Spell
NormalZ-ONE
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4298
When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand.
Z-ONE — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 46 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
Z-ONE's text only turns its own destruction into value: when it is destroyed and sent to the Graveyard, it adds one Continuous or Field Spell from the Graveyard to hand. That is a conditional one-for-one recovery, not a board or a repeatable engine, so the score stays in the mid-40s. The card is run in 16 recent decks across 13 archetypes at about 1.5 copies each, which supports a real, practical role, but no combos were supplied, so conversion is text-only. Its high-value text is the recursion, not any stats, and nothing about its size or popularity moves the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Set-card timing means it only triggers after destruction, and it is live in 16 of the recent decks, so access is conditional but real (observed, inferred). |
| Combo & Conversion | 30 | No combo boards were supplied (total_combos 0), and the text yields one card, not a board, so conversion is low (inferred). |
| Resource Economy | 55 | The effect returns one Continuous or Field Spell from the Graveyard, a roughly even exchange with a recursion upside (verified, inferred). |
| Effect & Interaction | 15 | The card has no negation, removal or hand-trap effect in its text (verified). |
| Material Utility | 5 | It is a Spell card and cannot be used as material (verified). |
| Resilience & Flexibility | 45 | Its value depends on being destroyed, so it converts removal into a benefit, but it has no redundancy beyond its copy count (inferred). |
| Deck-Building Efficiency | 60 | It is a 1 to 2 copy slot with no garnet or lock restriction, and 13 archetypes run it, showing a clean slot cost (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion (primary) + 0.3 Utility (secondary). Intrinsic ≈ 47, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns its own destruction into a Continuous or Field Spell recovery
- Runs in 16 recent decks across 13 archetypes, so it is not tied to one home
- Clean deckbuilding cost at about 1.5 copies per deck
Weaknesses
- Conditional: it needs to be destroyed and sent to the Graveyard before its effect works
- Returns only one card, with no board or repeatable engine
- No effect for interaction, negation or removal
Counters / choke points
- Interaction that avoids destruction, such as banishing or negating its effect (inferred)
- Decks that run few Continuous or Field Spells, which leaves its target with no value (inferred)
Best use
Recovery/Recursion: a conditional one-for-one recovery of a Continuous or Field Spell from the Graveyard. Decks: Ice Barrier, Powered Crawler.
Evidence & gaps
- Verified: Effect text: when destroyed and sent to the Graveyard, add 1 Continuous or Field Spell from the Graveyard to hand; Card type is Spell Card; formats are TCG, OCG, MasterDuel and DuelLinks; 16 decks run it (15 main, 1 side is not reported; decks_running_main 16), avg 1.5 copies, max 2
- Observed: Spread across 13 distinct archetypes; Ice Barrier (3 decks) and Powered Crawler (2 decks) are the largest homes; Gameplay split: type 7 in 10 decks (62.5%), type 4 in 6 decks (37.5%); Ravenous Crocodragon Archethys co-occurs in 9 of 16 decks (56.2%); Magical Hats in 7 (43.8%)
- Inferred: Recursion from the Graveyard makes this a recovery card rather than a searcher from the deck; Conditional destruction trigger limits accessibility compared with an always-live searcher; Its returned target is one Continuous or Field Spell, so it does not build a board
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 16-deck sample only no Top-Card ranking; is_top_card false description says 'this Set card' while frame_type is spell; face-down/set timing is not confirmed by the evidence no dated metagame sample; meta_power left null






