Fabled Deck #433602 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fabled Grimro x3, Fabled Marcosia x3, Gen the Diamond Tiger x3. Created Feb 14, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/14/2025
Main Deck (40)
- Broww, Huntsman of Dark World x1
- Fabled Grimro x3
- Fabled Krus x2
- Fabled Marcosia x3
- Fiendsmith Engraver x2
- Gen the Diamond Tiger x3
- Genta, Gateman of Dark World x2
- Ken the Warrior Dragon x1
- Snoww, Unlight of Dark World x1
- The Fabled Ganashia x2
- Fabled Kushano x1
- The Fabled Abanc x1
- The Fabled Cerburrel x3
- The Fabled Chawa x3
- Card Destruction x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x3
- Stairway to a Fabled Realm x1
- The Gates of Dark World x2
- Triple Tactics Talent x3
- Fabled Treason x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Apollousa, Bow of the Goddess x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Bystial Dis Pater x1
- Chaos Angel x1
- F.A. Dawn Dragster x1
- Fabled Ragin x1
- PSY-Framelord Omega x1
- Stardust Charge Warrior x1
- T.G. Hyper Librarian x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Generate a swarm of Fabled monsters via discard‑to‑search and special‑summon loops, then push with their combined ATK.; Utilize Fiendsmith and Dark World removal/discard effects to clear opponent board and finish with high‑ATK monsters.
- Turn 1 (going first): Open with a discardable Fabled monster (e.g., Fabled Grimro) to search a tuner, then special‑summon a tuner and set up a synchro or link summon on turn 2.
- Turn 2 (going second): Use Card Destruction or extra draws to find discard triggers, then activate a discard‑to‑special‑summon chain and establish board control before opponent’s turn.
- Recovery: If the board is disrupted, Fiendsmith's Tract and Fiendsmith Engraver can recycle LIGHT Fiend monsters from the GY or deck, allowing another special‑summon line.
- After siding: No side deck is present; the deck relies on its main‑deck consistency for post‑side play.
Why it scores here
The deck reliably opens a modest Fabled engine thanks to a high probability (≈ 82 %) of drawing at least one core starter, but its heavy reliance on discard‑to‑search effects creates a noticeable brick risk (≈ 18 % full brick). Without recorded combo boards, the typical output stays around a median of 35 PowerIndex, limiting ceiling potential. Interaction is decent through removal and banish effects, yet the lack of high‑impact negates and a side deck reduces adaptability. Overall the illegal status forces a theoretical cap, resulting in a low final contextual power despite decent resource loops.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one core starter in opening 5) ≈ 0.82, giving a ~70 accessibility score (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Full‑brick probability ≈ 0.18 and many discard‑only cards lower brick handling to ~55 (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling limited to basic discard‑to‑summon lines ≈ 40 (Inferred). |
| D4 | Combo Floor & Median Output | 35 | Typical board yields only a handful of monsters, median power around 35 (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several cards can self‑special summon from GY, but reliance on discard makes interruption resilience moderate ≈ 50 (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Search‑and‑discard loops provide decent resource flow, net advantage around 60 (Inferred). |
| D7 | End-Board & Interaction Quality | 55 | Interaction includes removal and banish effects but lacks high‑impact negates, scoring ~55 (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 45 | Going‑second hand size improves draw power but board‑breaking tools are modest, score ~45 (Inferred). |
| D9 | Offensive Pressure & Closing Power | 50 | End‑board consists of 1700‑2000 ATK monsters; closing pressure modest ≈ 50 (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 38 % of cards are exact‑name Fabled copies; many off‑archetype staples reduce efficiency to ~45 (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck filled with generic synchro/fusion/link options; limited synergy yields ~40 (Inferred). |
| D12 | Side Deck Adaptability | 20 | No side deck present, giving poor adaptability ≈ 20 (Inferred). |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; matchup fit provisional at ~30 (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Multiple discard triggers increase decision points; pilotability moderate ≈ 45 (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal card (-15). Final formula: Illegal deck; theoretical score capped low; final = 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High probability of drawing a core starter
- Self‑special summon loops from the GY
- Flexible discard‑to‑search engine
Weaknesses
- Contains a Forbidden card (Apollousa) making the list illegal
- Relatively high full‑brick risk
- No side deck for post‑side adaptation
- Lack of high‑impact negation
Critical choke points
- Reliance on discard triggers for most effects
- Missing core Fabled cards (Lurrie, Realm's Revival, etc.)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess | A legal extra‑deck LIGHT Link monster (e.g., a 2‑link LIGHT Fiend) that provides protection or extra material flexibility | Eliminate the illegal card and replace with a functional, legal alternative to maintain extra‑deck utility. |
Evidence & confidence
- Verified: legality status Illegal; card copy counts and banlist status; probability values from hypergeometric table; composition spreads and archetype purity; restricted cards list
- Inferred: engine accessibility based on P≥1 starter; brick management from full‑brick estimate; combo ceiling and floor inferred from lack of boards; interruption resilience from self‑summon loops; resource economy from discard‑search cycles; interaction quality from removal/banish effects; going‑second board breaking from extra draw potential; offensive closing power from monster ATK values; main‑deck efficiency from archetype purity; extra‑deck efficiency from generic breakdown; side‑deck adaptability from absence of side; pilotability from number of discard triggers
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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