Runick (Mysterune) Deck #431963 — Yu-Gi-Oh! TCG

53 Main, 17 Extra, incl. Droll & Lock Bird x3, Fiendsmith Engraver x3, Lacrima the Crimson Tears x3.

Created by: YGO Mod (20517634)

Created On: 02/12/2025

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 23, 2026
25± 6/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Runick Quick-Play chains that negate or remove opposing monsters and Spells while Special Summoning Runick Extra Deck monsters, then pressure with Fiendsmith and Bystial boss monsters; Fiendsmith Desirae and Fiendsmith link sequence for board-based pressure
  • Turn 1 (going first): Open a Runick Quick-Play Spell (Tip or Freezing Curses) for a Runick Extra Deck Special Summon, then use Fiendsmith Engraver or Tract to build a board while holding interaction. The plan is conditional on the Extra Deck monster landing.
  • Turn 2 (going second): Hold Droll & Lock Bird and Runick Quick-Play Spells to stop the opponent's first summon and continue into a Runick Extra Deck Special Summon during the opponent's turn
  • Recovery: Runick Fountain recurs Quick-Play Spells from the GY, and Runick Tip or Fiendsmith's Tract re-searches a Runick or Fiendsmith card
  • After siding: Not evaluable: the deck has no Side Deck (0 cards)

Why it scores here

This deck cannot receive a normal score: it is illegal in TCG, with three Forbidden cards, several Limited cards run above their limit, and an Extra Deck of 17 against a maximum of 15. The structural read comes from the Runick Quick-Play chains, which negate and remove on the opponent's turn, and the Fiendsmith and Bystial boss monsters that give pressure. Access to the core engine is reasonable (the 21-copy archetype core has about a 93% chance of at least one card in a 5-card opening hand, Inferred), but the list runs three engines (Runick, Fiendsmith, Bystial) with weak cross-engine coherence, and it has no Side Deck. No combo boards were recorded, so the ceiling and median are text-only inferences. Popularity in the archetype's usage data confirms the core is real, and it did not earn points by itself. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 archetype core card in 5-card hand) ≈ 0.93, but the deck spans three engines; starter access is inferred from the probabilities table (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Three engines plus 14 cards at 3 copies create conflicting hands and dead Extra Deck or Quick-Play starts; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist; the ceiling is inferred from text (Runick Quick-Play chains into Extra Deck Special Summons, Fiendsmith Desirae) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; the median is unknown and set low given the multi-engine dilution (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Runick Fountain and Quick-Play recursion give some redundancy, but the single Extra Deck summon route is a shared choke point (Inferred)
D6 Resource Economy, Recovery & Grind 40 Runick Fountain, Tip and Tract provide recovery and re-search, offset by a Quick-Play skip-Battle-Phase cost on every activation (Inferred)
D7 End-Board & Interaction Quality 65 Several negate and banish effects (Runick Freezing Curses, Droll & Lock Bird, Ghost Sister & Spooky Dogwood, Fiendsmith's Desirae) give layered interaction; text-only read (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on Droll & Lock Bird and Quick-Play Spells; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 25 Pressure relies on Bystial and Fiendsmith boss monsters, but no end-board or ATK data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 35 53 Main Deck cards with 14 three-of slots and 12 tech or hand-trap cards; the list is cluttered and three archetypes split the slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 17 cards against a 15-card limit, with 2 copies of Fiendsmith's Requiem and Hugin and an overfull link and fusion mix (Verified)
D12 Side Deck Adaptability 30 No Side Deck (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; the archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Several decision points on the opponent's turn (Quick-Play timing, Droll & Lock Bird) and three interacting engines raise the error risk (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 43, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (Forbidden cards in the list) (-10); Engine conflicts and over-limit Limited cards (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then illegal-deck cap applied via modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Runick Quick-Play chain provides layered negation and removal on the opponent's turn
  • Archetype core is present at high probability in an opening hand
  • Fiendsmith and Bystial boss monsters give a credible closing route

Weaknesses

  • Deck is illegal in TCG: Forbidden cards, over-limit copies and an Extra Deck of 17
  • Three engines (Runick, Fiendsmith, Bystial) dilute consistency
  • No Side Deck
  • No recorded combo boards, so ceiling and median are unknown

Critical choke points

  • Single Runick Extra Deck Special Summon route per turn, which Runick Tip and Runick Freezing Curses share
  • Droll & Lock Bird and Quick-Play Spell timing on the opponent's turn
Priority Remove Add Reason
1 Triple Tactics Talent x3, Moon of the Closed Heaven x1, D/D/D Wave High King Caesar x1 Legal replacements from the Runick or Fiendsmith pool Forbidden cards cannot be played in TCG; the list is illegal until they are removed
2 Copies over the Limited cap: 2 of Bystial Lubellion, 2 of Fiendsmith Engraver, 2 of Droll & Lock Bird, 2 of Fiendsmith's Tract, 1 of Bystial Druiswurm, 1 of Runick Fountain Single copies or reduced counts Limited cards may appear only once in TCG
3 2 Extra Deck cards Nothing; leave the Extra Deck at 15 Extra Deck size exceeds the 15-card maximum
4 Off-archetype tech cards such as Dimensional Fissure A Side Deck of 10 to 15 cards No Side Deck gives no post-side plan

Evidence & confidence

  • Verified: Illegal status: Forbidden cards, over-limit copies and Extra Deck of 17; Main Deck size 53 within the 40–60 range; Archetype core 21 copies and archetype spread
  • Inferred: Starter access and brick risk from the hypergeometric table; Interaction density from card text; Going-second and closing estimates from text
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the export, so post-side adaptability is unknown

More TCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top