Polymerization Deck #433693 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Feb 14, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/14/2025
Main Deck (54)
- Blue-Eyes Alternative White Dragon x1
- Blue-Eyes Jet Dragon x1
- Blue-Eyes Solid Dragon x1
- Dictator of D. x2
- Dragon Spirit of White x1
- Nibiru, the Primal Being x3
- The Light - Hex-Sealed Fusion x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Maiden of White x3
- Neo Kaiser Sea Horse x2
- Sage with Eyes of Blue x3
- The White Stone of Ancients x1
- The White Stone of Legend x1
- Bingo Machine, Go!!! x3
- Foolish Burial x1
- Fusion Armament x2
- Mausoleum of White x1
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- The Melody of Awakening Dragon x3
- Trade-In x3
- Ultimate Fusion x3
- Wishes for Eyes of Blue x3
- Infinite Impermanence x2
- Majesty of the White Dragons x1
- The Ultimate Creature of Destruction x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Alternative Ultimate Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Dragon Master Knight x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Azure-Eyes Silver Dragon x1
- Blue-Eyes Spirit Dragon x1
- Blue-Eyes Ultimate Spirit Dragon x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon high-ATK Blue-Eyes bosses (Ultimate Dragon, Alternative Ultimate Dragon) and attack for damage; Synchro or XYZ summons for board control and negation via Blue-Eyes Spirit Dragon or Cosmic Blazar Dragon
- Turn 1 (going first): Establish Blue-Eyes engine with searchers (Sage, Wishes, Bingo Machine), normal summon a tuner, build synchro/link boards for interaction
- Turn 2 (going second): Use hand traps (Ash, Nibiru, Veiler) to disrupt opponent setup; board-break via Infinite Impermanence and fusion removal (Ultimate Fusion); swing for lethal with fusion bosses if opening permits
- Recovery: White Stone recursion (Ancients/Legend), Foolish Burial setup for GY effects, Maiden/Neo Kaiser field extensions after disruption
- After siding: No side deck present; post-side strategy unknown
Why it scores here
This deck is an inconsistent Blue-Eyes fusion hybrid that attempts to blend searcher-heavy opening turns with synchro/link/fusion bosses, but suffers from severe archetype deviation (8% core representation vs Lunalight standard), a 54-card main deck inflating brick probability, and missing core fusion payoffs. While it opens some functional Blue-Eyes lines ~40–50% of the time and can field interaction via Blue-Eyes Spirit Dragon or negate-text bosses, the median board lacks redundancy and crumbles under single targeted disruption. Hand traps provide going-second survival, but the lack of a side deck, zero parsed combos, and thin extra-deck deployment synergy cap the deck at low–mid 40s. The high card count and unfocused archetype purity confirm this is a kitchen-table list, not a meta-tuned construction.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | Core Blue-Eyes starters (Sage, Melody, Bingo, Wishes) total 12 copies; P(≥1 in hand 5) ≈ 0.65 (Inferred); archetype core P ≈ 0.33 suggests only ~1-in-3 openings hit the named core, compounded by 54-card main bloat (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | Level-8 dragons (9 copies) + normal monsters (3) compete with tuner/spellcaster searchers; Trade-In triggers = 0.26 probability, creating hand redundancy; 54-card size multiplies brick risk ~15–20% (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Fusion ceiling: triple Blue-Eyes Ultimate Dragon or Blue-Eyes Alternative Ultimate Dragon (4500 ATK, indestructible) with destruction effect per turn, plus synchro bosses (Cosmic Blazar 4000 ATK with negation); best textual board ≈ 7–8k damage + 2 negates (Inferred from card text) |
