Tellarknight Deck #43913 — Yu-Gi-Oh! TCG

45 Main, 20 Extra, incl. Constellar Caduceus x3, Dimension Shifter x3, Satellarknight Altair x3.

Created by: YGO Mod (20517634)

Created On: 01/24/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
59± 12/ 100
Power Score
Structural 59
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±12 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 45 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Dimension Shifter (), Abyss Dweller ().

Identity & game plan

  • Win condition: Rank 4 Tellarknight/Constellar Xyz plays to assemble and use boss monsters like Stellarknight Constellar Diamond / Constellar Ptolemy M7
  • Turn 1 (going first): T1–T2 assemble key Constellar/ Tellarknight Xyz (Ptolemaeus, Diamond, Omega, Delteros) and apply continuous boss presence with denial via Dimension Shifter, Sakitama, and Dark Ruler No More
  • Turn 2 (going second): Six-card hand aims to find Seer/ Castor/ Ptolemaeus to build the engine; leverage hand traps and counter negation to survive and reach turn 2–3 Xyz setup
  • Recovery: Return-to-hand recursion via Aratama, Sakitama, and Constellar Ptolemaeus; reuse of Dimension Shifter and Dark Ruler No More for ongoing disruption
  • After siding: Not evaluated — no post-side data supplied

Why it scores here

The deck is a Combo build that can assemble a strong Xyz board but is severely constrained by legality issues and a heavy reliance on specific Level 4 enablers. Its consistency is limited by brick risk and an over-dense engine, keeping T1–T2 impact moderate; disruption exists but is narrow, and the lack of key staples plus an Illegal status cap the floor and ceiling alike. Post-side adaptability is very low without defined side inputs.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50
D2 Opening-Hand Quality & Brick Management 40
D3 Combo Conversion & Ceiling 60
D4 Combo Floor & Median Output 50
D5 Interruption Resilience & Route Redundancy 45
D6 Resource Economy, Recovery & Grind 55
D7 End-Board & Interaction Quality 65
D8 Going-Second & Board-Breaking Power 55
D9 Offensive Pressure & Closing Power 50
D10 Main Deck Efficiency & Flexibility 45
D11 Extra Deck Efficiency & Coverage 50
D12 Side Deck Adaptability 20
D13 Matchup Coverage & Format Fit 30
D14 Pilotability & Error Tolerance 60

How the score was computed

Strategy profile: Balanced (combo primary). Structural ≈ 59, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal status (Forbidden cards) (-10); Missing key Constellar enablers (-8); Extra deck overcommitment (-5); No side deck plan (-4); Brick risk from dense engine (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0.5 (all Inferred)
  • Combo output: best PowerIndex 60, median 50, board-per-starter 2.3
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Xyz toolbox with Ptolemaeus/Diamond/Omega/Delteros lines
  • Multiple hand traps and negation tools for disruption
  • Boss monsters provide credible end-game threats

Weaknesses

  • Illegal status with Forbidden and over-limited cards
  • High brick probability (~49.6%) on T1
  • Over-reliance on specific Level 4 enablers
  • No defined side deck plan
  • Narrow disruption window after T2

Critical choke points

  • Dependence on specific Level 4 monsters for Xyz access
  • No reliable T1 disruption against backrow
  • Missing dedicated board-breaker
Priority Remove Add Reason
1 Dimension Shifter (over-limited) and Abyss Dweller (Forbidden) Legal staple enablers and at least one dedicated board-breaker Bring the deck into legality and reduce brick risk while preserving core combo lines
2 Define a side deck package with broad removal and counter traps Post-side adaptability is currently unevaluated and very low
3 Consider adding 1–2 non-archetype searchers to smooth T1 consistency Reduce the ~49.6% full-brick rate and improve Engine Accessibility

Evidence & confidence

  • Verified: legality status; Extra Deck breakdown; hand trap count; negation text presence
  • Observed: combo best line power index; median power index; archetype purity %; exact card copies run
  • Inferred: opening hand probabilities; brick estimate; T1 consistency; disruption reach; post-side adaptability
  • Provisional: meta power; matchup outcomes; format fit without dated meta
  • Data gaps: no win-rate telemetry or matchup results no post-side performance data no detailed combo steps or FTK lines

More TCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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