Zefra Deck #436217 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Droll & Lock Bird x3, Superheavy Samurai Wagon x3, Chronograph Sorcerer x3. Created Feb 17, 2025 by YGO Mod.

Deck Zefra Master Duel

Created by: YGO Mod (20517634)

Created On: 02/17/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 10/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45.8
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Control / attrition using hand traps and board disruption; Toolbox flexibility – assemble ad‑hoc combos from Zefra, Superheavy, Orcust, etc.
  • Turn 1 (going first): Play hand traps (Ash Blossom, Droll, Maxx C) to lock opponent draws, set up Zefra engine with Oracle of Zefra and Zefraath, and search key pieces.
  • Turn 2 (going second): Use Nibiru, Maxx C, and hand traps to punish opponent’s board, then break with Knightmare Phoenix or other link removals.
  • Recovery: Draw engines (Mulcharmy Fuwalos) and abundant searchers replenish resources after disruption.
  • After siding: No side deck – the deck relies on its main‑deck flexibility.

Why it scores here

The deck can open with a decent chance of a Zefra core piece (≈61% in a 5‑card hand) and a heavy suite of hand traps that give it solid going‑second disruption. Its resource engine is strong thanks to many searchers and draw effects, but the lack of a focused engine, low archetype purity, and illegal card copies make consistency and efficiency poor. Interaction is moderate, and the empty side deck leaves no post‑side adaptation. Popularity or meta‑share does not boost its score because the list is illegal and fragmented.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Zefra core card in opening 5) ≈ 0.61, but the engine needs multiple pieces, so starter reliability is modest (Inferred)
D2 Opening-Hand Quality & Brick Management 40 12 hand‑trap copies give a 75% chance of a useful hand in a 6‑card start, yet the 60‑card list mixes many unrelated cards, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; the deck lacks a high‑impact starter, limiting ceiling to modest levels (Inferred)
D4 Combo Floor & Median Output 35 Typical plays resolve only a single search or hand‑trap, giving a median output around a basic board (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent lines (Zefra, Superheavy, Orcust) and numerous hand traps provide some redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 26 searcher cards and draw engines like Mulcharmy Fuwalos supply steady card advantage (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density from traps such as Zefra Divine Strike, Nine Pillars, and various negations is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 70 High hand‑trap density and inclusion of Nibiru and Maxx C give strong going‑second board‑breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 50 Lack of consistent high‑ATK beatsticks or OTK paths caps offensive closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Only 13% archetype purity and a 60‑card main deck dilute efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15‑card Extra Deck contains many links but many are unrelated, yielding average coverage (Inferred)
D12 Side Deck Adaptability 0 Side deck is empty, offering no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 30 No tournament data; meta‑fit is unknown, so coverage is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Complex list with many decision points reduces pilotability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal deck penalty (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, illegal deck penalty applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap count for going‑second disruption
  • Abundant searchers and draw effects give strong resource generation
  • Multiple independent sub‑archetypes provide route redundancy

Weaknesses

  • Illegal list (over‑limit and forbidden cards) prevents legal play
  • Low archetype purity and many off‑archetype cards dilute engine cohesion
  • No side deck limits post‑side adaptability
  • Brick risk from mixed normal summons and over‑copy limits

Critical choke points

  • Reliance on Zefra core (Zefraath + Oracle of Zefra) for engine start
  • Illegal card copies cause immediate disqualification
  • Lack of a focused win‑condition engine
Priority Remove Add Reason
1 Droll & Lock Bird (extra copy), Maxx "C" (extra copy), Apollousa, Bow of the Goddess, Number 41: Bagooska the Terribly Tired Tapir Legal alternatives such as additional Zefra core pieces or extra‑deck links that are allowed Bring the deck into legal status and improve consistency
2 Excess off‑archetype cards that do not support a clear engine More Zefra or Superheavy Samurai synergy cards Increase archetype purity and engine cohesion
3 None (side deck empty) A modest side deck with anti‑meta tools (e.g., Cosmic Cyclone, Twin Twisters) Add post‑side adaptability for common matchups

Evidence & confidence

  • Verified: Legality status and copy limits from legality section; Card text excerpts for role identification; Archetype purity percentages from composition
  • Observed: Side deck count is zero (observed)
  • Inferred: Starter probability and brick estimates from hypergeometric data; Engine consistency and combo floor/ceiling based on lack of combo evidence; Resource economy from searcher and draw card counts; Interaction density from trap and negation counts; Going‑second power from hand‑trap density and presence of Nibiru/Maxx C; Off‑archetype dilution affecting main‑deck efficiency
  • Provisional: Matchup coverage and meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — signals are inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Zefra

Zefra Breakdown

 
 

 

 

 

 

 

 
 

 

 
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