| D4 | Combo Floor & Median Output | 42 | Typical opening: Sage → searcher chain, summon 1 synchro or link; no parsed combos → median inferred from starter diversity (low, ~2 independent lines) and go-first plan; most games land Sage + 1 extender → median ~4500 ATK + 1 negate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | After disruption (e.g. Ash on Sage), deck lacks alternate Sage-free lines; White Stones provide recursion but require prior GY setup; Maiden/Neo Kaiser conditional summons depend on board state; ~1 true backup path (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Trade-In draws 2 for 1 discard; searchers float value; White Stone recursion in GY; no true grind payoff (Synchro Rumble targets GY monsters only post-setup); net resource economy modest (Inferred) |
| D7 | End-Board & Interaction Quality | 52 | Blue-Eyes Spirit Dragon = one-negate synchro; Cosmic Blazar Dragon = one negate per turn (banish); no multi-negate stacking; layer count low; interaction density ~2 effects per turn at floor (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 48 | Hand trap suite: 3 Ash + 3 Nibiru + 2 Impermanence + 1 Veiler = 9 hand traps; P(≥1 in hand 6) ≈ 0.68 (Observed); removal via Ultimate Fusion (destroy up to 2 on summon); going-second removal floor ≈ 1–2 cards cleared (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | End-board max ATK: Blue-Eyes Ultimate Dragon 4500 or Alternative Ultimate Dragon 4500 + single negate; piercing on Chaos MAX Dragon (4000) vs DEF monsters; closing damage without lethal setup ~3–4k per turn (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 41 | Main deck 54 → size rule 40–60 legal but suboptimal; 30 distinct cards (wide spread), 10 copies of 3-ofs (narrow redundancy); archetype purity 2.9% vs Lunalight 100% = severe off-archetype fill (Observed); efficiency below 40-card baseline (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 54 | Extra deck 15/15 full; 5 Fusions (ultimates, Dragon Master, Tyrant), 5 Synchro, 1 XYZ, 4 Link; all slots populated; ~70% summon success rate in typical setup (Inferred); multi-summon per turn is rare |
| D12 | Side Deck Adaptability | 0 | Side deck 0/15 absent; post-side adaptability = null; cannot pivot to meta counters after game 1 (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Archetype meta-share unavailable (tournament data.available = false); deck deviates sharply from Lunalight core (8% vs 100%); Blue-Eyes is niche in current TCG format; alignment unknown; Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Synchro summon + fusion stacking demands sequencing discipline; 3+ decision points per turn (searcher target, tuner level, synchro summon timing); error margin moderate; ~2 piloting errors per round likely cost a game (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 44, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: 54-card main deck brick penalty (-3); Zero side deck (-2); Archetype purity deviation (8% vs 100% Lunalight core) (-1); Fusion payoff bottleneck (-1). Final formula: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42; Meta provisional (no dated metagame sample supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand-trap density (9 copies across Ash/Nibiru/Impermanence/Veiler) provides reliable going-second disruption and P(≥1 in hand 6) ≈ 0.68.
- Synchro/Fusion boss diversity (Blue-Eyes Spirit Dragon negation, Cosmic Blazar Dragon board negate, Ultimate Dragon boss control) offers multiple win routes.
- Searcher-heavy core (Sage, Melody, Bingo, Wishes) enables consistent early tutoring and floating value via White Stone recursion (Ancients/Legend).
- Extra deck full and strategically sound: 5 fusions (ultimates + Dragon Master Knight for synergy), 5 synchro (negation layers), 1 XYZ, 4 link (Spirit eyes of Blue for search).
Weaknesses
- 54-card main deck severely inflates brick probability (~18%) and delays core engine consistency; optimal 40-card list would boost D1/D2 by ~10–15 points.
- Archetype purity only 8% vs expected 100% Lunalight core; deck is a Blue-Eyes fusion hybrid masquerading under wrong archetype tag — likely a casual build.
- No independent backup starter lines; single Ash/Nibiru on Sage leaves deck with no redundant path to a functional turn-1 board.
- Median combo output low (~42 pts inferred); ceiling high but highly conditional on perfect hand and no disruption; floor-to-ceiling spread is unstable.
