Polymerization Deck #433693 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Feb 14, 2025 by YGO Mod.

Deck Polymerization TCG

Created by: YGO Mod (20517634)

Created On: 02/14/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Feb 14, 2025
42± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon high-ATK Blue-Eyes bosses (Ultimate Dragon, Alternative Ultimate Dragon) and attack for damage; Synchro or XYZ summons for board control and negation via Blue-Eyes Spirit Dragon or Cosmic Blazar Dragon
  • Turn 1 (going first): Establish Blue-Eyes engine with searchers (Sage, Wishes, Bingo Machine), normal summon a tuner, build synchro/link boards for interaction
  • Turn 2 (going second): Use hand traps (Ash, Nibiru, Veiler) to disrupt opponent setup; board-break via Infinite Impermanence and fusion removal (Ultimate Fusion); swing for lethal with fusion bosses if opening permits
  • Recovery: White Stone recursion (Ancients/Legend), Foolish Burial setup for GY effects, Maiden/Neo Kaiser field extensions after disruption
  • After siding: No side deck present; post-side strategy unknown

Why it scores here

This deck is an inconsistent Blue-Eyes fusion hybrid that attempts to blend searcher-heavy opening turns with synchro/link/fusion bosses, but suffers from severe archetype deviation (8% core representation vs Lunalight standard), a 54-card main deck inflating brick probability, and missing core fusion payoffs. While it opens some functional Blue-Eyes lines ~40–50% of the time and can field interaction via Blue-Eyes Spirit Dragon or negate-text bosses, the median board lacks redundancy and crumbles under single targeted disruption. Hand traps provide going-second survival, but the lack of a side deck, zero parsed combos, and thin extra-deck deployment synergy cap the deck at low–mid 40s. The high card count and unfocused archetype purity confirm this is a kitchen-table list, not a meta-tuned construction.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Core Blue-Eyes starters (Sage, Melody, Bingo, Wishes) total 12 copies; P(≥1 in hand 5) ≈ 0.65 (Inferred); archetype core P ≈ 0.33 suggests only ~1-in-3 openings hit the named core, compounded by 54-card main bloat (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Level-8 dragons (9 copies) + normal monsters (3) compete with tuner/spellcaster searchers; Trade-In triggers = 0.26 probability, creating hand redundancy; 54-card size multiplies brick risk ~15–20% (Inferred)
D3 Combo Conversion & Ceiling 65 Fusion ceiling: triple Blue-Eyes Ultimate Dragon or Blue-Eyes Alternative Ultimate Dragon (4500 ATK, indestructible) with destruction effect per turn, plus synchro bosses (Cosmic Blazar 4000 ATK with negation); best textual board ≈ 7–8k damage + 2 negates (Inferred from card text)
D4 Combo Floor & Median Output 42 Typical opening: Sage → searcher chain, summon 1 synchro or link; no parsed combos → median inferred from starter diversity (low, ~2 independent lines) and go-first plan; most games land Sage + 1 extender → median ~4500 ATK + 1 negate (Inferred)
D5 Interruption Resilience & Route Redundancy 35 After disruption (e.g. Ash on Sage), deck lacks alternate Sage-free lines; White Stones provide recursion but require prior GY setup; Maiden/Neo Kaiser conditional summons depend on board state; ~1 true backup path (Inferred)
D6 Resource Economy, Recovery & Grind 45 Trade-In draws 2 for 1 discard; searchers float value; White Stone recursion in GY; no true grind payoff (Synchro Rumble targets GY monsters only post-setup); net resource economy modest (Inferred)
D7 End-Board & Interaction Quality 52 Blue-Eyes Spirit Dragon = one-negate synchro; Cosmic Blazar Dragon = one negate per turn (banish); no multi-negate stacking; layer count low; interaction density ~2 effects per turn at floor (Inferred from card text)
D8 Going-Second & Board-Breaking Power 48 Hand trap suite: 3 Ash + 3 Nibiru + 2 Impermanence + 1 Veiler = 9 hand traps; P(≥1 in hand 6) ≈ 0.68 (Observed); removal via Ultimate Fusion (destroy up to 2 on summon); going-second removal floor ≈ 1–2 cards cleared (Inferred)
D9 Offensive Pressure & Closing Power 58 End-board max ATK: Blue-Eyes Ultimate Dragon 4500 or Alternative Ultimate Dragon 4500 + single negate; piercing on Chaos MAX Dragon (4000) vs DEF monsters; closing damage without lethal setup ~3–4k per turn (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 41 Main deck 54 → size rule 40–60 legal but suboptimal; 30 distinct cards (wide spread), 10 copies of 3-ofs (narrow redundancy); archetype purity 2.9% vs Lunalight 100% = severe off-archetype fill (Observed); efficiency below 40-card baseline (Inferred)
D11 Extra Deck Efficiency & Coverage 54 Extra deck 15/15 full; 5 Fusions (ultimates, Dragon Master, Tyrant), 5 Synchro, 1 XYZ, 4 Link; all slots populated; ~70% summon success rate in typical setup (Inferred); multi-summon per turn is rare
D12 Side Deck Adaptability 0 Side deck 0/15 absent; post-side adaptability = null; cannot pivot to meta counters after game 1 (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype meta-share unavailable (tournament data.available = false); deck deviates sharply from Lunalight core (8% vs 100%); Blue-Eyes is niche in current TCG format; alignment unknown; Provisional (Provisional)
D14 Pilotability & Error Tolerance 38 Synchro summon + fusion stacking demands sequencing discipline; 3+ decision points per turn (searcher target, tuner level, synchro summon timing); error margin moderate; ~2 piloting errors per round likely cost a game (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 44, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: 54-card main deck brick penalty (-3); Zero side deck (-2); Archetype purity deviation (8% vs 100% Lunalight core) (-1); Fusion payoff bottleneck (-1). Final formula: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42; Meta provisional (no dated metagame sample supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap density (9 copies across Ash/Nibiru/Impermanence/Veiler) provides reliable going-second disruption and P(≥1 in hand 6) ≈ 0.68.
  • Synchro/Fusion boss diversity (Blue-Eyes Spirit Dragon negation, Cosmic Blazar Dragon board negate, Ultimate Dragon boss control) offers multiple win routes.
  • Searcher-heavy core (Sage, Melody, Bingo, Wishes) enables consistent early tutoring and floating value via White Stone recursion (Ancients/Legend).
  • Extra deck full and strategically sound: 5 fusions (ultimates + Dragon Master Knight for synergy), 5 synchro (negation layers), 1 XYZ, 4 link (Spirit eyes of Blue for search).

