons; Life Extreme needs an EARTH Synchro and Durendal needs a FIRE Warrior, and the only targets are Braver Dragon and Boost Warrior (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling rests on card text: Fleur recursion plus 2500-3000 ATK bosses (Inferred, low evidence).
D4 Combo Floor & Median Output 42 No combo medians recorded; the floor is unmeasured and only text-inferred (Provisional).
D5 Interruption Resilience & Route Redundancy 62 Two Effect Veiler and two Nibiru hand traps, plus GY revival through Glow-Up Bulb and Jet Synchron, give several independent restarts (Inferred).
D6 Resource Economy, Recovery & Grind 58 Seven searcher-text cards and GY banish recursion keep card flow going; the Scrap Recycler draw needs Level 4 EARTH Machines in the GY (Inferred).
D7 End-Board & Interaction Quality 66 16 removal-text and 2 negation-text cards, with Orcustrated Attack, Chevalier de Fleur and Braver Dragon interacting on the field (Inferred semantic).
D8 Going-Second & Board-Breaking Power 60 Four hand traps reach 61% by going-second hand 6, and Sauge destroys on its summon; no going-second combo split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 74 Boss ATK ranges from 2200 to 3000 across Main and Extra, with Dogoran, Nibiru and Draco at 3000 (Verified stat).
D10 Main Deck Efficiency & Flexibility 40 All 30 main slots are used; exact Orcust purity is 20.5 percent and 12 other named sub-archetypes are present (Verified).
D11 Extra Deck Efficiency & Coverage 48 9 Extra slots: 4 Link, 3 Synchro and 2 XYZ across the Orcust, Fleur and Power Tool routes; not all are reliably reachable (Verified structure, Inferred use).
D12 Side Deck Adaptability 25 Zero side cards in a single-duel format, so there is no post-side plan (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable. Excluded from the structural score and renormalized (Provisional).
D14 Pilotability & Error Tolerance 40 Many conditional requirements (Tuner levels, the Fleur Synchron name, GY banish costs) raise the decision load (Inferred).

How the score was computed

Strategy profile: 0.70 Midrange + 0.30 Combo; D13 dropped and weights renormalized over 95.6 (meta-neutral, no dated metagame). Structural ≈ 53, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts and sub-archetype spread (-4); dead-card burden (-2); hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; structural = 5102.6 / 95.6 = 53.4, meta-neutral)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Several 2500-3000 ATK bosses across Main and Extra (Dogoran, Nibiru, Draco, Chevalier, Dingirsu)
  • Four hand traps (Nibiru x2, Effect Veiler x2) give interaction on the opponent's turn
  • Six Tuners give broad Synchro access, and GY revival adds restarts
  • Legal list with all cards Unlimited and no copy-limit violations

Weaknesses

  • Exact Orcust purity 20.5 percent; the engine is spread across 12 named sub-archetypes
  • No recorded combo boards, so the ceiling and median are unmeasured
  • Life Extreme needs an EARTH Synchro (only Braver Dragon) and Durendal needs a FIRE Warrior (only Boost Warrior)
  • Three-copy starters reach the opening 5 only 43 percent of the time

Critical choke points

  • Sauge, Sorciere and Scrap Recycler are the only T1 starters, and each is 43 percent in an opening 5
  • Synchro access depends on the Tuner group (Necro Synchron x2, Jet Synchron, Effect Veiler x2, Glow-Up Bulb); the Fleur Synchron name is Necro Synchron's on-field name (text)
  • Life Extreme and Durendal each depend on one specific monster in the deck
Priority Remove Add Reason
1 "Life Extreme" (single-target EARTH Synchro equip) a card that starts the Orcust or Fleur engine from hand or Deck Its only legal target in the list is Braver Dragon, so it is often a dead card; the swap improves opening-hand functionality (Inferred).
2 "Infernoble Arms - Durendal" (single FIRE Warrior target) a second copy of a 3-copy starter or a hand-trap-based interaction card Its search needs Boost Warrior, which is the only Level 5 or lower FIRE Warrior in the list; this raises starter density (Inferred).

Evidence & confidence

  • Verified: Legality: 30 Main and 9 Extra, within Duel Links size rules; All cards Unlimited under BanDuelLink with no restricted cards; Copy counts, archetype purity 20.5 percent, zero side cards; Boss ATK values from card data
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Dead-card and choke-point reads from card text; Interaction and resilience reads from card text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame); D13 matchup and format fit (no tournament or meta-share data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics mark Longirsu, Galatea, Dingirsu and Knightmare Unicorn as in this deck:false, but they are in the Extra Deck list; core-card coverage (20 percent) is likely understated Deck title is null, so the name is unavailable

More Duel Links Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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