Kuriboh Deck #42010 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Astral Kuriboh x3, Dimension Shifter x3, Kashtira Fenrir x3. Created Jan 17, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/17/2023
Main Deck (40)
- Astral Kuriboh x3
- Barrier Statue of the Stormwinds x1
- Dimension Shifter x3
- Kashtira Fenrir x3
- Kashtira Ogre x3
- Kashtira Unicorn x3
- Segmental Dragon x3
- The Ascended of Thunder x3
- Ash Blossom & Joyous Spring x2
- Dimensional Fissure x2
- Instant Contact x1
- Kashtira Birth x3
- Pot of Prosperity x3
- Sacred Sword of Seven Stars x3
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Elemental HERO Glow Neos x1
- Aussa the Earth Charmer, Immovable x1
- Black Luster Soldier - Soldier of Chaos x1
- Eria the Water Charmer, Gentle x1
- Wynn the Wind Charmer, Verdant x1
- Baronne de Fleur x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Number 89: Diablosis the Mind Hacker x2
- Raidraptor - Arsenal Falcon x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Kashtira and Xyz board pressure (Kashtira Ogre, Red-Eyes Flare Metal Dragon, Divine Arsenal AA-ZEUS) once the engine is live; legal-list only, since five forbidden or limited Kashtira/Xyz cards are removed.; Link and Xyz beatdown (Black Luster Soldier, Mecha Phantom Beast Dracossack) after a hand-trap or floodgate turn.
- Turn 1 (going first): Open a searcher (Kashtira Ogre or Kashtira Birth) and Special Summon a Kashtira monster; hold Ash Blossom and Infinite Impermanence for the opponent's response. Probability of at least one searcher in a 5-card hand is about 0.85 (Inferred).
- Turn 2 (going second): Use the 6-card hand's hand traps (8 in the main deck, P of at least one ≈ 0.76) to break the opponent's first line, then rebuild through Kashtira Shangri-Ira and Xyz extenders. Going second is the stronger seat for this list.
- Recovery: Recover through the searcher text (12 cards) and Kashtira Birth / Kashtira Preparations to return banished Kashtira monsters. Recovery depends on the legal copies of the Kashtira starters, which are thin after the illegal cards are removed.
- After siding: No side deck is registered (Side Deck size 0), so no post-side plan can be scored. Legal but unadapted.
Why it scores here
The deck is scored as a system, not as an average of its cards. It runs three archetypes with 5.5% exact-name purity (Kuriboh 3 copies, Kashtira 15), so starters and payoffs only partly overlap. Its main strength is interaction: 8 hand traps, 3 Infinite Impermanence, 2 Ash Blossom and floodgates, which give a reasonable going-second answer. The legal engine is thin, because Kashtira Fenrir, Kashtira Unicorn and Dimension Shifter are Forbidden or Limited and removing them leaves only Kashtira Ogre and Kashtira Birth as reliable starters. The score is capped because the list is Illegal (7 copy-limit violations), and popularity and meta share earned no points. Meta Power is null (Provisional).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in 5 cards) ≈ 0.85; legal Kashtira starters reduced to Ogre and Birth after the copy-limit cuts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram 11 cards at 3 copies across three archetypes; 12 searchers and 8 hand traps compete for slots, so the hand is often a partial engine (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Kashtira Shangri-Ira and Xyz extenders (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combo data has no boards, so the median is unmeasured; the floor is set by the thin legal Kashtira engine (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 8 hand traps and 2 Ash Blossom give some redundancy across interruption routes, but the engine has a single Kashtira choke (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | 22 removal-text cards and Kashtira Birth recursion help; the Extra-Deck banish cost of Pot of Prosperity is limited to 1 legal copy (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Infinite Impermanence ×3, Ash Blossom ×2, Dimensional Fissure and floodgates give layered interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage: P(at least one hand trap in 6 cards) ≈ 0.76 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800–3000 ATK Xyz and Link bosses; closing power is limited by the forbidden Diablosis and Baronne (Verified stats, Inferred read) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 16 distinct main-deck cards across 3 archetypes plus generic staples; purity 5.5% and 24 generic copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 13 distinct Extra cards, 9 Xyz, 4 Link, 1 Synchro, 1 Fusion; 2 Shangri-Ira are the legal core and the Diablosis copies are Forbidden (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck size is 0, so there is no side plan to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no meta-share data; scored as Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Three archetypes with multi-step Kashtira revival and Xyz material chains are a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Modifiers: none.
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