Zefra Deck #436217 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Droll & Lock Bird x3, Superheavy Samurai Wagon x3, Chronograph Sorcerer x3. Created Feb 17, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/17/2025
Main Deck (60)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x3
- Maxx "C" x2
- Mulcharmy Fuwalos x1
- Nibiru, the Primal Being x2
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- Orcust Knightmare x1
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x1
- Superheavy Samurai Wagon x3
- Abyss Actor - Curtain Raiser x2
- Astrograph Sorcerer x1
- Chronograph Sorcerer x3
- Satellarknight Zefrathuban x1
- Superheavy Samurai Monk Big Benkei x1
- Supreme King Dragon Darkwurm x1
- Supreme King Gate Zero x1
- Timegazer Magician x1
- Zefraath x3
- Zefraniu, Secret of the Yang Zing x2
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Effect Veiler x2
- Superheavy Samurai Motorbike x3
- Dragon Shrine x3
- Foolish Burial x1
- Oracle of Zefra x3
- Zefra Providence x3
- Nine Pillars of Yang Zing x1
- Orcust Crescendo x1
- Zefra Divine Strike x1
Extra Deck (15)
- Accesscode Talker x1
- Apollousa, Bow of the Goddess x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- Galatea, the Orcust Automaton x1
- Heavymetalfoes Electrumite x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- S:P Little Knight x1
- Superheavy Samurai Scarecrow x1
- Borreload Savage Dragon x1
- Dingirsu, the Orcust of the Evening Star x1
- Gallant Granite x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.8 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Control / attrition using hand traps and board disruption; Toolbox flexibility – assemble ad‑hoc combos from Zefra, Superheavy, Orcust, etc.
- Turn 1 (going first): Play hand traps (Ash Blossom, Droll, Maxx C) to lock opponent draws, set up Zefra engine with Oracle of Zefra and Zefraath, and search key pieces.
- Turn 2 (going second): Use Nibiru, Maxx C, and hand traps to punish opponent’s board, then break with Knightmare Phoenix or other link removals.
- Recovery: Draw engines (Mulcharmy Fuwalos) and abundant searchers replenish resources after disruption.
- After siding: No side deck – the deck relies on its main‑deck flexibility.
Why it scores here
The deck can open with a decent chance of a Zefra core piece (≈61% in a 5‑card hand) and a heavy suite of hand traps that give it solid going‑second disruption. Its resource engine is strong thanks to many searchers and draw effects, but the lack of a focused engine, low archetype purity, and illegal card copies make consistency and efficiency poor. Interaction is moderate, and the empty side deck leaves no post‑side adaptation. Popularity or meta‑share does not boost its score because the list is illegal and fragmented.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Zefra core card in opening 5) ≈ 0.61, but the engine needs multiple pieces, so starter reliability is modest (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 12 hand‑trap copies give a 75% chance of a useful hand in a 6‑card start, yet the 60‑card list mixes many unrelated cards, raising brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No recorded combo boards; the deck lacks a high‑impact starter, limiting ceiling to modest levels (Inferred) |
| D4 | Combo Floor & Median Output | 35 | Typical plays resolve only a single search or hand‑trap, giving a median output around a basic board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent lines (Zefra, Superheavy, Orcust) and numerous hand traps provide some redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | 26 searcher cards and draw engines like Mulcharmy Fuwalos supply steady card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density from traps such as Zefra Divine Strike, Nine Pillars, and various negations is moderate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | High hand‑trap density and inclusion of Nibiru and Maxx C give strong going‑second board‑breaking potential (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Lack of consistent high‑ATK beatsticks or OTK paths caps offensive closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Only 13% archetype purity and a 60‑card main deck dilute efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15‑card Extra Deck contains many links but many are unrelated, yielding average coverage (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck is empty, offering no post‑side adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta‑fit is unknown, so coverage is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex list with many decision points reduces pilotability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal deck penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, illegal deck penalty applied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap count for going‑second disruption
- Abundant searchers and draw effects give strong resource generation
- Multiple independent sub‑archetypes provide route redundancy
Weaknesses
- Illegal list (over‑limit and forbidden cards) prevents legal play
- Low archetype purity and many off‑archetype cards dilute engine cohesion
- No side deck limits post‑side adaptability
- Brick risk from mixed normal summons and over‑copy limits
Critical choke points
- Reliance on Zefra core (Zefraath + Oracle of Zefra) for engine start
- Illegal card copies cause immediate disqualification
- Lack of a focused win‑condition engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Droll & Lock Bird (extra copy), Maxx "C" (extra copy), Apollousa, Bow of the Goddess, Number 41: Bagooska the Terribly Tired Tapir | Legal alternatives such as additional Zefra core pieces or extra‑deck links that are allowed | Bring the deck into legal status and improve consistency |
| 2 | Excess off‑archetype cards that do not support a clear engine | More Zefra or Superheavy Samurai synergy cards | Increase archetype purity and engine cohesion |
| 3 | None (side deck empty) | A modest side deck with anti‑meta tools (e.g., Cosmic Cyclone, Twin Twisters) | Add post‑side adaptability for common matchups |
Evidence & confidence
- Verified: Legality status and copy limits from legality section; Card text excerpts for role identification; Archetype purity percentages from composition
- Observed: Side deck count is zero (observed)
- Inferred: Starter probability and brick estimates from hypergeometric data; Engine consistency and combo floor/ceiling based on lack of combo evidence; Resource economy from searcher and draw card counts; Interaction density from trap and negation counts; Going‑second power from hand‑trap density and presence of Nibiru/Maxx C; Off‑archetype dilution affecting main‑deck efficiency
- Provisional: Matchup coverage and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied
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