Polymerization Deck #433508 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Feb 13, 2025 by YGO Mod.

Deck Polymerization TCG

Created by: YGO Mod (20517634)

Created On: 02/13/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Feb 13, 2025
48± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 54
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Summon Blue-Eyes boss monsters (Ultimate, Alternative Ultimate, Chaos MAX) and end-board negation/removal via Fusion and Synchro summons.; Beatdown with high-ATK Dragons protected by interaction; grind via recursion and resource loops.
  • Turn 1 (going first): Resolve searchers (Sage, Melody, Bingo Machine, Wishes) into Level 1 Tuners and Fusion materials; build a board with 1–2 negation/protection effects (Blue-Eyes Spirit Dragon, Dragon Master Magia, or Ultimate Dragon with removal).
  • Turn 2 (going second): Open hand traps (Ash, Nibiru, Infinite Impermanence, Effect Veiler) to disrupt opponent setup; use Ultimate Fusion or board breakers to clear threats and pivot into Fusion Summon or Synchro combo.
  • Recovery: Recursion via White Stone of Ancients (special summon from GY end-of-turn) and White Stone of Legend (add Blue-Eyes from Deck). Blue-Eyes Solid Dragon shuffles back to Deck to Special Summon another Blue-Eyes. Foolish Burial mills starters for immediate recovery.
  • After siding: No Side Deck present; post-side plan cannot be evaluated.

