Gren Maju Deck #42274 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Alpha, the Master of Beasts x3, Danger! Bigfoot! x3, Danger! Thunderbird! x3.

Created by: YGO Mod (20517634)

Created On: 01/18/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Nov 12, 2026
30± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 38
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 38
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Blind-Second/OTK
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Gren Maju Da Eiza, whose ATK and DEF scale with banished cards, supported by Kaiju and Danger! beaters; the guide describes an OTK plan built on this engine, but no recorded boards confirm the steps (Inferred).; Xyz and Synchro pressure from the Extra Deck (Number 77, Number 97, The Zombie Vampire, Ruddy Rose Dragon).
  • Turn 1 (going first): Open with Gren Maju Da Eiza and banish fodder (Pot of Desires, Allure of Darkness), then extend into Xyz or Kaiju beats (Inferred; not confirmed by recorded boards).
  • Turn 2 (going second): Use the 12 hand-trap copies to answer the opponent's first play, then rebuild the banish-based engine (Inferred).
  • Recovery: Recover through Trade-In, Pot of Desires and Foolish Burial to find the engine and Extra Deck threats again (Inferred).
  • After siding: Not applicable: the deck runs no Side Deck, and Master Duel does not use one.

Why it scores here

This list does not read as a focused Gren Maju deck: only 3 of its 75 non-generic copies carry the Gren Maju name, and the rest is a toolbox of hand traps, Kaiju, Danger! and Xyz monsters. Its engine, Gren Maju Da Eiza, has about a 23% chance of appearing in a 5-card opening hand, so the deck's functional start is unreliable. The 12 hand traps and 28 removal-text cards give it reasonable interaction and closing power on the system level, but no recorded boards exist to show how these pieces convert into a win. The three copy-limit violations (including a Forbidden card) mean the deck is not legal in Master Duel, so it receives a capped, structural-only score. Popularity and archetype naming were not used to earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one Gren Maju Da Eiza in a 5-card opening hand) ≈ 0.23; the engine is thin for its 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many single-copy tech and generic cards plus 12 hand traps that are dead without a hand; brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded boards exist; the ceiling rests on the guide's description of an OTK plan (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards exist, so the median output is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 45 12 hand traps and 9 negation-text cards give some disruption resilience, but few independent lines are visible (Inferred)
D6 Resource Economy, Recovery & Grind 40 Banish-heavy engine with Pot of Desires and Trade-In as draw and recovery; the cost of banish fodder is unclear (Inferred)
D7 End-Board & Interaction Quality 55 28 removal-text cards and 9 negation-text cards give reasonable layering on the field (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 12 hand traps and several single-copy board breakers give some going-second strength (Inferred)
D9 Offensive Pressure & Closing Power 60 Multiple 3000+ ATK threats (Danger! Bigfoot and Thunderbird, Alpha, Number 77 at 4000 ATK) give real closing power (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 40 60 main-deck slots over 24 distinct cards, mostly off-archetype and generic; the deck is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are used across Xyz, Synchro and Link with good coverage of beaters (Verified composition)
D12 Side Deck Adaptability 30 No side deck is run and Master Duel has no side deck, so adaptability is not measurable (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link exists, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step banish and summon sequences plus a large hand-trap suite demand careful decisions (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limits and Forbidden card (-8); Off-archetype dilution of the engine (-2). Final formula: Illegal: theoretical structural-only. 0.80*Structural(41) + 0.20*TournamentReliability(35) ≈ 40, then legality cap applied (-8) and off-archetype dilution (-2) → 30. Meta Provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong closing threats at 3000+ ATK across the Main and Extra Decks
  • Dense hand-trap suite (12 copies) for going second
  • Broad removal and negation text across the list (28 removal-text cards)

Weaknesses

  • Illegal in Master Duel: two cards over copy limit and one Forbidden card
  • Engine (Gren Maju Da Eiza) appears in only 3 copies and is hard to open
  • Mixed toolbox list with 75 off-archetype copies and weak engine coherence

Critical choke points

  • Opening hand needs Gren Maju Da Eiza plus banish fodder; without it the deck has no plan (Inferred)
  • Dimension Shifter is Forbidden, so the list cannot be played as built
Priority Remove Add Reason
1 All 3 copies of Dimension Shifter A legal card that fills the same hand-trap or disruption slot, or a legal card from the Gren Maju or banish-fodder package Forbidden in Master Duel; the deck cannot be legal until it is removed.
2 2 of the 3 copies of Allure of Darkness and 2 of the 3 copies of Maxx "C" Single-copy legal replacements (for example, other banish or draw cards already in the list) Each of these is Limited to 1 copy in Master Duel; reducing to 1 copy each makes the list legal.
3 Several single-copy generic tech cards (for example Triple Tactics Talent) More Gren Maju or Maju-named cards to raise the engine's density Only 3 Gren Maju copies exist, so the engine is hard to open; more engine cards would improve consistency (Inferred).

Evidence & confidence

  • Verified: Copy-limit violations and Forbidden status (legality check); Card text and stat values for each card in the list; Composition counts (main 60, extra 15, side 0, 24 distinct main cards)
  • Inferred: Engine opening chance ≈ 23% from the hypergeometric estimate; Gren Maju OTK plan from the guide's description; Hand-trap and removal coverage from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck adaptability (no post-side or meta data)
  • Data gaps: No recorded boards, so the floor, median and ceiling are text-only inferences No tournament link, so meta share and pilot match records are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchups or brick rates Usage-statistics core list belongs to other archetypes (Power Patron, Mitsurugi, Artmage) and does not match this deck's Gren Maju identity, so it was not used Meta Power is provisional without a dated metagame sample

More Master Duel Info

Gren Maju

Gren Maju Breakdown

 
 

 

 

 

 

 

 
 

 

 
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