Fabled Deck #433602 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fabled Grimro x3, Fabled Marcosia x3, Gen the Diamond Tiger x3. Created Feb 14, 2025 by YGO Mod.

Deck Fabled Master Duel

Created by: YGO Mod (20517634)

Created On: 02/14/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Jul 22, 2026
35± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Generate a swarm of Fabled monsters via discard‑to‑search and special‑summon loops, then push with their combined ATK.; Utilize Fiendsmith and Dark World removal/discard effects to clear opponent board and finish with high‑ATK monsters.
  • Turn 1 (going first): Open with a discardable Fabled monster (e.g., Fabled Grimro) to search a tuner, then special‑summon a tuner and set up a synchro or link summon on turn 2.
  • Turn 2 (going second): Use Card Destruction or extra draws to find discard triggers, then activate a discard‑to‑special‑summon chain and establish board control before opponent’s turn.
  • Recovery: If the board is disrupted, Fiendsmith's Tract and Fiendsmith Engraver can recycle LIGHT Fiend monsters from the GY or deck, allowing another special‑summon line.
  • After siding: No side deck is present; the deck relies on its main‑deck consistency for post‑side play.

Why it scores here

The deck reliably opens a modest Fabled engine thanks to a high probability (≈ 82 %) of drawing at least one core starter, but its heavy reliance on discard‑to‑search effects creates a noticeable brick risk (≈ 18 % full brick). Without recorded combo boards, the typical output stays around a median of 35 PowerIndex, limiting ceiling potential. Interaction is decent through removal and banish effects, yet the lack of high‑impact negates and a side deck reduces adaptability. Overall the illegal status forces a theoretical cap, resulting in a low final contextual power despite decent resource loops.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core starter in opening 5) ≈ 0.82, giving a ~70 accessibility score (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Full‑brick probability ≈ 0.18 and many discard‑only cards lower brick handling to ~55 (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling limited to basic discard‑to‑summon lines ≈ 40 (Inferred).
D4 Combo Floor & Median Output 35 Typical board yields only a handful of monsters, median power around 35 (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Several cards can self‑special summon from GY, but reliance on discard makes interruption resilience moderate ≈ 50 (Inferred).
D6 Resource Economy, Recovery & Grind 60 Search‑and‑discard loops provide decent resource flow, net advantage around 60 (Inferred).
D7 End-Board & Interaction Quality 55 Interaction includes removal and banish effects but lacks high‑impact negates, scoring ~55 (Inferred).
D8 Going-Second & Board-Breaking Power 45 Going‑second hand size improves draw power but board‑breaking tools are modest, score ~45 (Inferred).
D9 Offensive Pressure & Closing Power 50 End‑board consists of 1700‑2000 ATK monsters; closing pressure modest ≈ 50 (Inferred).
D10 Main Deck Efficiency & Flexibility 45 Only 38 % of cards are exact‑name Fabled copies; many off‑archetype staples reduce efficiency to ~45 (Inferred).
D11 Extra Deck Efficiency & Coverage 40 Extra deck filled with generic synchro/fusion/link options; limited synergy yields ~40 (Inferred).
D12 Side Deck Adaptability 20 No side deck present, giving poor adaptability ≈ 20 (Inferred).
D13 Matchup Coverage & Format Fit 30 No tournament data; matchup fit provisional at ~30 (Provisional).
D14 Pilotability & Error Tolerance 45 Multiple discard triggers increase decision points; pilotability moderate ≈ 45 (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal card (-15). Final formula: Illegal deck; theoretical score capped low; final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High probability of drawing a core starter
  • Self‑special summon loops from the GY
  • Flexible discard‑to‑search engine

Weaknesses

  • Contains a Forbidden card (Apollousa) making the list illegal
  • Relatively high full‑brick risk
  • No side deck for post‑side adaptation
  • Lack of high‑impact negation

Critical choke points

  • Reliance on discard triggers for most effects
  • Missing core Fabled cards (Lurrie, Realm's Revival, etc.)
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess A legal extra‑deck LIGHT Link monster (e.g., a 2‑link LIGHT Fiend) that provides protection or extra material flexibility Eliminate the illegal card and replace with a functional, legal alternative to maintain extra‑deck utility.

Evidence & confidence

  • Verified: legality status Illegal; card copy counts and banlist status; probability values from hypergeometric table; composition spreads and archetype purity; restricted cards list
  • Inferred: engine accessibility based on P≥1 starter; brick management from full‑brick estimate; combo ceiling and floor inferred from lack of boards; interruption resilience from self‑summon loops; resource economy from discard‑search cycles; interaction quality from removal/banish effects; going‑second board breaking from extra draw potential; offensive closing power from monster ATK values; main‑deck efficiency from archetype purity; extra‑deck efficiency from generic breakdown; side‑deck adaptability from absence of side; pilotability from number of discard triggers
  • Provisional: matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fabled

Fabled Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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