Eldlich Deck #438243 — Yu-Gi-Oh! Master Duel
40 Main, incl. Dinomight Knight, the True Dracofighter x3, Dragonic Diagram x3, Swords of Concealing Light x3. Created Feb 18, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/18/2025
Main Deck (40)
- Dinomight Knight, the True Dracofighter x3
- Eldlich the Golden Lord x2
- Ignis Heat, the True Dracowarrior x2
- Majesty Maiden, the True Dracocaster x2
- Master Peace, the True Dracoslaying King x1
- Anchamoufrite x2
- Cursed Eldland x2
- Disciples of the True Dracophoenix x2
- Dragonic Diagram x3
- Pot of Desires x1
- Swords of Concealing Light x3
- True Draco Heritage x3
- Apophis the Swamp Deity x3
- Conquistador of the Golden Land x2
- Eldlixir of Scarlet Sanguine x2
- Huaquero of the Golden Land x2
- True Draco Apocalypse x3
- True King's Return x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute-summon True Draco / Eldlich bodies (2300 to 2950 ATK) backed by 22 Continuous Spell/Trap enablers; Eldlich the Golden Lord (2500/2800) recurred through Eldlixir and Cursed Eldland searches
- Turn 1 (going first): Set a Continuous S/T (Heritage, Dragonic Diagram, Disciples or Cursed Eldland), then Tribute-summon a True Draco or Eldlich body and clear the field with Apocalypse or True King's Return
- Turn 2 (going second): Hold removal Traps (Apocalypse, King's Return, Swords, Apophis) for the opponent's turn, then Tribute-summon the next turn. The deck has no hand traps, so it relies on a set-up board reply
- Recovery: Disciples of the True Dracophoenix shuffles 3 True Draco or True King cards from the GY back and draws 1. Eldlixir and Cursed Eldland can also reload Eldlich pieces from the GY and Deck
- After siding: Not applicable: Master Duel is single-game and the deck runs 0 side cards
Why it scores here
The deck is a True Draco-majority list (21 of 40 cards) with a 6-card Eldlich core, so the score reflects the system, not the card average and not the Eldlich name. It opens reliably through 22 Continuous Spell/Trap enablers that feed the Tribute Summon bodies, and the 14 searcher-text cards give good card flow across a long game. Its removal comes mainly from Trap resolution (Apocalypse, King's Return, Swords, Apophis, Conquistador), which is layered but one-shot. The weak points are the absence of hand traps, Skill Drain and Solemn Accusation, and a 42% chance of no Eldlich-named card in the opening five, which limit going-second play. No recorded boards exist, so the ceiling and median are text-only inferences. Archetype popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | 22 Continuous S/T enablers for Tribute Summons; Eldlich-named P(>=1 in hand5) = 0.58; searcher text P = 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | P(no Eldlich-named card in hand5) = 0.42; Golden Land traps are Normal-summonable fallback bodies, but several cards are conditional on Eldlich the Golden Lord (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text-only ceiling: Diagram + Heritage into Master Peace (2950) or Eldlich (2500/2800), with no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output cannot be measured; floor depends on Eldlich access (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Heritage, Diagram, Disciples, Cursed Eldland, Eldlixir) and GY recursion via Disciples (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Heavy searcher text (14), Pot of Desires, and GY recursion; Cursed Eldland costs 800 LP per use (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Five-plus Trap-based removal sources, Apophis negation, and no hand traps or Skill Drain (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 52 | No hand traps and no Skill Drain or Solemn Accusation on the going-second turn; Tribute-summon big bodies are the board-breaking route (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATKs of 2300 to 2950 and Eldlich at 2500 provide closing pressure (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 cards, 18 distinct, 6 copies at 3; 22 Continuous S/T all on-theme; 12 true monsters plus 7 trap-monsters (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Zero Extra Deck slots used; neutral with no Extra access (Verified) |
| D12 | Side Deck Adaptability | 45 | Master Duel is single-game with no side deck; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share link in the export; format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Tribute chains, Trap timing, and Eldlich resolution order raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine fragmentation (-3); missing archetype core (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 22 Continuous S/T enablers make Tribute Summons reliable
- Strong removal density from Trap resolution (26 removal-text cards)
- Deep card flow via searchers and GY recursion
- Big bodies (2300 to 2950 ATK) give closing pressure
Weaknesses
- No hand traps or floodgates
- No Skill Drain or Solemn Accusation, so there is little going-second disruption
- Engine split across three sub-archetypes
- 42% chance of no Eldlich-named card in the opening five
Critical choke points
- Tribute-summon legality depends on having a Continuous S/T on the field first
- Golden Land trap value depends on Eldlich the Golden Lord (2 copies)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Huaquero of the Golden Land | 1 Eldlixir of the Glorious Golden Land (archetype-core card, not in this list; verify its card text before adopting) | Restores an archetype-standard engine card and reduces dependence on Eldlich the Golden Lord. Based on usage stats only, not on card text |
Evidence & confidence
- Verified: Legality: 40 Main, Unlimited banlist, all copies within limit; Copy histogram: 6 cards at 3, 10 at 2, 2 at 1; Archetype purity 15% and core present 3/25 (usage statistics); Hypergeometric probabilities as supplied
- Inferred: Consistency and brick estimates from text and probability; Going-first and going-second splits; Engine fragmentation and missing-core modifiers
- Provisional: Meta Power (null, no dated sample); Matchup and format fit (no tournament link); Side-deck adaptability (Master Duel single game)
- Data gaps: No combos supplied, so the floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry for going-first/second, matchup or brick rates Meta Power is provisional without a dated metagame sample
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