World Chalice Deck #444473 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Draconnet x3, World Legacy - 'World Chalice' x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 02/25/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from the Extra Deck (Avramax, Underworld Goddess, Knightmare Gryphon, Dragite) once World Chalice and Spright starters reach the field; Hand-trap and negation-supported board control that lets the Link pressure stick
  • Turn 1 (going first): Open a World Chalice or Spright starter, extend through Lee or Spright Jet/Blue searches, then Link Summon into a 3000-ATK boss while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Maxx C) to answer the opponent's first summon, then rebuild the board with Spright and World Chalice bodies
  • Recovery: Recover through Lee and Spright searches from the Graveyard and Spright Blue's search, plus Draconnet and Fuwalos draw effects
  • After siding: No side deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck is scored as a system: its starters and interaction are judged together, not averaged from individual card ratings. Its engine is spread across World Chalice, Spright, and World Legacy, with only 16% of the main deck sharing the exact archetype name, so the openers are plentiful but the lines are not very coherent. Interaction is the strongest part of the list: 13 negation effects, 10 hand traps, and 14 removal effects give it a reasonable chance to answer a first summon when going second. Offensive power comes from several 3000-ATK Link and Xyz bosses, but no recorded boards exist, so conversion and median output are inferred from card text only. The score is capped because the list is illegal (Called by the Grave is Forbidden and runs twice, Maxx C runs two copies against a limit of one) and the deck has no side deck. Popularity did not earn points; the archetype's usage stats confirm the core cards but do not raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one core-group card in a 5-card opening hand) ≈ 0.68; two-card bootstrap across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram of 15 singletons, 7 doubles, and 4 triples; 47 of 56 non-generic copies sit outside the exact archetype, raising brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards exist, so the ceiling rests on card text such as Avramax and Underworld Goddess summon chains (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the usual output is unknown and cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps and thirteen negation-text cards offer several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Eight searcher-text cards and recursion through Lee and Spright Blue provide some grind, but the spend is high (Inferred)
D7 End-Board & Interaction Quality 65 Thirteen negation-text cards, fourteen removal-text cards, and Gaze-style hand traps give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand-trap group reaches at least one copy in a 6-card going-second hand ≈ 0.84, supporting a second-player plan (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000-ATK Link Monsters and a 2500-ATK Gryphon give closing power, though none is protected from a single removal (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Compactness is weak: 26 distinct main-deck cards, many one-of tech and off-archetype cards, and only 16% exact-archetype purity (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Twelve Link Monsters plus Synchro and Xyz staples fill 15 Extra slots with flexible summon routes (Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context or dated metagame sample is supplied, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Fifteen Extra-Deck options and many conditional summon effects demand a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary, disclosed as an approximation. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal list: no normal score. Structural 49 is computed as 0.80*Structural + 0.20*TournamentReliability = 47 before modifiers; modifiers of -12 bring it to 35, and the illegal-list cap reduces it to 25. Theoretical and structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and thirteen negation-text cards give strong answers to a first summon when going second
  • Several 3000-ATK Link and Xyz bosses provide closing power from the Extra Deck
  • Multiple starter families (World Chalice, Spright, World Legacy) give some independent opening routes

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and two copies are run; Maxx C exceeds its Limited copy limit
  • No side deck, so the deck cannot adapt between games
  • Low exact-archetype purity (16%) means the engine is loosely connected

Critical choke points

  • Single-copy Spright and World Chalice starters create a dependence on specific draws
  • Banned or over-limit cards would be removed before any real event, changing the list
Priority Remove Add Reason
1 Called by the Grave (2 copies) Legal substitute or nothing, since it is Forbidden Forbidden cards make the list illegal in Master Duel
2 One Maxx C copy One non-restricted hand trap or tech card Brings Maxx C within its Limited copy limit of one
3 Two tech cards with low on-curve value Side deck of up to 15 cards covering the most common opposing engines Adds the post-side plan the deck currently lacks

Evidence & confidence

  • Verified: Main deck 41 cards and Extra deck 15 cards are within the Master Duel size rules; Called by the Grave is Forbidden and runs 2 copies; Maxx C is Limited and runs 2 copies; No side deck is registered
  • Observed: Usage stats show the archetype core cards are standard, and this list runs 6 of 25 core cards
  • Inferred: Starter reliability ≈ 0.68 for at least one core-group card in a 5-card hand; Hand-trap coverage ≈ 0.84 when going second; Engine coherence is weak given 16% exact-archetype purity
  • Provisional: Meta Power and matchup fit, because no dated metagame sample is supplied
  • Data gaps: No recorded combos, so the ceiling and median are text-only inference No tournament link, so archetype meta-share and pilot results are absent No win-rate telemetry exists, so going-first and going-second performance is inferred Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

World Chalice

World Chalice Breakdown

 
 

 

 

 

 

 

 
 

 

 
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