Ghoti Deck #442159 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Droll & Lock Bird x3, Tearlaments Reinoheart x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 02/24/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50.5
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion boss pressure from the Extra Deck (Askaan, Arionpos, Chengying, Rulkallos, Kaleido-Heart), with Fish and Tearlaments bodies feeding the summons; Banish-based recursion that rebuilds boss monsters from the GY and banished zone
  • Turn 1 (going first): Open a Fish or Tearlaments starter (Shif, Paces, Zep, Keaf, Reinoheart) and extend into a Synchro or Fusion boss on turn 2; hand traps are held back because the opponent has no turn to respond
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, and Maxx "C" to disrupt the opponent's first board, then rebuild from GY and banish-based recursion
  • Recovery: Recover through Tearlaments Grief, Psiics and Snopios search or summon effects, plus banish-based re-summons from the GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck opens a functional Fish/Tearlaments starter in most hands: P(at least one of the 9 core copies in a 5-card opening hand) is about 0.74, and the 11 searcher-text cards lift P(at least one searcher in hand) to about 0.82, which supports a fair engine-access score (Inferred). Interaction is dense for a Midrange list, with 8 hand traps, 10 negation-text cards and 19 removal-text cards, and P(at least one hand trap in a 6-card going-second hand) is about 0.76, so the second-turn disruption carries the score. The main drag is composition: only 18.2% of Main Deck copies are the exact Ghoti archetype name, 26 distinct Main Deck cards are spread across Tearlaments, Kashtira, Fishborg, Broken World and generic staples, and there is no side deck. No combos were supplied, so the combo ceiling and floor are text-only inference, and no tournament or win-rate data exists. The score comes from consistency, interaction density and recovery on the system, not from averaging card scores or from Ghoti's archetype usage. The deck is Illegal (three copy-limit overages and a Forbidden card run twice), so the score is capped low and is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 of 9 core copies in a 5-card hand) ≈ 0.74; searcher-text P ≈ 0.82 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 searcher-text and 8 hand-trap cards reduce dead hands, but 26 distinct Main cards and 18% exact-archetype purity raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from Synchro/Fusion boss text and Extra Deck access only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median estimated lower than ceiling because starters are spread across several sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll, Maxx C and Tearlaments hand traps give multiple independent disruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banish and GY recursion (Psiics, Snopios, Shif, Paces) regenerates resources, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 50 Interaction density is high by text (10 negation, 19 removal), though no board observations exist (Inferred)
D8 Going-Second & Board-Breaking Power 58 P(hand trap in 6-card going-second hand) ≈ 0.76 supports board breaking when going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2,700–3,000 ATK Synchro and Fusion bosses are in the Extra Deck, but no board data verifies closing (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 Main cards at 18% exact-archetype purity and 3-copy Droll/2-copy Gold Sarc/Maxx C conflicts lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Synchro, Fusion, Link and XYZ with no mandatory single point; flexible but unverified (Inferred)
D12 Side Deck Adaptability 10 No side deck registered, so no post-side adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro and banish sequencing with many optional triggers is demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50.5, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); copy_limit_violations (-6). Final formula: No reliable metagame: 0.80*Structural(50.5) + 0.20*TournamentReliability(45) = 49.4; context modifiers -12 give 37.4; Illegal cap applied, final 35 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text (8 hand traps, 10 negation-text cards)
  • Searcher density (11 searcher-text cards) gives reliable starter access
  • Extra Deck offers several 2,700–3,000 ATK boss options across Synchro and Fusion

Weaknesses

  • Illegal list: three copy-limit overages and a Forbidden card run twice
  • Low exact-archetype purity (18.2%) across 26 distinct Main cards
  • No side deck, so no post-side plan

Critical choke points

  • Droll & Lock Bird and Maxx "C" overage means the list cannot be played as built
  • Tearlaments and Ghoti starters both require the other's support cards, so a dead first hand is common
Priority Remove Add Reason
1 Called by the Grave (2) Legal non-Forbidden negation or removal from the same engine's colors Forbidden card; the deck cannot be legal while it is in the list
2 Droll & Lock Bird (1 of 3) Legal filler from the archetype core Copy limit is 2 in this format
3 Maxx "C" (1 of 2) Legal filler from the archetype core Copy limit is 1
4 Gold Sarcophagus (1 of 2) Legal filler from the archetype core Copy limit is 1

Evidence & confidence

  • Verified: Legality status Illegal, with four copy-limit violations and one Forbidden card run twice; Main 40 and Extra 15 are inside the master-duel size rules; Composition counts and archetype purity (18.2%); Usage stat: Ghoti core cards (Psiics, Zep, Shif, Paces, Maxx C) present in list
  • Inferred: P(>=1 starter) ≈ 0.74 and P(>=1 searcher) ≈ 0.82 from hypergeometric draw odds; P(>=1 hand trap in 6-card going-second hand) ≈ 0.76; Text-based interaction density and recovery read
  • Provisional: Matchup fit (D13) and Meta Power, since no dated metagame sample was supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot match record No win-rate telemetry for going-first/second, matchup, brick or OTK rates No side deck registered, so D12 is unverifiable Meta Power is provisional without a dated metagame sample

More Master Duel Info

Ghoti

Ghoti Breakdown

 
 

 

 

 

 

 

 
 

 

 
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