Eldlich Deck #445323 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Eldlich the Golden Lord x3, Pot of Extravagance x3, Conquistador of the Golden Land x3. Created Feb 27, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/27/2025
Main Deck (40)
- Eldlich the Golden Lord x3
- Cursed Eldland x2
- Eldlixir of Black Awakening x1
- Pot of Extravagance x3
- Conquistador of the Golden Land x3
- Dogmatika Punishment x3
- Eldlixir of Scarlet Sanguine x3
- Golden Land Forever! x1
- Gozen Match x3
- Huaquero of the Golden Land x2
- Imperial Order x1
- Rivalry of Warlords x3
- Skill Drain x3
- Solemn Judgment x3
- Solemn Strike x3
- Summon Limit x2
- Vanity's Emptiness x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 40 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Eldlich the Golden Lord (2500 ATK) plus Extra Deck link/fusion beaters, if the Eldlich engine goes live; Fossil Warrior Skull Knight piercing and double-attack pressure
- Turn 1 (going first): Open with Eldlich the Golden Lord, Cursed Eldland or an Eldlixir to search and Special Summon into the Golden Land/Eldlich engine, then use Conquistador or Huaquero to remove a blocker (theoretical; no recorded boards)
- Turn 2 (going second): Hand trap and floodgate interaction (Skill Drain, Rivalry of Warlords, Gozen Match) would have to slow the opponent, but several of those cards also hit the own Eldlich monsters, so no clean second-player plan is evidenced
- Recovery: Eldlixir and Cursed Eldland recursion from the GY and Golden Land Forever! as a negate; limited by the Limited-card cap and the Forbidden cards, which cannot be legally run
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan at all
Why it scores here
This score comes from the deck as a system, not from averaging its cards, and the list is illegal, so the score is capped and reads as theoretical, structural-only. The Eldlich core (3 Eldlich the Golden Lord, 4 Eldlixirs, 2 Cursed Eldland, Golden Land traps) gives a real engine: about 92 percent of hands open at least one archetype-core card (Inferred hypergeometric estimate). Conversion is weak because 31 of 40 main cards are traps, 22 are tagged tech and 13 are floodgates that also hit the deck's own Zombie monsters, so the engine and interaction work against each other. The deck has no combo boards recorded, so ceiling and median output rest on text reading only, and the Forbidden cards (Imperial Order, PSY-Framelord Omega, Summon Limit, Vanity's Emptiness) plus six over-limit Limited cards make the list unplayable as built. Popularity and the archetype's usage data confirm the Eldlich core is real, but they did not earn points, and Meta Power is null because there is no dated meta sample.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one archetype-core card in opening 5) ≈ 0.92 for the 15-copy core group; the engine is live T1 but conflicting floodgates reduce it (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 37 level-0 cards and 22 tech/floodgate cards give a high brick rate; 15 core cards keep most hands functional, but the non-monster share is large (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling rests on Eldlich the Golden Lord plus Cursed Eldland/Eldlixir text and Fossil/Link Extra Deck access (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample, so the median is unknown; the floodgates and traps compete for the same turn (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Only Eldlixir/Cursed Eldland recursion and one Golden Land Forever! negate, with no independent second line in the text (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion from GY via Eldlixir text and Eldlich Lord's GY search give some grind; traps are one-shot (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Eight negates or floodgates (Solemn x3, Skill Drain, Summon Limit, Gozen Match, Rivalry, Imperial Order) give breadth, but several of them hit the deck's own monsters (Verified card text + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second board-breaking relies on Dogmatika Punishment, Huaquero and Fossil/N'tss Extra Deck beats; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Eldlich the Golden Lord (2500 ATK) and Fossil Warrior Skull Knight (2400 piercing) are the only real closers; few boss monsters in the Main Deck (Verified stats + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 40 Main Deck cards, but 13 floodgates and 22 tech cards mean much of the deck is non-compact or self-conflicting (Verified composition + Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 with 5 Link, 6 Fusion, 3 Synchro, 1 Xyz; PSY-Framelord Omega is Forbidden, so 1 Extra slot is unusable (Verified) |
| D12 | Side Deck Adaptability | 10 | The deck has zero side-deck cards, so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No dated metagame or tournament link; archetype meta-share is absent, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several Limited/Forbidden choices and conflicting floodgate timing need careful sequencing; the error burden is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox weights not applied; structural only, since the deck is illegal. Structural ≈ 38, Going First ≈ 40, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6). Final formula: Illegal capped: 0.80*Structural(38) + 0.20*TournamentReliability(30) - 6 banlist exposure = 30; Meta provisional, no normal final score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Real Eldlich core (15 copies) gives high access to the archetype's engine cards
- Extra Deck has several usable Link, Fusion and Synchro threats (14 of 15 usable)
- Several negates (Solemn, Golden Land Forever!) and floodgates give interaction breadth
Weaknesses
- Illegal list: 4 Forbidden copies and 6 over-limit Limited copies
- Floodgates (Skill Drain, Gozen Match, Rivalry, Summon Limit) hit the deck's own Eldlich monsters
- Only 9 exact Eldlich cards; 46 off-archetype copies weaken the engine
- No side deck, so no post-side adaptation
- No combo boards recorded
Critical choke points
- Eldlich the Golden Lord is the only real starter; losing it to interaction collapses most lines
- Forbidden Summon Limit and Imperial Order cannot be run legally at all
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Imperial Order, PSY-Framelord Omega, Summon Limit x2, Vanity's Emptiness | Legal Eldlich-core cards such as Eldlixir of the Glorious Golden Land (in usage core list), or legal Zombie monsters | Removes the Forbidden cards so the list is legal and the score can be re-evaluated normally |
| 2 | Solemn Strike, Solemn Judgment, Pot of Extravagance, Gozen Match, Skill Drain, Rivalry of Warlords (each 3 copies) | 1 copy each of the restricted cards, with the remaining slots filled by Eldlich core or Golden Land cards | Brings each Limited card to its 1 legal copy; the extra copies are the illegal part |
| 3 | Several floodgates (Gozen Match, Rivalry of Warlords, Skill Drain) | Monsters or engine spells that do not hit own Zombies | Reduces engine conflict; the Eldlich monsters are the main threat |
| 4 | At least 1 to 3 side-deck cards | The deck has no side, so post-side adaptability is 10; a side would lift D12 and tournament reliability |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 sizes are within the Master Duel size rules; Forbidden: Imperial Order, PSY-Framelord Omega, Summon Limit (2), Vanity's Emptiness; Limited copy violations: Solemn Strike, Solemn Judgment, Pot of Extravagance, Gozen Match, Skill Drain, Rivalry of Warlords (3 each, 1 legal); Eldlich the Golden Lord stats 2500/2800 and Fossil Warrior Skull Knight 2400/1100; Extra Deck breakdown: 5 Link, 6 Fusion, 3 Synchro, 1 Xyz
- Inferred: At least one archetype-core card in opening 5 ≈ 0.92; Brick rate and floodgate self-conflict estimates; Structural weights and dimension scores
- Provisional: Meta Power is null; no dated metagame sample supplied; Matchup fit (D13) is provisional
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first and going-second splits are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck; post-side adaptability cannot be evaluated
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