Meklord Deck #418705 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Meklord Army Deployer Obbligato x3, Meklord Nucleus Infinity Core x3, Mulcharmy Fuwalos x3. Created Jan 28, 2025 by YGO Mod.

Deck Meklord Master Duel

Created by: YGO Mod (20517634)

Created On: 01/28/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 22, 2026
40± 5/ 100
Power Score
Structural 52
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Assemble multiple high‑ATK Meklord monsters (e.g., Meklord Astro Dragon Triskelion, Superdimensional Robot Galaxy Destroyer) to overwhelm the opponent; Utilize board‑breakers and floodgates to clear opponent fields before finishing
  • Turn 1 (going first): Use Meklord Assembly to fetch a Meklord, then activate Meklord Army Deployer Obbligato to summon two Meklord Army monsters and build a field; follow with Nucleus Infinity Core or Emperor Wisel for additional summons
  • Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom) then on opponent turn use Meklord Assembly or hand‑trap combos to open the engine; use draw engines to recover if disrupted
  • Recovery: Draw cards with Mulcharmy Fuwalos, Triple Tactics Talent, and Machina Overdrive; recycle banished Machine monsters via Machina Overdrive's graveyard effect
  • After siding: No side deck; relies on in‑deck flexibility and hand traps

Why it scores here

The deck can open a starter engine about two‑thirds of the time thanks to its core Meklord cards, and it has multiple high‑ATK finishers for strong closing power. However, the list is only 30% pure Meklord, contains many off‑archetype fillers, and lacks a side deck, which hurts consistency and adaptability. The illegal over‑copy of Called by the Grave further penalizes the deck, and the complex combo sequence reduces error tolerance. Overall the system shows moderate offensive potential but is fragile and inefficient.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Core starter group (8 copies) appears in opening hand with P≈0.68, giving decent starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Full‑brick probability ≈0.32 and many non‑Meklord filler cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Potential to field high‑ATK Meklord monsters (Astro Dragon, Galaxy Destroyer) yields a strong ceiling, though untested (Inferred)
D4 Combo Floor & Median Output 40 Without recorded boards the median board likely stays modest, around a few Meklord units (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and alternative starters (Obbligato, Nucleus, Wisel) provide some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines like Mulcharmy Fuwalos, Triple Tactics Talent and Machina Overdrive aid recovery (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density moderate with Infinite Impermanence, Qliphort Genius and Knightmare Phoenix offering negation/removal (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second tools include hand traps and board‑breakers such as Destructive Daruma Karma Cannon, but limited side options (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board pressure from 3000‑5000 ATK monsters and piercing effects creates solid closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 35 41‑card main deck contains only 30 % archetype‑pure cards, making it bulky and less efficient (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck fills all 15 slots with generic links/xyz; useful but many are not Meklord‑specific (Inferred)
D12 Side Deck Adaptability 0 No side deck is present, so post‑side adaptability is nil (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament or meta data; format fit is speculative (Provisional)
D14 Pilotability & Error Tolerance 40 Combo requires several specific cards and steps, lowering error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal over‑copy (-8); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.32 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple high‑ATK finishers (Astro Dragon Triskelion, Galaxy Destroyer)
  • Decent starter reliability (~68% chance)
  • Solid hand‑trap suite (Infinite Impermanence, Ash Blossom, etc.)
  • Draw and recovery engines (Mulcharmy Fuwalos, Triple Tactics Talent, Machina Overdrive)

Weaknesses

  • Illegal over‑copy of Called by the Grave
  • Low archetype purity and many filler cards
  • High brick probability (~32%)
  • No side deck for post‑side adaptation
  • Complex combo sequence reduces error tolerance

Critical choke points

  • Called by the Grave over‑copy (illegal)
  • Reliance on Meklord Assembly and Obbligato to start the engine
  • Lack of side deck options
Priority Remove Add Reason
1 Called by the Grave (1 copy) Meklord Emperor Wisel - Synchro Absorption or additional Meklord core monsters Brings the deck to legal status and improves core consistency
2 Several off‑archetype generic Machine/spell cards More Meklord searchers (e.g., Meklord Assembly copies) or supporting Extra Deck links like Platinum Gadget Increases archetype purity and reduces brick risk
3 None (side deck empty) Side cards such as Solemn Judgment, Twin Twisters, and Dimensional Barrier Provides post‑side adaptability and counters prevalent meta strategies

Evidence & confidence

  • Verified: Side deck count = 0 (Verified); Card texts and role hints (Verified)
  • Inferred: Core starter probability 0.68 (Inferred); Brick probability 0.32 (Inferred); Engine redundancy from multiple starters (Inferred); Draw engine presence (Inferred); Interaction density from hand traps (Inferred); Extra deck generic coverage (Inferred); Meta fit lack of data (Provisional); Combo complexity error tolerance (Inferred)
  • Provisional: Matchup coverage (Provisional)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Meklord

Meklord Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top