Weaknesses

  • 54-card main deck severely inflates brick probability (~18%) and delays core engine consistency; optimal 40-card list would boost D1/D2 by ~10–15 points.
  • Archetype purity only 8% vs expected 100% Lunalight core; deck is a Blue-Eyes fusion hybrid masquerading under wrong archetype tag — likely a casual build.
  • No independent backup starter lines; single Ash/Nibiru on Sage leaves deck with no redundant path to a functional turn-1 board.
  • Median combo output low (~42 pts inferred); ceiling high but highly conditional on perfect hand and no disruption; floor-to-ceiling spread is unstable.
  • Zero side deck (0/15); best-of-3 format forces players to accept game 1/2 matchup variance with no tech slots.
  • Fusion summoning requires setup (tuner Normal Summon or searcher chain) and competes with synchro/link lines; deployment timing can brick if sequenced wrong.

Critical choke points

  • Single Sage tuner as primary starter: negating Sage's normal summon or tutoring effect leaves deck stranded; no true Sage-free path to board.
  • GY-dependent recursion (White Stones, Maiden) requires prior GY setup; early disruption can trap these cards pre-setup.
  • Fusion Extra Deck slot saturation: 5 fusions split between ultimates, Dragon Master Knight, and Tyrant; can't deploy all routes in same game.
  • No Foolish Burial redundancy: only 1 copy (Limited), so no backup mill engine if Foolish resolves early.
  • 54-card size forces ~18% brick rate baseline; even optimal play can't overcome statistical bloat across 9+ games.
Priority Remove Add Reason
1 Reduce main deck from 54 to 40; cut 14 cards (likely duplicative level-8 dragons, brick-prone high-level synchro starters, or niche tuners). Maintain 3x Sage, 3x Ash, 3x Nibiru, 3x Trade-In, 2x Impermanence, 2x Neo Kaiser, 1x Foolish Burial; core should stay ~30–32 cards. 54-card size is the single largest drag on consistency; reducing to 40 card minimum will improve D1/D2 by ~8–12 points and raise overall score to ~50.
2 Add a 15-card side deck tuned to post-board-wipe meta threats (e.g. Rivalry of Warlords counters, Lightning Storm, Harpie's Feather Duster). Side with 2–3 board-breaker tech, 2–3 meta floodgates, 3 copies of a tuned counter-strategy (e.g. Zombie World for specific matchups). Zero side deck caps D12 at 0 and locks best-of-3 flexibility; even a modest 5–7 tech slots will unlock post-game-1 pivots and raise Tournament Reliability from 35 to ~45–48.
3 Clarify archetype intent: if building Blue-Eyes Fusion, drop Lunalight-tagged cards and rename deck to 'Blue-Eyes Fusion' or 'Blue-Eyes Synchro Hybrid'; if attempting Polymerization, shift core to Lunalight Fusion shell (Lunalight Gold Leo, Dancers, etc.). Align deck to one coherent archetype pool; ensure all 3-ofs are either Blue-Eyes-tagged or Lunalight-tagged, not a 50/50 split. Current 8% core purity indicates a misfiled or incomplete deck; proper archetype focus will unlock card synergy and raise D1/D5/D6 by ~5–8 points each.
4 Consider cutting 1–2 synchro slots (e.g. Crimson Dragon, Azure-Eyes, Blue-Eyes Ultimate Spirit Dragon) and add 1–2 more fusion summoning support cards (e.g. Polymerization, Fusion Deployment). Fusion summoning support spells to ensure fusion payoffs are more consistent; current fusion slots (5) outweigh fusion tutoring (only Wishes + Ultimate Fusion). Fusion is the stated primary win condition but lacks sufficient tutoring; adding 1 Polymerization or similar will improve D3/D4 by ~5–7 points and reduce choke-point risk on fusion summoning timing.

