Created by: YGO Mod (20517634)

Created On: 03/11/2025

Main: 40 Extra: 15

3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


1 cardFairy Tail - Snow
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


1 cardFamiliar-Possessed - Aussa 1 cardFamiliar-Possessed - Aussa
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


1 cardFamiliar-Possessed - Dharc 1 cardFamiliar-Possessed - Dharc
Familiar-Possessed - Dharc
DARK 4
Familiar-Possessed - Dharc
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


1 cardFamiliar-Possessed - Eria 1 cardFamiliar-Possessed - Eria
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


1 cardFamiliar-Possessed - Hiita 1 cardFamiliar-Possessed - Hiita
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


1 cardFamiliar-Possessed - Lyna 1 cardFamiliar-Possessed - Lyna
Familiar-Possessed - Lyna
LIGHT 4
Familiar-Possessed - Lyna
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


1 cardFamiliar-Possessed - Wynn 1 cardFamiliar-Possessed - Wynn
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardPerformage Trick Clown 1 cardPerformage Trick Clown
Performage Trick Clown
LIGHT 4
Performage Trick Clown
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.


3 cardGhost Reaper & Winter Cherries 3 cardGhost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries
DARK 3
Ghost Reaper & Winter Cherries
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


    1 cardGrand Spiritual Art - Ichirin 1 cardGrand Spiritual Art - Ichirin
    Grand Spiritual Art - Ichirin
    Spell Field
    Grand Spiritual Art - Ichirin

      Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


      1 cardMulti-Universe 1 cardMulti-Universe
      Multi-Universe
      Spell Field
      Multi-Universe

        Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


        1 cardSecret Sanctuary of the Spellcasters 1 cardSecret Sanctuary of the Spellcasters
        Secret Sanctuary of the Spellcasters
        Spell Continuous
        Secret Sanctuary of the Spellcasters

          When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.


          1 cardSecret Village of the Spellcasters
          1 cardSecret Village of the Spellcasters
          Secret Village of the Spellcasters
          Spell Field
          Secret Village of the Spellcasters

            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


            1 cardSet Rotation
            1 cardSet Rotation
            Set Rotation
            Spell Quick
            Set Rotation

              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


              3 cardSpirit Charmers 3 cardSpirit Charmers
              Spirit Charmers
              Spell Quick
              Spirit Charmers

                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                1 cardTerraforming
                1 cardTerraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.




                  Tag(s):

                  2 cardUltimate Slayer 2 cardUltimate Slayer
                  Ultimate Slayer
                  Spell Normal
                  Ultimate Slayer

                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                    1 cardApophis the Swamp Deity 1 cardApophis the Swamp Deity
                    Apophis the Swamp Deity
                    Trap Continuous
                    Apophis the Swamp Deity

                      During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                      3 cardPossessed Partnerships 3 cardPossessed Partnerships
                      Possessed Partnerships
                      Trap Normal
                      Possessed Partnerships

                        Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                        1 cardRivalry of Warlords
                        1 cardRivalry of Warlords
                        Rivalry of Warlords
                        Trap Continuous
                        Rivalry of Warlords

                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                          1 cardSkill Drain
                          1 cardSkill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                            1 cardSummon Limit
                            1 cardSummon Limit
                            Summon Limit
                            Trap Continuous
                            Summon Limit

                              Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                              1 cardUnpossessed 1 cardUnpossessed
                              Unpossessed
                              Trap Continuous
                              Unpossessed

                                "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                Azamina Ilia Silvia
                                DARK 6
                                Azamina Ilia Silvia
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                Elder Entity N'tss
                                LIGHT 4
                                Elder Entity N'tss
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                1 cardGuardian Chimera 1 cardGuardian Chimera
                                Guardian Chimera
                                DARK 9
                                Guardian Chimera
                                • ATK:

                                • 3300

                                • DEF:

                                • 3300


                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                1 cardAccesscode Talker 1 cardAccesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                1 cardI:P Masquerena 1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                Promethean Princess, Bestower of Flames
                                FIRE
                                Promethean Princess, Bestower of Flames
                                • ATK:

                                • 2700

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                1 cardS:P Little Knight
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                1 cardBaronne de Fleur
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1 cardCrimson Dragon 1 cardCrimson Dragon
                                Crimson Dragon
                                LIGHT 12
                                Crimson Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                1 cardPSY-Framelord Omega
                                1 cardPSY-Framelord Omega
                                PSY-Framelord Omega
                                LIGHT 8
                                PSY-Framelord Omega
                                • ATK:

                                • 2800

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                Mereologic Aggregator
                                DARK
                                Mereologic Aggregator
                                • ATK:

                                • 2600

                                • DEF:

                                • 3000


                                2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.




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