Created by: YGO Mod (20517634)

Created On: 03/11/2025

Main: 40 Extra: 15

1 cardArchnemeses Protos
1 cardArchnemeses Protos
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 cardNemeses Corridor 1 cardNemeses Corridor
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


1 cardNemeses Flag 1 cardNemeses Flag
Nemeses Flag
FIRE 2
Nemeses Flag
  • ATK:

  • 1100

  • DEF:

  • 200


You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


3 cardPrank-Kids Dropsies 3 cardPrank-Kids Dropsies
Prank-Kids Dropsies
WATER 2
Prank-Kids Dropsies
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


3 cardPrank-Kids Fansies 3 cardPrank-Kids Fansies
Prank-Kids Fansies
WIND 1
Prank-Kids Fansies
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


3 cardPrank-Kids Lampsies 3 cardPrank-Kids Lampsies
Prank-Kids Lampsies
FIRE 3
Prank-Kids Lampsies
  • ATK:

  • 1500

  • DEF:

  • 500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


3 cardPrank-Kids Rocksies 3 cardPrank-Kids Rocksies
Prank-Kids Rocksies
EARTH 4
Prank-Kids Rocksies
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardGhost Ogre & Snow Rabbit 3 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


3 cardBonfire
3 cardBonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      3 cardCrossout Designator
      3 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        1 cardPrank-Kids Pandemonium 1 cardPrank-Kids Pandemonium
        Prank-Kids Pandemonium
        Spell Quick
        Prank-Kids Pandemonium

          During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


          3 cardPrank-Kids Place 3 cardPrank-Kids Place
          Prank-Kids Place
          Spell Field
          Prank-Kids Place

            When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


            1 cardPrank-Kids Pranks 1 cardPrank-Kids Pranks
            Prank-Kids Pranks
            Spell Continuous
            Prank-Kids Pranks

              You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  2 cardPrank-Kids Battle Butler 2 cardPrank-Kids Battle Butler
                  Prank-Kids Battle Butler
                  WIND 10
                  Prank-Kids Battle Butler
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                  1 cardPrank-Kids Rocket Ride 1 cardPrank-Kids Rocket Ride
                  Prank-Kids Rocket Ride
                  FIRE 5
                  Prank-Kids Rocket Ride
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


                  1 cardPrank-Kids Weather Washer 1 cardPrank-Kids Weather Washer
                  Prank-Kids Weather Washer
                  WATER 5
                  Prank-Kids Weather Washer
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


                  1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                  Thunder Dragon Colossus
                  DARK 8
                  Thunder Dragon Colossus
                  • ATK:

                  • 2600

                  • DEF:

                  • 2400


                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                  1 cardAccesscode Talker 1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  1 cardI:P Masquerena 1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  1 cardPrank-Kids Bow-Wow-Bark 1 cardPrank-Kids Bow-Wow-Bark
                  Prank-Kids Bow-Wow-Bark
                  FIRE
                  Prank-Kids Bow-Wow-Bark
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                  2 cardPrank-Kids Dodo-Doodle-Doo 2 cardPrank-Kids Dodo-Doodle-Doo
                  Prank-Kids Dodo-Doodle-Doo
                  WIND
                  Prank-Kids Dodo-Doodle-Doo
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                  2 cardPrank-Kids Meow-Meow-Mu
                  2 cardPrank-Kids Meow-Meow-Mu
                  Prank-Kids Meow-Meow-Mu
                  EARTH
                  Prank-Kids Meow-Meow-Mu
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                  1 cardPrank-Kids Rip-Roarin-Roaster 1 cardPrank-Kids Rip-Roarin-Roaster
                  Prank-Kids Rip-Roarin-Roaster
                  WATER
                  Prank-Kids Rip-Roarin-Roaster
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                  1 cardS:P Little Knight
                  1 cardS:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.




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