Zefra Deck #444987 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Droll & Lock Bird x3, Maxx 'C' x3, Superheavy Samurai Wagon x3.
Created by: YGO Mod (20517634)
Created On: 02/26/2025
Main Deck (60)
- Droll & Lock Bird x3
- Maxx "C" x3
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- Orcust Knightmare x1
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x1
- Superheavy Samurai Wagon x3
- Astrograph Sorcerer x1
- Chronograph Sorcerer x3
- Mythical Beast Garuda x1
- Mythical Beast Jackal King x1
- Mythical Beast Master Cerberus x3
- Satellarknight Zefrathuban x1
- Superheavy Samurai Monk Big Benkei x1
- Supreme King Dragon Darkwurm x1
- Supreme King Gate Zero x1
- Timegazer Magician x1
- Zefraath x3
- Zefraniu, Secret of the Yang Zing x2
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Superheavy Samurai Motorbike x3
- Dragon Shrine x3
- Foolish Burial x1
- Oracle of Zefra x3
- Zefra Providence x3
- Nine Pillars of Yang Zing x1
- Orcust Crescendo x1
- Zefra Divine Strike x1
Extra Deck (15)
- Accesscode Talker x1
- Apollousa, Bow of the Goddess x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Galatea, the Orcust Automaton x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Superheavy Samurai Scarecrow x1
- Borreload Savage Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 44/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Control
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Establish board control with high‑ATK Zefra and Mythical Beast monsters while disrupting opponent with hand traps; Leverage hand‑trap suite and search effects to grind resources and out‑maneuver opponent
- Turn 1 (going first): Open with Zefraath or Oracle of Zefra to add core Zefra cards, set hand traps (Ash Blossom, Maxx C, Droll) and begin searching for high‑ATK monsters
- Turn 2 (going second): Use hand‑trap suite to lock opponent’s draws, then summon powerful monsters (Zefraath, Mythical Beast Master Cerberus, Superheavy Samurai) to pressure board
- Recovery: Draw engines (Maxx C, Droll) and Zefra Providence’s graveyard protection to refill hand and protect key monsters
- After siding: No side deck; relies on main‑deck flexibility
Why it scores here
The deck reliably opens with Zefraath or Oracle of Zefra, giving a decent chance (≈72%) to start its engine and a strong hand‑trap suite to disrupt the opponent. Searchers and draw effects provide good resource recovery, while high‑ATK monsters give offensive pressure. However, the list contains many off‑archetype cards, illegal copy limits, and no side deck, which reduces consistency, efficiency, and adaptability, capping the overall power despite solid control tools.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core starter in opening 5) ≈ 0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 three‑copy cards raise brick risk; hand‑trap density moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded combo boards; ceiling limited by lack of clear engine (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output inferred low due to missing combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 10 hand‑traps and multiple negation cards give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Search‑and‑draw cards (Maxx C, Droll, Zefra Providence) boost economy (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density from Zefra Divine Strike, Nine Pillars, etc. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand‑trap group P(at least one in 6) ≈ 0.68 supports going‑second pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | High‑ATK monsters (Zefraath 3450, Cerberus 2800) provide closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Archetype purity only 13.3% and many off‑archetype cards lower efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra deck filled with unrelated links/xyz; includes forbidden cards (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context or meta data supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex pendulum and hand‑trap interactions increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal card violations (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong hand‑trap suite (Ash Blossom, Maxx C, Droll, etc.)
- Multiple search and draw effects for resource recovery
- High‑ATK monsters provide solid closing power
Weaknesses
- Illegal card copies (Maxx C, Droll, Apollousa, Bagooska) and forbidden cards
- Low archetype purity; many off‑archetype splashes increase brick risk
- No side deck limits adaptability
- Lack of clear combo line reduces median output
Critical choke points
- Reliance on Zefraath or Oracle of Zefra to start engine
- Need to avoid drawing illegal copies that force deck to be illegal in play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | Zefra core monster (e.g., Zefraath extra copy) | Forbidden card; replace with legal core to improve legality and consistency |
| 2 | Number 41: Bagooska the Terribly Tired Tapir | Additional Zefra or Superheavy Samurai link monster | Forbidden extra‑deck slot; replace with legal link for extra‑deck efficiency |
| 3 | Extra copies of Maxx C (reduce to 1) and Droll (reduce to 2) | More Zefra or Superheavy Samurai core cards | Over‑copy limits cause illegality; aligning to copy limits improves playability |
Evidence & confidence
- Verified: Card text excerpts; Legality status and copy limits; Hypergeometric probabilities
- Inferred: Engine accessibility from core starter probability; Brick risk from copy histogram; Combo ceiling/floor from lack of combo data; Resource economy from searcher and draw card counts; Interaction quality from trap and negation counts; Extra‑deck efficiency from breakdown and forbidden cards; Pilotability from hand‑trap and pendulum complexity
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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