- Zero side deck (0/15); best-of-3 format forces players to accept game 1/2 matchup variance with no tech slots.
- Fusion summoning requires setup (tuner Normal Summon or searcher chain) and competes with synchro/link lines; deployment timing can brick if sequenced wrong.
Critical choke points
- Single Sage tuner as primary starter: negating Sage's normal summon or tutoring effect leaves deck stranded; no true Sage-free path to board.
- GY-dependent recursion (White Stones, Maiden) requires prior GY setup; early disruption can trap these cards pre-setup.
- Fusion Extra Deck slot saturation: 5 fusions split between ultimates, Dragon Master Knight, and Tyrant; can't deploy all routes in same game.
- No Foolish Burial redundancy: only 1 copy (Limited), so no backup mill engine if Foolish resolves early.
- 54-card size forces ~18% brick rate baseline; even optimal play can't overcome statistical bloat across 9+ games.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Reduce main deck from 54 to 40; cut 14 cards (likely duplicative level-8 dragons, brick-prone high-level synchro starters, or niche tuners). | Maintain 3x Sage, 3x Ash, 3x Nibiru, 3x Trade-In, 2x Impermanence, 2x Neo Kaiser, 1x Foolish Burial; core should stay ~30–32 cards. | 54-card size is the single largest drag on consistency; reducing to 40 card minimum will improve D1/D2 by ~8–12 points and raise overall score to ~50. |
| 2 | Add a 15-card side deck tuned to post-board-wipe meta threats (e.g. Rivalry of Warlords counters, Lightning Storm, Harpie's Feather Duster). | Side with 2–3 board-breaker tech, 2–3 meta floodgates, 3 copies of a tuned counter-strategy (e.g. Zombie World for specific matchups). | Zero side deck caps D12 at 0 and locks best-of-3 flexibility; even a modest 5–7 tech slots will unlock post-game-1 pivots and raise Tournament Reliability from 35 to ~45–48. |
| 3 | Clarify archetype intent: if building Blue-Eyes Fusion, drop Lunalight-tagged cards and rename deck to 'Blue-Eyes Fusion' or 'Blue-Eyes Synchro Hybrid'; if attempting Polymerization, shift core to Lunalight Fusion shell (Lunalight Gold Leo, Dancers, etc.). | Align deck to one coherent archetype pool; ensure all 3-ofs are either Blue-Eyes-tagged or Lunalight-tagged, not a 50/50 split. | Current 8% core purity indicates a misfiled or incomplete deck; proper archetype focus will unlock card synergy and raise D1/D5/D6 by ~5–8 points each. |
| 4 | Consider cutting 1–2 synchro slots (e.g. Crimson Dragon, Azure-Eyes, Blue-Eyes Ultimate Spirit Dragon) and add 1–2 more fusion summoning support cards (e.g. Polymerization, Fusion Deployment). | Fusion summoning support spells to ensure fusion payoffs are more consistent; current fusion slots (5) outweigh fusion tutoring (only Wishes + Ultimate Fusion). | Fusion is the stated primary win condition but lacks sufficient tutoring; adding 1 Polymerization or similar will improve D3/D4 by ~5–7 points and reduce choke-point risk on fusion summoning timing. |
Evidence & confidence
- Verified: Deck legality: Legal (54 main, 15 extra, 0 side; no violations; Foolish Burial Limited ×1 within bounds); Card text roles: all 30 distinct main-deck cards resolved with text role hints (searcher, negation, removal, hand-trap flags); Hand-trap density: 9 copies across Ash (3), Nibiru (3), Impermanence (2), Veiler (1); P(≥1 in hand 6) = 0.6846 from hypergeometric; Extra deck composition: 5 Fusion, 5 Synchro, 1 XYZ, 4 Link (15 total, all resolved)
- Observed: Archetype purity: deck lists only 2 Polymerization, 29 Blue-Eyes, 5 with Eyes of Blue, 31 generic; exactly 8% core representation from usage statistics (Polymerization core = Lunalight only); Searcher-text group: 15 cards flagged searcher_text (Sage, Melody, Bingo, Wishes, etc.); P(≥1 in hand 5) = 0.8179 from composite draw probability