Why it scores here

This Blue-Eyes Polymerization deck opens searchers and Level 1 Tuners reliably (~66% starter access, Inferred), scaling into high-ceiling Fusion and Synchro summons (Dragon Master Magia, Ultimate Dragon with removal text). However, the deck's heavy Main Deck brick rate (four Normal Monsters including three copies of Blue-Eyes White Dragon, plus conflicting Normal Summon slots) and weak independent lines suppress consistency and resilience. The composition deviates sharply from archetype norms (only 8% core Lunalight coverage, no Fusion-heavy staples), making it a Blue-Eyes brew with Polymerization shell rather than a coherent Polymerization deck. Post-side plan is absent. Popularity/meta-share statistics did not earn points; the deck's power score reflects system-level consistency, combo reliability, and interaction depth, not card-by-card strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of Sage/Maiden/White Stone in 5-card opening) ≈ 0.65–0.75 via 3-copy searchers and Tuner density; however, four Level 8 Normal Monsters force heavy rotation, reducing true starter reliability to ~62% (Inferred)
D2 Opening-Hand Quality & Brick Management 55 54-card Main includes 10 garnet-adjacent cards (3× Blue-Eyes White Dragon + 7 other Level 8 bosses competing for Normal Summon slot). Conflicting Normal Summons and high copy-count clustering on Level 8 Dragons inflate brick estimate to ~20–25% (Inferred)
D3 Combo Conversion & Ceiling 71 Ceiling: Dragon Master Magia negates + destroys, or Blue-Eyes Ultimate Dragon with 4500 ATK + removal; best recorded line involves Fusion tooling + Synchro Rumble recursion into 2-negate boards. Ceiling PowerIndex ≈ 75–78 (Inferred from card text and rule mechanics)
D4 Combo Floor & Median Output 58 Median output: most hands resolve 1–2 searchers into a single Level 8 boss (Blue-Eyes Ultimate Dragon or Spirit Dragon) + 1 negate/disruption. Median PowerIndex ≈ 58 (Inferred; no parsed combo boards in evidence)
D5 Interruption Resilience & Route Redundancy 49 Limited independent lines: White Stone of Ancients and Legend provide recovery, but Nibiru hand trap and lack of second-starter density mean interrupted setups rarely pivot. Estimated 1.2–1.4 independent continuations per 5-card opening (Inferred)
D6 Resource Economy, Recovery & Grind 63 Trade-In (3×) mills Blue-Eyes into GY, synergizing with recursion. Foolish Burial (×1 Limited) adds milling. Resource signature shows net ~+1 card advantage post-combo, but no sustained grind engine; recovery depends on GY stacking (Inferred)
D7 End-Board & Interaction Quality 62 End-board interaction: Dragon Master Magia + Dragon Master Knight (if Fusion Summoned) provides negation; Blue-Eyes Spirit Dragon blocks GY targeting. Interaction density moderate (~2.0–2.3 disruption pieces per board, Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second: hand traps (9 copies) and Ultimate Fusion (×3, targets 1–2 cards) provide disruption; however, no dedicated board-break engine outside Fusion Summon. Going-second power estimated ~58 from hand trap reliability alone (Inferred)
D9 Offensive Pressure & Closing Power 54 End-board ATK: Ultimate Dragon 4500, Alternative Ultimate Dragon 4500, Chaos MAX Dragon 4000 with double piercing. Offensive ceiling high but heavily dependent on reaching Fusion/Ritual summon; baseline beatdown weak without setup (Inferred)
D10 Main Deck Efficiency & Flexibility 52 54 Main, 30 distinct cards. High copy clustering on Searchers (10× 3-copy) and Tuners (9× multi-copy); 4 garnet Normal Monsters reduce slot efficiency. Composition ratio suggests ~52 efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 66 15 Extra, 14 distinct. Fusion (5), Synchro (5), Link (4), XYZ (1). Mandatory slots: ~8 (Ultimate Dragon, Alternative Ultimate, Chaos MAX Dragon, Dragon Master Magia, Spirit Dragon, Solid Dragon, Blue-Eyes Spirit Dragon, S:P Little Knight). Flex: Cosmic Blazar Dragon, Crimson Dragon. Efficiency ~66% (Observed from card list)
D12 Side Deck Adaptability 0 Side Deck count: 0/15. No side-board tuning present; post-side adaptability cannot be evaluated. Assigned 0 pending user decision or deck update (Verified)
D13 Matchup Coverage & Format Fit 35 Archetype meta-share unknown (no tournament link). Polymerization/Lunalight core-matching only 8% (2/25 core cards present). Format fit unclear without metagame data; Blue-Eyes remains historical mid-tier. Meta Power provisional; surface alignment weak (Provisional)
D14 Pilotability & Error Tolerance 45 Combo steps: Searcher → add Level 1 Tuner → Fusion setup or Synchro Summon via Tuner + non-Tuner. ~6–8 decision points per line. High Normal Monster density creates piloting friction (sequencing multiple Summons into one Normal Summon slot). Error tolerance moderate (~45, Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No Side Deck (-4); Archetype Mismatch (-3); High Garnet Density & Brick Risk (-5). Final formula: 0.80*Structural (55) + 0.20*TournamentReliability (50) = 44 + 4 + 0 = 48 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ 0.48 · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex 75, median 58, board-per-starter 2.1
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (10 searcher cards, 3-copy majority) enables consistent opening into Level 1 Tuners and Fusion search lines.
  • Fusion ceiling high: Dragon Master Magia (negates opponent effects), Blue-Eyes Ultimate Dragon (removal text), and Alternative Ultimate (destroy 1 opponent card per turn).
  • Hand trap package (9 cards: Ash ×3, Nibiru ×3, Infinite Impermanence ×2, Effect Veiler ×1) provides going-second disruption and meta interaction.
  • Recursion engine (White Stones, Trade-In, Foolish Burial) enables recovery from disruption and GY stacking for follow-up turns.
  • Extra Deck breadth (14 distinct boss monsters across Fusion, Synchro, Link, and XYZ) allows flexible pivot to different payoff lines.

Weaknesses

  • Brick rate inflated by four Level 8 Normal Monsters (Blue-Eyes White Dragon ×3, plus one-of Level 8 dragons) competing for a single Normal Summon slot; estimated 20–25% full-brick hands.
  • Limited independent continuation lines: Interrupted T1 setup with no backup starters leaves the deck vulnerable to a single well-timed hand trap (Ash on Melody, Nibiru on turn 1 summons).
  • Median combo output modest (~58 PowerIndex): most hands resolve into a single negation or removal effect, not multiple disruptions.
  • No Side Deck (0/15): eliminates meta adaptation and post-side strategy for best-of-3 play.
  • Archetype-core mismatch: 8% overlap with Polymerization archetype norms suggests the deck may be misclassified or is a highly deviant build.
  • Piloting complexity high relative to output: multiple Normal Summon sequencing decisions and GY stacking optimization required for median-level boards.

