Tellarknight Deck #43913 — Yu-Gi-Oh! TCG
45 Main, 20 Extra, incl. Constellar Caduceus x3, Dimension Shifter x3, Satellarknight Altair x3.
Created by: YGO Mod (20517634)
Created On: 01/24/2023
Main Deck (45)
- Astral Kuriboh x1
- Constellar Caduceus x3
- Constellar Sheratan x1
- Dimension Shifter x3
- Satellarknight Altair x3
- Satellarknight Deneb x3
- Satellarknight Unukalhai x3
- Satellarknight Vega x3
- Tellarknight Altairan x3
- Tellarknight Lyran x3
- Aratama x3
- Sakitama x3
- Constellar Tellarknights x3
- Dark Ruler No More x3
- Reinforcement of the Army x1
- Satellarknight Skybridge x3
- Infinite Impermanence x3
Extra Deck (20)
- Abyss Dweller x1
- Constellar Omega x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Darktellarknight Batlamyus x1
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Evilswarm Exciton Knight x1
- Number 101: Silent Honor ARK x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 70: Malevolent Sin x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Stellarknight Triverr x2
- Tellarknight Constellar Caduceus x2
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±12 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 45 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Dimension Shifter (), Abyss Dweller ().
Identity & game plan
- Win condition: Rank 4 Tellarknight/Constellar Xyz plays to assemble and use boss monsters like Stellarknight Constellar Diamond / Constellar Ptolemy M7
- Turn 1 (going first): T1–T2 assemble key Constellar/ Tellarknight Xyz (Ptolemaeus, Diamond, Omega, Delteros) and apply continuous boss presence with denial via Dimension Shifter, Sakitama, and Dark Ruler No More
- Turn 2 (going second): Six-card hand aims to find Seer/ Castor/ Ptolemaeus to build the engine; leverage hand traps and counter negation to survive and reach turn 2–3 Xyz setup
- Recovery: Return-to-hand recursion via Aratama, Sakitama, and Constellar Ptolemaeus; reuse of Dimension Shifter and Dark Ruler No More for ongoing disruption
- After siding: Not evaluated — no post-side data supplied
Why it scores here
The deck is a Combo build that can assemble a strong Xyz board but is severely constrained by legality issues and a heavy reliance on specific Level 4 enablers. Its consistency is limited by brick risk and an over-dense engine, keeping T1–T2 impact moderate; disruption exists but is narrow, and the lack of key staples plus an Illegal status cap the floor and ceiling alike. Post-side adaptability is very low without defined side inputs.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | |
| D2 | Opening-Hand Quality & Brick Management | 40 | |
| D3 | Combo Conversion & Ceiling | 60 | |
| D4 | Combo Floor & Median Output | 50 | |
| D5 | Interruption Resilience & Route Redundancy | 45 | |
| D6 | Resource Economy, Recovery & Grind | 55 | |
| D7 | End-Board & Interaction Quality | 65 | |
| D8 | Going-Second & Board-Breaking Power | 55 | |
| D9 | Offensive Pressure & Closing Power | 50 | |
| D10 | Main Deck Efficiency & Flexibility | 45 | |
| D11 | Extra Deck Efficiency & Coverage | 50 | |
| D12 | Side Deck Adaptability | 20 | |
| D13 | Matchup Coverage & Format Fit | 30 | |
| D14 | Pilotability & Error Tolerance | 60 |
How the score was computed
Strategy profile: Balanced (combo primary). Structural ≈ 59, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal status (Forbidden cards) (-10); Missing key Constellar enablers (-8); Extra deck overcommitment (-5); No side deck plan (-4); Brick risk from dense engine (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.5 (all Inferred)
- Combo output: best PowerIndex 60, median 50, board-per-starter 2.3
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Xyz toolbox with Ptolemaeus/Diamond/Omega/Delteros lines
- Multiple hand traps and negation tools for disruption
- Boss monsters provide credible end-game threats
Weaknesses
- Illegal status with Forbidden and over-limited cards
- High brick probability (~49.6%) on T1
- Over-reliance on specific Level 4 enablers
- No defined side deck plan
- Narrow disruption window after T2
Critical choke points
- Dependence on specific Level 4 monsters for Xyz access
- No reliable T1 disruption against backrow
- Missing dedicated board-breaker
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimension Shifter (over-limited) and Abyss Dweller (Forbidden) | Legal staple enablers and at least one dedicated board-breaker | Bring the deck into legality and reduce brick risk while preserving core combo lines |
| 2 | Define a side deck package with broad removal and counter traps | Post-side adaptability is currently unevaluated and very low | |
| 3 | Consider adding 1–2 non-archetype searchers to smooth T1 consistency | Reduce the ~49.6% full-brick rate and improve Engine Accessibility |
Evidence & confidence
- Verified: legality status; Extra Deck breakdown; hand trap count; negation text presence
- Observed: combo best line power index; median power index; archetype purity %; exact card copies run
- Inferred: opening hand probabilities; brick estimate; T1 consistency; disruption reach; post-side adaptability
- Provisional: meta power; matchup outcomes; format fit without dated meta
- Data gaps: no win-rate telemetry or matchup results no post-side performance data no detailed combo steps or FTK lines
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