Train Deck #41773 — Yu-Gi-Oh! Master Duel

49 Main, 18 Extra, incl. Flying Pegasus Railroad Stampede x3, Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3. Created Jan 16, 2023 by YGO Mod.

Deck Train Master Duel

Created by: YGO Mod (20517634)

Created On: 01/16/2023

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
39± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 49 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon Train Xyz monsters (Superdreadnought Rail Cannon Juggernaut Liebe, Number 81: Super Dora, Gustav Max) and attack or detach for damage; Infinitrack Xyz boards (Earth Slicer, Mountain Smasher) that destroy monsters by battle and gain material
  • Turn 1 (going first): Open a searcher such as Infinitrack Harvester or Heavy Forward, add an Infinitrack or Train monster, and build toward a 2-monster Xyz Summon while holding Ash Blossom or Infinite Impermanence for the first interruption
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Solemn Judgment or Forbidden Droplet to answer the opponent's first set, then rebuild the Xyz board from the Graveyard
  • Recovery: Recover from the Graveyard with Crusher Run, Infinitrack Tunneller and Special Schedule, and re-enter Machine Xyz monsters through Outrigger Extension
  • After siding: No side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck is a Train and Infinitrack Xyz shell with 15 searcher-style cards, so a functional opening is common: about 85% of opening hands include at least one searcher, and a specific three-copy starter appears in roughly 28% of going-first hands. Interaction is the strongest part of the system, with three hand traps plus negation and removal spells that cover the first interruption. Offensive closing power comes from high-ATK Xyz monsters that can finish from a board, not from averaging card strength. Scoring is held back by the absence of recorded boards, so the floor and median output are inferred from card text, and by an Extra Deck that exceeds the Master Duel limit by three cards. The side Deck is empty, so there is no adaptability. Popularity did not earn points: the archetype core is present in only a small share of the list, and the score comes from the system's consistency, interaction and closing power, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in a going-first opening hand) ≈ 0.85; a specific three-copy starter ≈ 0.28; 2-card bootstrap is plausible but unproven (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 three-copy cards and 14 singletons; several Train spells need a specific Level 10 Machine target, so some hands are conditional bricks (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist for this deck, so conversion is read only from card text, and it stays low until real lines are observed (Inferred)
D4 Combo Floor & Median Output 40 Median output cannot be measured; the Xyz and searcher chain suggests a mid-level board, but this is an estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Graveyard recursion (Crusher Run, Infinitrack Tunneller, Special Schedule) and a second Xyz route give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Graveyard resources are spent to summon and recovered through several recursion effects; no win-rate or resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 3 hand traps and 14 negation/removal text hints across Ash Blossom, Infinite Impermanence, Solemn Judgment, Raigeki and Harpie's Feather Duster give broad, layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Raigeki, Harpie's Feather Duster, Monster Reborn and Mystical Space Typhoon provide one-copy board breaking; the Train board-breaking density is moderate (Inferred)
D9 Offensive Pressure & Closing Power 70 Liebe at 4000 ATK, Super Dora at 3200 and Earth Slicer at 3100 close from a board; direct damage from Gustav Max adds reach (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 49 Main cards with 27 distinct names; 14 singletons and 8 tech cards keep it flexible but cover-heavy (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck holds 18 cards against a limit of 15, so three slots are illegal; the 10 distinct Extra cards include 3-copy Xyz engines and one-off links (Verified count, Inferred use)
D12 Side Deck Adaptability 5 No Side Deck is registered, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share context is available, so format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Xyz steps, detach choices and recursion timings raise decision load; the first-turn plan is repeatable but not simple (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal Extra Deck size (-12). Final formula: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6, then -12 illegal-size cap = 38.6 → 39 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text: about 85% of opening hands include at least one way to add a monster (Inferred)
  • Layered interaction from three hand traps plus removal and negation spells (Verified card text)
  • High-ATK Xyz finishers that can end a game from one board (Verified stat)

Weaknesses

  • Extra Deck exceeds the Master Duel limit by three cards, making the list Illegal (Verified)
  • No recorded boards, so conversion and median output are unmeasured (Inferred)
  • Empty Side Deck, so there is no adaptation between games (Verified)

Critical choke points

  • The Extra Deck limit: the list cannot be played as built until three Extra cards are removed (Verified)
  • Graveyard resource availability for Train summons, since several effects need a Level 10 Machine in the Graveyard (Inferred)
Priority Remove Add Reason
1 three Extra Deck cards, for example one copy each of Infinitrack Goliath, Infinitrack Mountain Smasher and Skypalace Gangaridai nothing; this brings the Extra Deck to the legal 15 The list is Illegal by three Extra Deck cards, so it must be fixed before any power read applies
2 one of the two Monster Reborn or Solemn Judgment slots if it is not needed a Side Deck of 15 cards built around the opponent's expected interaction A Side Deck of zero leaves no way to adapt between games; a real Side Deck would raise going-second and post-side scores

Evidence & confidence

  • Verified: Main Deck has 49 cards, within the 40–60 range; Extra Deck has 18 cards, above the 15 maximum (Illegal); Limited cards Harpie's Feather Duster, Monster Reborn and Solemn Judgment each run one copy, which is legal; No Side Deck is registered
  • Inferred: Opening-hand searcher access of about 85% and starter access of about 28%; Interaction quality from negation and removal text; Graveyard recursion as a resilience route
  • Provisional: Meta Power and format fit, because no dated meta sample or tournament context exists
  • Data gaps: no combos supplied — combo floor, median and ceiling are text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick rate) exists in YGOVN no Side Deck registered, so post-side behavior cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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