Orcust Deck #452973 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Sauge de Fleur x3, Scrap Recycler x3, Sorciere de Fleur x3 - Skill: Revolution des Fleurs.
Created by: YGO Mod (20517634)
Created On: 03/14/2025
Revolution des Fleurs
Main Deck (30)
- Boost Warrior x1
- Dogoran, the Mad Flame Kaiju x1
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x2
- Orcust Knightmare x1
- Sauge de Fleur x3
- Scrap Recycler x3
- Sorciere de Fleur x3
- World Legacy - "World Wand" x1
- Effect Veiler x2
- Glow-Up Bulb x1
- Jet Synchron x1
- Necro Synchron x2
- "Infernoble Arms - Durendal" x1
- "Infernoble Arms - Hauteclere" x1
- Life Extreme x1
- Small World x2
- Orcustrated Attack x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck and Main Deck bosses at 2500-3000 ATK (Draco Berserker of the Tenyi, Dogoran, Nibiru, Sorciere/Sauge de Fleur, Dingirsu, Chevalier de Fleur), reached through Synchro, Link and XYZ summons plus Special Summon effects from hand and GY.; Orcust GY banish loops (Harp Horror, Cymbal Skeleton, Knightmare) that re-summon Orcust monsters and feed Galatea, Longirsu and Dingirsu.
- Turn 1 (going first): Inferred from text: open a 3-copy starter (Sauge de Fleur, Sorciere de Fleur or Scrap Recycler), build a Synchro or Link with Necro Synchron or Jet Synchron as the Tuner, and keep Effect Veiler for the opponent's turn.
- Turn 2 (going second): Inferred from text: hold Nibiru or Effect Veiler (about 61 percent to have one in a 6-card hand), negate or banish the opponent's first big play, then rebuild with the Fleur or Orcust engine.
- Recovery: Inferred from text: GY revival and banish effects (Glow-Up Bulb, Jet Synchron, Orcust Harp Horror x2, Orcust Cymbal Skeleton) return monsters to the field; Scrap Recycler and Sauge recur cards from the GY.
- After siding: Not applicable: the deck runs 0 side cards in this single-duel format, so there is no post-side plan.
Why it scores here
The deck opens a plan reasonably often: three different 3-copy starters (Sauge de Fleur, Sorciere de Fleur, Scrap Recycler) each reach the opening five 43 percent of the time, and seven searcher-text cards give at least one search in 76 percent of opening hands. Its strongest scores come from closing power (several 2500-3000 ATK bosses) and interruption resilience (four hand traps plus GY revival effects), so it can keep going after a disruption. Its weakest scores are main deck coherence (only 20.5 percent exact Orcust purity across 12 other named sub-archetypes) and brick risk (Life Extreme and Durendal each need a single narrow target). No combo boards were recorded, so the ceiling and median are text-inferred and carry low weight. Archetype popularity earned no points, and the score comes from the deck as a system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | Each 3-copy starter is 43% in an opening 5 and seven searchers reach 76% for at least one; the union of starters is not computed (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 19 distinct cards with 11 singletons; Life Extreme needs an EARTH Synchro and Durendal needs a FIRE Warrior, and the only targets are Braver Dragon and Boost Warrior (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so the ceiling rests on card text: Fleur recursion plus 2500-3000 ATK bosses (Inferred, low evidence). |
| D4 | Combo Floor & Median Output | 42 | No combo medians recorded; the floor is unmeasured and only text-inferred (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two Effect Veiler and two Nibiru hand traps, plus GY revival through Glow-Up Bulb and Jet Synchron, give several independent restarts (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 58 | Seven searcher-text cards and GY banish recursion keep card flow going; the Scrap Recycler draw needs Level 4 EARTH Machines in the GY (Inferred). |
| D7 | End-Board & Interaction Quality | 66 | 16 removal-text and 2 negation-text cards, with Orcustrated Attack, Chevalier de Fleur and Braver Dragon interacting on the field (Inferred semantic). |
| D8 | Going-Second & Board-Breaking Power | 60 | Four hand traps reach 61% by going-second hand 6, and Sauge destroys on its summon; no going-second combo split is recorded (Inferred). |
| D9 | Offensive Pressure & Closing Power | 74 | Boss ATK ranges from 2200 to 3000 across Main and Extra, with Dogoran, Nibiru and Draco at 3000 (Verified stat). |
| D10 | Main Deck Efficiency & Flexibility | 40 | All 30 main slots are used; exact Orcust purity is 20.5 percent and 12 other named sub-archetypes are present (Verified). |
| D11 | Extra Deck Efficiency & Coverage | 48 | 9 Extra slots: 4 Link, 3 Synchro and 2 XYZ across the Orcust, Fleur and Power Tool routes; not all are reliably reachable (Verified structure, Inferred use). |
| D12 | Side Deck Adaptability | 25 | Zero side cards in a single-duel format, so there is no post-side plan (Verified). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable. Excluded from the structural score and renormalized (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional requirements (Tuner levels, the Fleur Synchron name, GY banish costs) raise the decision load (Inferred). |
How the score was computed
Strategy profile: 0.70 Midrange + 0.30 Combo; D13 dropped and weights renormalized over 95.6 (meta-neutral, no dated metagame). Structural ≈ 53, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts and sub-archetype spread (-4); dead-card burden (-2); hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; structural = 5102.6 / 95.6 = 53.4, meta-neutral)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several 2500-3000 ATK bosses across Main and Extra (Dogoran, Nibiru, Draco, Chevalier, Dingirsu)
- Four hand traps (Nibiru x2, Effect Veiler x2) give interaction on the opponent's turn
- Six Tuners give broad Synchro access, and GY revival adds restarts
- Legal list with all cards Unlimited and no copy-limit violations
Weaknesses
- Exact Orcust purity 20.5 percent; the engine is spread across 12 named sub-archetypes
- No recorded combo boards, so the ceiling and median are unmeasured
- Life Extreme needs an EARTH Synchro (only Braver Dragon) and Durendal needs a FIRE Warrior (only Boost Warrior)
- Three-copy starters reach the opening 5 only 43 percent of the time
Critical choke points
- Sauge, Sorciere and Scrap Recycler are the only T1 starters, and each is 43 percent in an opening 5
- Synchro access depends on the Tuner group (Necro Synchron x2, Jet Synchron, Effect Veiler x2, Glow-Up Bulb); the Fleur Synchron name is Necro Synchron's on-field name (text)
- Life Extreme and Durendal each depend on one specific monster in the deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | "Life Extreme" (single-target EARTH Synchro equip) | a card that starts the Orcust or Fleur engine from hand or Deck | Its only legal target in the list is Braver Dragon, so it is often a dead card; the swap improves opening-hand functionality (Inferred). |
| 2 | "Infernoble Arms - Durendal" (single FIRE Warrior target) | a second copy of a 3-copy starter or a hand-trap-based interaction card | Its search needs Boost Warrior, which is the only Level 5 or lower FIRE Warrior in the list; this raises starter density (Inferred). |
Evidence & confidence
- Verified: Legality: 30 Main and 9 Extra, within Duel Links size rules; All cards Unlimited under BanDuelLink with no restricted cards; Copy counts, archetype purity 20.5 percent, zero side cards; Boss ATK values from card data
- Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Dead-card and choke-point reads from card text; Interaction and resilience reads from card text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame); D13 matchup and format fit (no tournament or meta-share data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics mark Longirsu, Galatea, Dingirsu and Knightmare Unicorn as in this deck:false, but they are in the Extra Deck list; core-card coverage (20 percent) is likely understated Deck title is null, so the name is unavailable
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