- Inferred: D1 consistency ≈ 48: archetype core P(≥1) ≈ 0.33 from usage stats; secondary starter paths (Melody, Bingo) bump to ~0.65 overall; 54-card bloat penalty applied; D2 brick rate ≈ 18%: 9 level-8 dragons + 3 Normal monsters + 5 synchro tuners compete; Trade-In 3-of mitigates slightly; 54-card size rule multiplier; D3 ceiling ≈ 65: Blue-Eyes Ultimate Dragon or Alternative Ultimate Dragon (4500 ATK) + Cosmic Blazar Dragon negate/removal stacking; textual read from card excerpts; best case ~7k damage + 2 negates; D4 median ≈ 42: no parsed combo data; inferred from starter diversity (low ~2 lines) and typical Sage → tuner → synchro paths; most games land 4500 ATK + 1 negate; D5 interruption resilience ≈ 35: Sage is single choke point; White Stone recursion backup requires GY setup first; Neo Kaiser + Maiden conditional lines underdeveloped; estimated 1–1.5 true backup paths; D6 resource economy ≈ 45: Trade-In (draw 2, discard 1 level-8), searcher float, White Stone recursion; no true grind payoff; Synchro Rumble requires prior setup; net advantage modest; D7 interaction density ≈ 52: Blue-Eyes Spirit Dragon negates 1, Cosmic Blazar negates 1 per turn; no multi-negate layers; textual read confirms ~2 negate effects per turn floor; D8 going-second ≈ 48: hand traps strong (P ≈ 0.68 for ≥1 in hand 6); removal via Ultimate Fusion (destroy up to 2); board-break ceiling low (~1–2 cards typical); limited non-engine board erasure; D9 closing power ≈ 58: Ultimate Dragon 4500, Alternative Ultimate Dragon 4500, Chaos MAX Dragon 4000 with piercing; single negate doesn't guarantee lethal conversion; ~3–4k damage per swing typical; D10 main deck efficiency ≈ 41: 54 cards vs 40 optimum = size penalty; 30 distinct, 10 tri-copies, wide type spread; archetype purity 2.9% vs 100% standard = coherence failure; D11 extra deck efficiency ≈ 54: 15/15 full, all slots deployed; multi-summon per turn rare; ~70% deployment success rate inferred from fusion/synchro chain complexity; D12 side deck ≈ 0: no side deck supplied; best-of-3 adaptability null; D13 format fit ≈ 30: Lunalight meta-share unavailable; Blue-Eyes niche in TCG; archetype deviation severe; format alignment unknown; D14 pilotability ≈ 38: Synchro + Fusion stacking demands careful sequencing; 3+ decision points per turn; error tolerance moderate; ~2 piloting errors per 9-game set likely
- Provisional: Meta Power: no dated metagame sample supplied; archetype meta-share unavailable (tournament data.available = false); cannot infer format power ranking without live meta data; Tournament Reliability: no per-pilot match record; no win-rate telemetry; only structural signals available
- Data gaps: No parsed combo boards: combo data.total combos = 0; all combo-dimension scores rest on textual inference from card roles + synchro/fusion chain, not empirical board data. No tournament context: tournament data.available = false; archetype meta-share, per-pilot match record, and metagame alignment unknown. No side deck: best-of-3 format adaptability cannot be measured; post-game-1 strategy and tech-slot flexibility = null. No win-rate telemetry in YGOVN: brick rate, starter consistency, going-first/second split, matchup win rates all inferred from hypergeometric/textual read, not observed. Archetype mismatch: usage statistics indicate Polymerization archetype (Lunalight core) with 100% core present in meta; this deck is Blue-Eyes fusion with 8% core — unclear whether archetype tag is an error or intentional hybrid.
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