Meklord Deck #418705 — Yu-Gi-Oh! Master Duel
41 Main, 15 Extra, incl. Meklord Army Deployer Obbligato x3, Meklord Nucleus Infinity Core x3, Mulcharmy Fuwalos x3. Created Jan 28, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/28/2025
Main Deck (41)
- Machina Air Raider x1
- Machina Citadel x1
- Machina Fortress x1
- Meklord Army Deployer Obbligato x3
- Meklord Army of Granel x1
- Meklord Army of Skiel x2
- Meklord Army of Wisel x1
- Meklord Astro Dragon Triskelion x1
- Meklord Emperor Wisel x2
- Meklord Emperor Wisel - Synchro Absorption x1
- Meklord Nucleus Infinity Core x3
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x2
- Machina Redeployment x3
- Meklord Assembly x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Destructive Daruma Karma Cannon x1
- Infinite Impermanence x3
- Machina Overdrive x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Assemble multiple high‑ATK Meklord monsters (e.g., Meklord Astro Dragon Triskelion, Superdimensional Robot Galaxy Destroyer) to overwhelm the opponent; Utilize board‑breakers and floodgates to clear opponent fields before finishing
- Turn 1 (going first): Use Meklord Assembly to fetch a Meklord, then activate Meklord Army Deployer Obbligato to summon two Meklord Army monsters and build a field; follow with Nucleus Infinity Core or Emperor Wisel for additional summons
- Turn 2 (going second): Set up hand traps (Infinite Impermanence, Ash Blossom) then on opponent turn use Meklord Assembly or hand‑trap combos to open the engine; use draw engines to recover if disrupted
- Recovery: Draw cards with Mulcharmy Fuwalos, Triple Tactics Talent, and Machina Overdrive; recycle banished Machine monsters via Machina Overdrive's graveyard effect
- After siding: No side deck; relies on in‑deck flexibility and hand traps
Why it scores here
The deck can open a starter engine about two‑thirds of the time thanks to its core Meklord cards, and it has multiple high‑ATK finishers for strong closing power. However, the list is only 30% pure Meklord, contains many off‑archetype fillers, and lacks a side deck, which hurts consistency and adaptability. The illegal over‑copy of Called by the Grave further penalizes the deck, and the complex combo sequence reduces error tolerance. Overall the system shows moderate offensive potential but is fragile and inefficient.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Core starter group (8 copies) appears in opening hand with P≈0.68, giving decent starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Full‑brick probability ≈0.32 and many non‑Meklord filler cards raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential to field high‑ATK Meklord monsters (Astro Dragon, Galaxy Destroyer) yields a strong ceiling, though untested (Inferred) |
| D4 | Combo Floor & Median Output | 40 | Without recorded boards the median board likely stays modest, around a few Meklord units (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and alternative starters (Obbligato, Nucleus, Wisel) provide some redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Draw engines like Mulcharmy Fuwalos, Triple Tactics Talent and Machina Overdrive aid recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density moderate with Infinite Impermanence, Qliphort Genius and Knightmare Phoenix offering negation/removal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second tools include hand traps and board‑breakers such as Destructive Daruma Karma Cannon, but limited side options (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board pressure from 3000‑5000 ATK monsters and piercing effects creates solid closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 41‑card main deck contains only 30 % archetype‑pure cards, making it bulky and less efficient (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck fills all 15 slots with generic links/xyz; useful but many are not Meklord‑specific (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck is present, so post‑side adaptability is nil (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament or meta data; format fit is speculative (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Combo requires several specific cards and steps, lowering error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal over‑copy (-8); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.32 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple high‑ATK finishers (Astro Dragon Triskelion, Galaxy Destroyer)
- Decent starter reliability (~68% chance)
- Solid hand‑trap suite (Infinite Impermanence, Ash Blossom, etc.)
- Draw and recovery engines (Mulcharmy Fuwalos, Triple Tactics Talent, Machina Overdrive)
Weaknesses
- Illegal over‑copy of Called by the Grave
- Low archetype purity and many filler cards
- High brick probability (~32%)
- No side deck for post‑side adaptation
- Complex combo sequence reduces error tolerance
Critical choke points
- Called by the Grave over‑copy (illegal)
- Reliance on Meklord Assembly and Obbligato to start the engine
- Lack of side deck options
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1 copy) | Meklord Emperor Wisel - Synchro Absorption or additional Meklord core monsters | Brings the deck to legal status and improves core consistency |
| 2 | Several off‑archetype generic Machine/spell cards | More Meklord searchers (e.g., Meklord Assembly copies) or supporting Extra Deck links like Platinum Gadget | Increases archetype purity and reduces brick risk |
| 3 | None (side deck empty) | Side cards such as Solemn Judgment, Twin Twisters, and Dimensional Barrier | Provides post‑side adaptability and counters prevalent meta strategies |
Evidence & confidence
- Verified: Side deck count = 0 (Verified); Card texts and role hints (Verified)
- Inferred: Core starter probability 0.68 (Inferred); Brick probability 0.32 (Inferred); Engine redundancy from multiple starters (Inferred); Draw engine presence (Inferred); Interaction density from hand traps (Inferred); Extra deck generic coverage (Inferred); Meta fit lack of data (Provisional); Combo complexity error tolerance (Inferred)
- Provisional: Matchup coverage (Provisional)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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