Tellarknight Deck #44129 — Yu-Gi-Oh! TCG

45 Main, 20 Extra, incl. Constellar Caduceus x3, Dimension Shifter x3, Satellarknight Altair x3. Created Jan 25, 2023 by YGO Mod.

Deck Tellarknight TCG

Created by: YGO Mod (20517634)

Created On: 01/25/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
42± 12/ 100
Power Score
Structural 42
Reliability 35
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±12 · Confidence: Medium)

Overall score Value
Structural Deck Power 42
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 45 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s). Restricted cards run: Dimension Shifter (Limited), Abyss Dweller (Forbidden), Reinforcement of the Army (Limited).

Identity & game plan

  • Win condition: Rank-Up-Magic Astral Force + Tellarknight Rank-Up
  • Turn 1 (going first): Early Set/SoK/SoL + Set 1; Astral Kuriboh/Red Daemon/SoT search; Dimension Shifter floodgate + access to Rank-Ups for OTK
  • Turn 2 (going second): Set 1; Astral Kuriboh/Red Daemon/SoT search; Dimension Shifter floodgate; Rank-Up access
  • Recovery: Hand traps + SoT backrow removal; Red Daemon recursion; Rank-Up from GY via Tellarknight Lyran/Constellar Ptolemy M7
  • After siding: Side into Red Daemon/SoT removal; rely on Dimension Shifter as single chokepoint — high risk post-side

Why it scores here

The deck is heavily combo-centric but sits on an illegal foundation (Abyss Dweller Forbidden, Dimension Shifter over limit, side count violation) which caps practical reliability. It shows strong ceiling via Rank-Up chains supported by Astral Kuriboh and Red Daemon searchers, yet the floor is dragged down by brick risk (many non-Dark Tuners), hand-trap dependency, and a single floodgate choke (Dimension Shifter). Post-side adaptability is weak because the build leans on one key Extra and lacks flexible backrow removal, making repeated performance inconsistent against disruption.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30
D2 Opening-Hand Quality & Brick Management —
D3 Combo Conversion & Ceiling 40
D4 Combo Floor & Median Output —
D5 Interruption Resilience & Route Redundancy 20
D6 Resource Economy, Recovery & Grind 30
D7 End-Board & Interaction Quality 45
D8 Going-Second & Board-Breaking Power 35
D9 Offensive Pressure & Closing Power 40
D10 Main Deck Efficiency & Flexibility 35
D11 Extra Deck Efficiency & Coverage 30
D12 Side Deck Adaptability 10
D13 Matchup Coverage & Format Fit 25
D14 Pilotability & Error Tolerance 30

How the score was computed

Strategy profile: Balanced (combo-focused). Structural ≈ 42, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal cards + side violation (-10); High brick rate (-8); Single floodgate choke (-5); No post-side flexibility (-4); Provisional meta data (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Rank-Up synergy with Astral Kuriboh and Red Daemon searchers
  • High ceiling via OTK lines once setup is completed
  • Good hand-trap count for interaction and disruption

Weaknesses

  • Illegal card presence and side violation create automatic consistency and match-up risks
  • High brick rate from non-Dark Tuner main deck content
  • Single floodgate choke (Dimension Shifter) creates one-point failure
  • Limited recursion outside Red Daemon and SoT
  • Poor post-side adaptability

Critical choke points

  • Dimension Shifter as sole key Extra engine
  • Missing Dark Tuners in main deck reducing early plays
  • Over-reliance on Astral Kuriboh for setup consistency
Priority Remove Add Reason
1 Dimension Shifter (over limit; consider alternative disruption or additional SoT Dark Tuner support or non-overload searchers to reduce brick rate Address legality and reduce single-point choke
2 Illegal cards (Abyss Dweller, excess Dimension Shifters) Compliant disruption or floodgate alternatives Become legal and avoid automatic game-loss risk
3 Generic side cards with no clear meta answer Targeted answers to local meta threats Improve post-side resilience

Evidence & confidence

  • Inferred: All 14 dimension scores and derived metrics
  • Provisional: Overall score and meta-related notes due to missing dated metagame sample

More TCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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