Paleozoics Deck #41971 — Yu-Gi-Oh! Duel Links

20 Main, 8 Extra, incl. Deep Sea Diva x3, Paleozoic Canadia x3, Paleozoic Olenoides x3 - Skill: Chain Reaction.

Created by: YGO Mod (20517634)

Created On: 01/17/2023

Chain Reaction
 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Jul 30, 2026
30± 15/ 100
Power Score
Structural 47
Reliability 40
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 46.85
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: duel-links

Legality

Main 20 / Extra 8 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Control the board with Paleozoic trap removal and finish with an Xyz beatstick (e.g., Opabinia, Daigusto Phoenix).; Special Summon Aqua monsters from the GY to create extra material for Xyz summons.
  • Turn 1 (going first): Open with a Paleozoic trap (e.g., Olenoides) to destroy a key opponent card, then use Atlantean Heavy Infantry for an extra Normal Summon and continue trap chain to enable a special summon or Opabinia.
  • Turn 2 (going second): With a six‑card hand, aim to have Mirror Force or Compulsory Evacuation Device for board‑breaking, then summon an Xyz monster (Opabinia) to search more Paleozoic traps and keep the engine alive.
  • Recovery: Use the GY‑special‑summon ability of Paleozoic traps and Opabinia’s search effect to bring back lost material and rebuild the board.
  • After siding: No Side Deck is present; the deck relies on its main‑deck consistency and the limited extra‑deck tools.

Why it scores here

The deck tries to control the board through a dense Paleozoic trap engine and finish with Xyz beatsticks, but it suffers from extreme trap‑heavy composition and a forbidden extra‑deck card that makes it illegal. Engine accessibility is decent because the core Paleozoic cards appear in about 87% of opening hands, yet brick risk is high due to the lack of monsters to utilize those traps early. Interaction quality is moderate thanks to removal and a few negation tools, but the absence of a side deck and a very low closing power keep overall performance low. Because the list is illegal, the final contextual power is capped and treated as a theoretical evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Paleozoic core group (6 copies) opens in 87.09% of opening 5‑card hands (Inferred).
D2 Opening-Hand Quality & Brick Management 40 14 trap cards versus only 7 monsters creates many hands with no usable monster for trap effects (Inferred).
D3 Combo Conversion & Ceiling 60 Best theoretical line could lift Opabinia + multiple trap summons for a ~60‑point board (Inferred).
D4 Combo Floor & Median Output 30 Typical boards lack Xyz summons, yielding ~30‑point median output (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Redundant trap‑to‑monster lines and Opabinia’s recycling give some resilience (~55) (Inferred).
D6 Resource Economy, Recovery & Grind 65 Traps can send themselves to the GY and re‑summon, providing moderate resource recovery (Inferred).
D7 End-Board & Interaction Quality 60 Removal traps (Mirror Force, Compulsory Evacuation) and Phantom Knights negation give interaction density around 60 (Inferred).
D8 Going-Second & Board-Breaking Power 45 Going‑second hand has ~45% chance to contain a board‑breaking trap, but no dedicated board‑breakers (Inferred).
D9 Offensive Pressure & Closing Power 35 Maximum ATK on board is 2000 (Marincess) with limited beatsticks, yielding low closing power (~35) (Inferred).
D10 Main Deck Efficiency & Flexibility 30 20‑card main deck is 70% off‑archetype; monster count is low, leading to poor efficiency (~30) (Inferred).
D11 Extra Deck Efficiency & Coverage 45 8‑card extra deck uses several generic Xyz/Link monsters; only Opabinia is core, giving modest efficiency (~45) (Inferred).
D12 Side Deck Adaptability 0 No side deck cards, so no adaptability (Verified).
D13 Matchup Coverage & Format Fit 20 No tournament context; meta fit is unknown and treated as provisional (~20) (Provisional).
D14 Pilotability & Error Tolerance 40 Multiple steps to manage traps and special summons increase error tolerance, giving moderate pilotability (~40) (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 46.85, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal card violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – capped due to Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reasonably high chance to draw core Paleozoic traps.
  • Multiple removal and negation options give decent interaction.
  • Opabinia provides trap search and recycling.

Weaknesses

  • Extreme trap‑heavy main deck leads to brick and opening‑hand inconsistency.
  • Very low monster count limits early engine activation.
  • No side deck limits adaptability to opponent strategies.
  • Illegal Forbidden card prevents legal play.

Critical choke points

  • Reliance on Paleozoic trap draws; missing a trap can stall the entire plan.
  • Knightmare Mermaid is forbidden, making the deck unplayable in its current form.
Priority Remove Add Reason
1 Knightmare Mermaid A legal Link monster such as Knightmare Phoenix or a generic Link‑2 like Link Spider Eliminate the Forbidden violation to make the deck legal.
2 Several off‑archetype generic traps (e.g., Mirror Force) and low‑utility monsters More Paleozoic core traps (e.g., Paleozoic Dinomischus) and extra‑deck engines like Paleozoic Opabinia in higher copies Increase engine consistency and reduce brick risk.

Evidence & confidence

  • Verified: legality status and violation list; main/extra/side counts; card copy limits from legality; presence of side deck (none)
  • Inferred: engine accessibility from archetype core probability; brick estimate from trap/monster ratio; combo ceiling and floor from text hints; resource economy from trap self‑recursion; interaction quality from removal/negation text; going‑second board breaking from trap presence; closing power from max ATK of extra‑deck monsters; main deck efficiency from archetype purity percentages; extra deck efficiency from core vs generic extra cards; pilotability from number of steps required
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Paleozoics

Paleozoics Breakdown

 
 

 

 

 

 

 

 
 

 

 
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