Paleozoics Deck #41971 — Yu-Gi-Oh! Duel Links
20 Main, 8 Extra, incl. Deep Sea Diva x3, Paleozoic Canadia x3, Paleozoic Olenoides x3 - Skill: Chain Reaction.
Created by: YGO Mod (20517634)
Created On: 01/17/2023
Chain Reaction
Main Deck (20)
- Atlantean Heavy Infantry x2
- Wightprincess x1
- Deep Sea Diva x3
- Compulsory Evacuation Device x1
- Mirror Force x1
- Paleozoic Canadia x3
- Paleozoic Hallucigenia x1
- Paleozoic Marrella x2
- Paleozoic Olenoides x3
- Paleozoic Pikaia x3
Extra Deck (8)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.85 |
| Going First | 40 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 20 / Extra 8 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Control the board with Paleozoic trap removal and finish with an Xyz beatstick (e.g., Opabinia, Daigusto Phoenix).; Special Summon Aqua monsters from the GY to create extra material for Xyz summons.
- Turn 1 (going first): Open with a Paleozoic trap (e.g., Olenoides) to destroy a key opponent card, then use Atlantean Heavy Infantry for an extra Normal Summon and continue trap chain to enable a special summon or Opabinia.
- Turn 2 (going second): With a six‑card hand, aim to have Mirror Force or Compulsory Evacuation Device for board‑breaking, then summon an Xyz monster (Opabinia) to search more Paleozoic traps and keep the engine alive.
- Recovery: Use the GY‑special‑summon ability of Paleozoic traps and Opabinia’s search effect to bring back lost material and rebuild the board.
- After siding: No Side Deck is present; the deck relies on its main‑deck consistency and the limited extra‑deck tools.
Why it scores here
The deck tries to control the board through a dense Paleozoic trap engine and finish with Xyz beatsticks, but it suffers from extreme trap‑heavy composition and a forbidden extra‑deck card that makes it illegal. Engine accessibility is decent because the core Paleozoic cards appear in about 87% of opening hands, yet brick risk is high due to the lack of monsters to utilize those traps early. Interaction quality is moderate thanks to removal and a few negation tools, but the absence of a side deck and a very low closing power keep overall performance low. Because the list is illegal, the final contextual power is capped and treated as a theoretical evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Paleozoic core group (6 copies) opens in 87.09% of opening 5‑card hands (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 trap cards versus only 7 monsters creates many hands with no usable monster for trap effects (Inferred). |
| D3 | Combo Conversion & Ceiling | 60 | Best theoretical line could lift Opabinia + multiple trap summons for a ~60‑point board (Inferred). |
| D4 | Combo Floor & Median Output | 30 | Typical boards lack Xyz summons, yielding ~30‑point median output (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Redundant trap‑to‑monster lines and Opabinia’s recycling give some resilience (~55) (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Traps can send themselves to the GY and re‑summon, providing moderate resource recovery (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Removal traps (Mirror Force, Compulsory Evacuation) and Phantom Knights negation give interaction density around 60 (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 45 | Going‑second hand has ~45% chance to contain a board‑breaking trap, but no dedicated board‑breakers (Inferred). |
| D9 | Offensive Pressure & Closing Power | 35 | Maximum ATK on board is 2000 (Marincess) with limited beatsticks, yielding low closing power (~35) (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 30 | 20‑card main deck is 70% off‑archetype; monster count is low, leading to poor efficiency (~30) (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 45 | 8‑card extra deck uses several generic Xyz/Link monsters; only Opabinia is core, giving modest efficiency (~45) (Inferred). |
| D12 | Side Deck Adaptability | 0 | No side deck cards, so no adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament context; meta fit is unknown and treated as provisional (~20) (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | Multiple steps to manage traps and special summons increase error tolerance, giving moderate pilotability (~40) (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 46.85, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal card violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped due to Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reasonably high chance to draw core Paleozoic traps.
- Multiple removal and negation options give decent interaction.
- Opabinia provides trap search and recycling.
Weaknesses
- Extreme trap‑heavy main deck leads to brick and opening‑hand inconsistency.
- Very low monster count limits early engine activation.
- No side deck limits adaptability to opponent strategies.
- Illegal Forbidden card prevents legal play.
Critical choke points
- Reliance on Paleozoic trap draws; missing a trap can stall the entire plan.
- Knightmare Mermaid is forbidden, making the deck unplayable in its current form.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Knightmare Mermaid | A legal Link monster such as Knightmare Phoenix or a generic Link‑2 like Link Spider | Eliminate the Forbidden violation to make the deck legal. |
| 2 | Several off‑archetype generic traps (e.g., Mirror Force) and low‑utility monsters | More Paleozoic core traps (e.g., Paleozoic Dinomischus) and extra‑deck engines like Paleozoic Opabinia in higher copies | Increase engine consistency and reduce brick risk. |
Evidence & confidence
- Verified: legality status and violation list; main/extra/side counts; card copy limits from legality; presence of side deck (none)
- Inferred: engine accessibility from archetype core probability; brick estimate from trap/monster ratio; combo ceiling and floor from text hints; resource economy from trap self‑recursion; interaction quality from removal/negation text; going‑second board breaking from trap presence; closing power from max ATK of extra‑deck monsters; main deck efficiency from archetype purity percentages; extra deck efficiency from core vs generic extra cards; pilotability from number of steps required
- Provisional: matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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