Created by: YGO Mod (20517634)

Created On: 01/29/2023

Main: 56 Extra: 15

3 cardCrystron Rosenix 3 cardCrystron Rosenix
Crystron Rosenix
WATER 4
Crystron Rosenix
  • ATK:

  • 1800

  • DEF:

  • 1000


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.


2 cardCrystron Sulfefnir 2 cardCrystron Sulfefnir
Crystron Sulfefnir
WATER 5
Crystron Sulfefnir
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.


3 cardCrystron Thystvern 3 cardCrystron Thystvern
Crystron Thystvern
WATER 3
Crystron Thystvern
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.


1 cardGazer Shark 1 cardGazer Shark
Gazer Shark
WATER 5
Gazer Shark
  • ATK:

  • 1000

  • DEF:

  • 1900


You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.


3 cardGlacial Beast Blizzard Wolf 3 cardGlacial Beast Blizzard Wolf
Glacial Beast Blizzard Wolf
WATER 4
Glacial Beast Blizzard Wolf
  • ATK:

  • 1400

  • DEF:

  • 700


When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.


3 cardGraydle Eagle 3 cardGraydle Eagle
Graydle Eagle
WATER 3
Graydle Eagle
  • ATK:

  • 1500

  • DEF:

  • 500


If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.


3 cardIcejade Acti 3 cardIcejade Acti
Icejade Acti
WATER 4
Icejade Acti
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.


3 cardIcejade Aegirine 3 cardIcejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


1 cardIcejade Tinola 1 cardIcejade Tinola
Icejade Tinola
WATER 4
Icejade Tinola
  • ATK:

  • 1000

  • DEF:

  • 1000


You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.


2 cardIcejade Tremora 2 cardIcejade Tremora
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


1 cardSecret Sect Druid Wid 1 cardSecret Sect Druid Wid
Secret Sect Druid Wid
DARK 4
Secret Sect Druid Wid
  • ATK:

  • 0

  • DEF:

  • 1800


If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.


1 cardGraydle Slime 1 cardGraydle Slime
Graydle Slime
WATER 5
Graydle Slime
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.


1 cardIcejade Creation Aegirocassis 1 cardIcejade Creation Aegirocassis
Icejade Creation Aegirocassis
WATER 7
Icejade Creation Aegirocassis
  • ATK:

  • 2000

  • DEF:

  • 2000


While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.


3 cardAquarium Stage 3 cardAquarium Stage
Aquarium Stage
Spell Continuous
Aquarium Stage

    WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


    1 cardFoolish Burial
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      2 cardFoolish Burial Goods
      2 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        3 cardFuture Fusion 3 cardFuture Fusion
        Future Fusion
        Spell Continuous
        Future Fusion

          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


          3 cardGraydle Impact 3 cardGraydle Impact
          Graydle Impact
          Spell Continuous
          Graydle Impact

            You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.


            3 cardIcejade Cradle 3 cardIcejade Cradle
            Icejade Cradle
            Spell Normal
            Icejade Cradle

              Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


              3 cardIcejade Manifestation 3 cardIcejade Manifestation
              Icejade Manifestation
              Spell Normal
              Icejade Manifestation

                If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                1 cardParametalfoes Fusion 1 cardParametalfoes Fusion
                Parametalfoes Fusion
                Spell Normal
                Parametalfoes Fusion

                  Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.


                  2 cardZ-ONE 2 cardZ-ONE
                  Z-ONE
                  Spell Normal
                  Z-ONE

                    When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand.


                    2 cardGrand Horn of Heaven 2 cardGrand Horn of Heaven
                    Grand Horn of Heaven
                    Trap Counter
                    Grand Horn of Heaven

                      During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.


                      3 cardIce Barrier 3 cardIce Barrier
                      Ice Barrier
                      Trap Normal
                      Ice Barrier

                        When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                        1 cardIcejade Erosion 1 cardIcejade Erosion
                        Icejade Erosion
                        Trap Continuous
                        Icejade Erosion

                          You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


                          2 cardMagical Hats 2 cardMagical Hats
                          Magical Hats
                          Trap Normal
                          Magical Hats

                            During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                            1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                            Mudragon of the Swamp
                            WATER 4
                            Mudragon of the Swamp
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                            1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                            Eria the Water Charmer, Gentle
                            WATER
                            Eria the Water Charmer, Gentle
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                            3 cardMarincess Coral Anemone 3 cardMarincess Coral Anemone
                            Marincess Coral Anemone
                            WATER
                            Marincess Coral Anemone
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                            1 cardMistar Boy 1 cardMistar Boy
                            Mistar Boy
                            WATER
                            Mistar Boy
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                            2 cardIcejade Gymir Aegirine 2 cardIcejade Gymir Aegirine
                            Icejade Gymir Aegirine
                            WATER 10
                            Icejade Gymir Aegirine
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                            2 cardCXyz N.As.Ch. Knight 2 cardCXyz N.As.Ch. Knight
                            CXyz N.As.Ch. Knight
                            WATER
                            CXyz N.As.Ch. Knight
                            • ATK:

                            • 2000

                            • DEF:

                            • 3000


                            3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                            2 cardN.As.H. Knight 2 cardN.As.H. Knight
                            N.As.H. Knight
                            WATER
                            N.As.H. Knight
                            • ATK:

                            • 1700

                            • DEF:

                            • 2700


                            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                            1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                            Number 101: Silent Honor ARK
                            WATER
                            Number 101: Silent Honor ARK
                            • ATK:

                            • 2100

                            • DEF:

                            • 1000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                            2 cardNumber C101: Silent Honor DARK 2 cardNumber C101: Silent Honor DARK
                            Number C101: Silent Honor DARK
                            WATER
                            Number C101: Silent Honor DARK
                            • ATK:

                            • 2800

                            • DEF:

                            • 1500


                            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.




                            More OCG Info

                            Crystron Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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