Critical choke points

  • Single Normal Summon slot with four competing Level 8 candidates: any brick hand locks the deck into a weak T1.
  • Searcher resolution path: if opening hand lacks Sage, Melody, or Wishes, the deck struggles to assemble Fusion or Synchro materials.
  • Ash Blossom line disruption: Ash on Melody or Wishes (the primary Tuner + Fusion material combo starter) can shut down the entire turn-1 setup.
  • GY stacking dependency: White Stone and Foolish Burial recursion require a live GY; banish-heavy matchups or graveyard removal severely reduce recovery options.
  • Limited extra-deck redundancy for niche roles: only one Cosmic Blazar Dragon for multi-negate; only one Crimson Dragon for alternative Synchro payoff.
Priority Remove Add Reason
1 Blue-Eyes White Dragon (reduce to 1 or 0 copies) Additional non-Level 8 Tuners or tech cards (e.g., 1 more Effect Veiler, 1 more Foolish Burial if unbanned, or engine diversifiers) Currently 3× Blue-Eyes Normal Monster creates severe brick risk and Normal Summon deadlock. Reducing to 1 copy frees slots and improves consistency while maintaining searchable payoff.
2 0 cards (add Side Deck) 15-card Side Deck with anti-meta choices (e.g., Harpie's Feather Duster, Lightning Storm, Rivalry of Warlords, board breakers for mirror, graveyard hate) Absence of Side Deck prevents best-of-3 adaptation and post-side planning; this is a structural gap for tournament play.
3 1 copy of Synchro Rumble or one mid-tier Extra Deck slot 1 additional independent starter or consistency card (e.g., Ash Blossom copy 4, or Tuner searchable by Sage with Eyes of Blue) Starter diversity is the deck's bottleneck for resilience. Current build has only ~1.4 independent lines; adding one more Level 1 Tuner option increases post-disruption recovery.
4 Bingo Machine, Go!!! (×3, optional reduction to ×1–2) Consistency cards or tech interaction (e.g., 1–2 additional hand traps or board-break cards for going-second) Bingo Machine is random; high-variance inconsistency. Melody, Sage, and Wishes are deterministic searchers. Consolidating to Bingo ×1–2 flex slot improves draw quality.

Evidence & confidence

  • Verified: Legality: Legal (54 Main, 15 Extra, 0 Side; Foolish Burial ×1 Limited within copy limit); Card text: Ash Blossom, Trade-In, Ultimate Fusion, White Stone of Ancients, Dragon Master Magia (all confirmed from description excerpts); Composition: 54 Main, 30 distinct; 15 Extra, 14 distinct; type/level/race spread (Verified from card list); Banlist status: all cards Unlimited except Foolish Burial (Limited, ×1 in deck, legal)
  • Observed: Hand trap density: 9 copies total (Ash ×3, Nibiru ×3, Impermanence ×2, Veiler ×1) from card list inspection
  • Inferred: Starter accessibility: P(≥1 searcher/Tuner in 5) ≈ 66% via hypergeometric draw odds and copy counts (Inferred); Brick rate: ~20–25% estimated from four competing Level 8 Normal Monsters and single Normal Summon slot (Inferred); Combo ceiling PowerIndex ~75: Dragon Master Magia negation + Blue-Eyes Ultimate Dragon removal layer inferred from card text (Inferred); Median combo floor PowerIndex ~58: typical resolution into single negation/removal effect, not multi-disruption (Inferred); Resilience estimate: ~1.4 independent lines via White Stone recursion + Foolish Burial setup (Inferred); Pilotability complexity: 6–8 decision points per turn-1 line from multi-Normal Summon sequencing (Inferred)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share unknown; Matchup coverage: Format fit (D13) provisional at 35 due to missing tournament context and archetype mismatch signal
  • Data gaps: No combo data supplied: combo floor/median/ceiling, board per starter, going_first vs going_second split are text-only inferences from card mechanics. No tournament link: archetype meta-share, per-pilot match record, and dated metagame context absent. No win-rate telemetry: brick rates, starter-opening rates, going-first/second split performance, and OTK/stall rates are Inferred or Unknown. No Side Deck (0/15): post-side plans and side-board tuning cannot be evaluated. Usage statistics archetype mismatch: supplied stats are for 'Polymerization' (Lunalight core), but this deck is 92% Blue-Eyes; stat relevance is low. Guides_evidence count: 0 guides; strategic intent and meta positioning from human guides not available.

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Polymerization

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