Evidence & confidence

  • Verified: Deck legality: Legal (54 main, 15 extra, 0 side; no violations; Foolish Burial Limited ×1 within bounds); Card text roles: all 30 distinct main-deck cards resolved with text role hints (searcher, negation, removal, hand-trap flags); Hand-trap density: 9 copies across Ash (3), Nibiru (3), Impermanence (2), Veiler (1); P(≥1 in hand 6) = 0.6846 from hypergeometric; Extra deck composition: 5 Fusion, 5 Synchro, 1 XYZ, 4 Link (15 total, all resolved)
  • Observed: Archetype purity: deck lists only 2 Polymerization, 29 Blue-Eyes, 5 with Eyes of Blue, 31 generic; exactly 8% core representation from usage statistics (Polymerization core = Lunalight only); Searcher-text group: 15 cards flagged searcher_text (Sage, Melody, Bingo, Wishes, etc.); P(≥1 in hand 5) = 0.8179 from composite draw probability
  • Inferred: D1 consistency ≈ 48: archetype core P(≥1) ≈ 0.33 from usage stats; secondary starter paths (Melody, Bingo) bump to ~0.65 overall; 54-card bloat penalty applied; D2 brick rate ≈ 18%: 9 level-8 dragons + 3 Normal monsters + 5 synchro tuners compete; Trade-In 3-of mitigates slightly; 54-card size rule multiplier; D3 ceiling ≈ 65: Blue-Eyes Ultimate Dragon or Alternative Ultimate Dragon (4500 ATK) + Cosmic Blazar Dragon negate/removal stacking; textual read from card excerpts; best case ~7k damage + 2 negates; D4 median ≈ 42: no parsed combo data; inferred from starter diversity (low ~2 lines) and typical Sage → tuner → synchro paths; most games land 4500 ATK + 1 negate; D5 interruption resilience ≈ 35: Sage is single choke point; White Stone recursion backup requires GY setup first; Neo Kaiser + Maiden conditional lines underdeveloped; estimated 1–1.5 true backup paths; D6 resource economy ≈ 45: Trade-In (draw 2, discard 1 level-8), searcher float, White Stone recursion; no true grind payoff; Synchro Rumble requires prior setup; net advantage modest; D7 interaction density ≈ 52: Blue-Eyes Spirit Dragon negates 1, Cosmic Blazar negates 1 per turn; no multi-negate layers; textual read confirms ~2 negate effects per turn floor; D8 going-second ≈ 48: hand traps strong (P ≈ 0.68 for ≥1 in hand 6); removal via Ultimate Fusion (destroy up to 2); board-break ceiling low (~1–2 cards typical); limited non-engine board erasure; D9 closing power ≈ 58: Ultimate Dragon 4500, Alternative Ultimate Dragon 4500, Chaos MAX Dragon 4000 with piercing; single negate doesn't guarantee lethal conversion; ~3–4k damage per swing typical; D10 main deck efficiency ≈ 41: 54 cards vs 40 optimum = size penalty; 30 distinct, 10 tri-copies, wide type spread; archetype purity 2.9% vs 100% standard = coherence failure; D11 extra deck efficiency ≈ 54: 15/15 full, all slots deployed; multi-summon per turn rare; ~70% deployment success rate inferred from fusion/synchro chain complexity; D12 side deck ≈ 0: no side deck supplied; best-of-3 adaptability null; D13 format fit ≈ 30: Lunalight meta-share unavailable; Blue-Eyes niche in TCG; archetype deviation severe; format alignment unknown; D14 pilotability ≈ 38: Synchro + Fusion stacking demands careful sequencing; 3+ decision points per turn; error tolerance moderate; ~2 piloting errors per 9-game set likely
  • Provisional: Meta Power: no dated metagame sample supplied; archetype meta-share unavailable (tournament data.available = false); cannot infer format power ranking without live meta data; Tournament Reliability: no per-pilot match record; no win-rate telemetry; only structural signals available
  • Data gaps: No parsed combo boards: combo data.total combos = 0; all combo-dimension scores rest on textual inference from card roles + synchro/fusion chain, not empirical board data. No tournament context: tournament data.available = false; archetype meta-share, per-pilot match record, and metagame alignment unknown. No side deck: best-of-3 format adaptability cannot be measured; post-game-1 strategy and tech-slot flexibility = null. No win-rate telemetry in YGOVN: brick rate, starter consistency, going-first/second split, matchup win rates all inferred from hypergeometric/textual read, not observed. Archetype mismatch: usage statistics indicate Polymerization archetype (Lunalight core) with 100% core present in meta; this deck is Blue-Eyes fusion with 8% core — unclear whether archetype tag is an error or intentional hybrid.

More TCG Info

Polymerization

Polymerization Breakdown

 
 

 

 

 

 

 

 
 

 

 
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