Kuriboh Deck #41727 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Kashtira Fenrir x3, Kashtira Unicorn x3.

Created by: YGO Mod (20517634)

Created On: 01/16/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Kashtira boss monsters (Kashtira Ogre, Kashtira Unicorn, Kashtira Shangri-Ira) and Odd-Eyes Absolute Dragon, with Raigeki-style board wipes as the non-engine finisher; Synchro/Xyz/Link beatsticks (Swordsoul Supreme Sovereign - Chengying, Knightmare Phoenix/Cerberus, Divine Arsenal AA-ZEUS)
  • Turn 1 (going first): Open a Kashtira starter (Ogre or Unicorn) with Kashtira Birth or a searcher line; add interaction (Dark Ruler No More, Ghost Ogre & Snow Rabbit) as the opponent develops. Several main-deck cards are non-functional without a board (Psychokinesis, Raigeki), so this plan is conditional.
  • Turn 2 (going second): Hold Ghost Ogre & Snow Rabbit and Kashtira Preparations as hand/backrow interaction against the first big play, then use Raigeki or Dark Ruler No More to clear the board and extend with Kashtira summons from the GY or banish zone.
  • Recovery: Kashtira Birth to Special Summon a Kashtira monster from banish/GY, plus Dimensional Fissure-style recursion lines as an optional rebuild. Evidence for this is text-only.
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan.

Why it scores here

The deck is a mixed-archetype list: the Kashtira core, Elemental HERO, Knightmare, Odd-Eyes, Swordsoul and Number-series cards together, with only 2.9% exact-name archetype purity, so it does not form one coherent engine. As submitted it is Illegal: three copies of Forbidden cards (Triple Tactics Talent, Kashtira Fenrir, Number 89) and three copies of the Limited Kashtira Unicorn, so no normal Final Contextual score is given. Its interaction density (removal and negation text, Ghost Ogre & Snow Rabbit, Dark Ruler No More, Inspector Boarder) is the strongest structural signal, which lifts D7 and D8. Consistency is weak: the Kashtira starters that carry the engine are partly banned or limited, and 29 Spells plus several narrow tech cards produce many dead draws. No combos, guides, tournament link or side deck were supplied, so floor, median and ceiling are text-only inferences and the score is a structural read. Popularity and archetype usage did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Engine starters are reduced by banned/limited copies; P(>=1 searcher-text card in opening 5) = 0.65 and P(>=1 Kashtira core in opening 5) = 0.25 with 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 30 29 Spells and 18 tech cards with 14 three-ofs produce many narrow, potentially dead draws; no conflicting-summon data (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; Kashtira boss ceiling is undercut by the banned and limited copies, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 25 No combo data; the typical line depends on the Limited Unicorn and on draw odds, so the median is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Ghost Ogre x3 and Kashtira Preparations x2 give hand/backrow interaction; route redundancy is limited to Birth and searcher text (Inferred)
D6 Resource Economy, Recovery & Grind 45 Kashtira Birth recursion and 10 searcher-text cards give some rebuild path; resource costs are not measured (Inferred)
D7 End-Board & Interaction Quality 62 26 removal-text and 8 negation-text cards, plus Dark Ruler No More and Inspector Boarder, give dense interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Raigeki and Dark Ruler No More are board breakers on the going-second turn; Ghost Ogre adds hand interaction (Inferred)
D9 Offensive Pressure & Closing Power 60 Kashtira Ogre and Odd-Eyes Absolute reach 2800 ATK, but the Diablosis finisher is banned; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main with 21 distinct cards and 14 three-ofs; no size warning, but many off-plan slots reduce compactness (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 35 15 Extra cards across Kashtira, Odd-Eyes, Swordsoul, Knightmare, Elemental HERO and Number families; no shared engine means low extra coverage efficiency (Inferred)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 15 No tournament link or dated meta sample; banned/limited cards make the list illegal in the TCG format (Provisional)
D14 Pilotability & Error Tolerance 25 Multi-archetype combination of Kashtira, Odd-Eyes and Number lines with multiple conditional summons is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary (structural read only, theoretical because Illegal). Modifiers: none.


More TCG Info

Kuriboh

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