Synchron Deck #412804 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Synchron Explorer x3, Junk Synchron x3, Quickdraw Synchron x3. Created Jan 21, 2025 by YGO Mod.

Deck Synchron Master Duel

Created by: YGO Mod (20517634)

Created On: 01/21/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 20, 2024
17± 4/ 100
Power Score
Structural 30
Reliability 25
Going First 35
Going Second 25

Deck — Deck Power Evaluation

Final Contextual Deck Power: 17/100 (±4 · Confidence: Medium)

Overall score Value
Structural Deck Power 30
Going First 35
Going Second 25
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summons of Junk Destroyer, Junk Warrior, and Shooting Star Dragon; Direct damage via Drill Warrior / Nitro Warrior
  • Turn 1 (going first): Normal Summon Junk Synchron, activate Tuning to search another tuner, Synchro Summon Junk Warrior or Junk Destroyer for board presence and removal.
  • Turn 2 (going second): Chain Effect Veiler or trap removal (Bottomless/Torrential) to neutralize opponent's start, then resume Synchro line.
  • Recovery: Recycle materials via Graceful Revival or Call of the Haunted; rely on Tuningware draws for card advantage.
  • After siding: No side deck provided; unable to adapt post-side.

Why it scores here

This Synchron list attempts a classic midrange/Synchro game plan but scores poorly due to critical legality violations and severe archetype divergence. Running two copies of the Forbidden Dandylion immediately caps its competitive viability, forcing a purely theoretical evaluation. The deck omits nearly all modern Synchron staples (Ash Blossom, Called by the Grave, Assault Sonic), relying instead on outdated traps like Starlight Road and Scrap-Iron Scarecrow, which drastically lowers consistency and interaction quality. Without a side deck and with high brick potential against contemporary hand traps, the system struggles to convert openings into reliable pressure or recovery. Popularity and archetype tags do not compensate for these structural and legal deficits.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 core starter in opening 5) ≈ 0.58; missing modern tuners limits bootstrap reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 30 High brick risk due to absence of Ash Blossom/Called by the Grave and reliance on generic spells/traps (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable combo boards; ceiling relies on basic Junk Synchron → Junk Destroyer/Warrior lines (Observed)
D4 Combo Floor & Median Output 25 Median output limited to vanilla Synchro summons with minimal extender value (Inferred)
D5 Interruption Resilience & Route Redundancy 20 Weak resilience; depends on Graceful Revival/Call of the Haunted for GY recursion with no redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 25 Old-school resource loop; net advantage stalls without modern draw engines or floaters (Inferred)
D7 End-Board & Interaction Quality 40 End-board features Starlight Road, Scarecrow, and Bottomless, but lacks modern negate density (Inferred)
D8 Going-Second & Board-Breaking Power 20 Going-second power is low; relies on MST/HST/Torrential for board breaking with no dedicated non-engine tools (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss monsters like Junk Destroyer and Shooting Star provide adequate closing power when live (Verified)
D10 Main Deck Efficiency & Flexibility 30 Main deck cluttered with legacy staples and low archetype purity reduces slot efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck covers standard WD/Synchron roles adequately for its intended era (Verified)
D12 Side Deck Adaptability 0 Side deck count is zero; post-game adaptation is impossible (Verified)
D13 Matchup Coverage & Format Fit 20 Format fit is poor; missing key hand traps and disruptors makes it vulnerable in current Master Duel environment (Provisional)
D14 Pilotability & Error Tolerance 45 Simple Synchro lines are easy to pilot, but high brick rate and single choke points hurt error tolerance (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 30, Going First ≈ 35, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal Status (-6); Missing Modern Staples (-3); Zero Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Classic Synchro boss monster lineup
  • Decent end-board interaction via legacy traps
  • Straightforward pilotability for beginners

Weaknesses

  • Illegal list (Forbidden Dandylion)
  • Severe missing core staples (Ash Blossom, CbG, etc.)
  • Zero side deck
  • High brick rate against modern hand traps
  • Lack of recorded combo data

Critical choke points

  • Opening hand brick due to missing searchers/hand traps
  • Single-point failure if first Synchro material is negated
  • No going-second board breaker outside generic spells
Priority Remove Add Reason
1 Dandylion x2 Ash Blossom & Joyous Spring x3 Remove illegal card and add mandatory modern hand trap
2 Limit Reverse x2 Called by the Grave x3 Replace outdated recursion with essential go-second disruption
3 Scrap-Iron Scarecrow x2 Crossout Designator x1 Add versatile answer to common hand traps

Evidence & confidence

  • Verified: Legality violation (Dandylion Forbidden); Card text roles and effects; Extra deck breakdown
  • Observed: No parseable combo boards recorded
  • Inferred: Consistency probabilities; Brick rate estimates; Interaction density assessment; Floor/median combo output
  • Provisional: Matchup format fit; Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Synchron

Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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