Synchron Deck #412804 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Synchron Explorer x3, Junk Synchron x3, Quickdraw Synchron x3. Created Jan 21, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/21/2025
Main Deck (40)
- Dandylion x2
- Quillbolt Hedgehog x2
- Shield Wing x2
- Synchron Explorer x3
- Tuningware x2
- Debris Dragon x2
- Effect Veiler x2
- Junk Synchron x3
- Quickdraw Synchron x3
- Foolish Burial x1
- Heavy Storm x1
- Mystical Space Typhoon x1
- One for One x1
- Tuning x3
- Bottomless Trap Hole x2
- Call of the Haunted x1
- Graceful Revival x2
- Limit Reverse x2
- Scrap-Iron Scarecrow x2
- Starlight Road x2
- Torrential Tribute x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 17/100 (±4 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 30 |
| Going First | 35 |
| Going Second | 25 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summons of Junk Destroyer, Junk Warrior, and Shooting Star Dragon; Direct damage via Drill Warrior / Nitro Warrior
- Turn 1 (going first): Normal Summon Junk Synchron, activate Tuning to search another tuner, Synchro Summon Junk Warrior or Junk Destroyer for board presence and removal.
- Turn 2 (going second): Chain Effect Veiler or trap removal (Bottomless/Torrential) to neutralize opponent's start, then resume Synchro line.
- Recovery: Recycle materials via Graceful Revival or Call of the Haunted; rely on Tuningware draws for card advantage.
- After siding: No side deck provided; unable to adapt post-side.
Why it scores here
This Synchron list attempts a classic midrange/Synchro game plan but scores poorly due to critical legality violations and severe archetype divergence. Running two copies of the Forbidden Dandylion immediately caps its competitive viability, forcing a purely theoretical evaluation. The deck omits nearly all modern Synchron staples (Ash Blossom, Called by the Grave, Assault Sonic), relying instead on outdated traps like Starlight Road and Scrap-Iron Scarecrow, which drastically lowers consistency and interaction quality. Without a side deck and with high brick potential against contemporary hand traps, the system struggles to convert openings into reliable pressure or recovery. Popularity and archetype tags do not compensate for these structural and legal deficits.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 core starter in opening 5) ≈ 0.58; missing modern tuners limits bootstrap reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | High brick risk due to absence of Ash Blossom/Called by the Grave and reliance on generic spells/traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 25 | No parseable combo boards; ceiling relies on basic Junk Synchron → Junk Destroyer/Warrior lines (Observed) |
| D4 | Combo Floor & Median Output | 25 | Median output limited to vanilla Synchro summons with minimal extender value (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 20 | Weak resilience; depends on Graceful Revival/Call of the Haunted for GY recursion with no redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 25 | Old-school resource loop; net advantage stalls without modern draw engines or floaters (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | End-board features Starlight Road, Scarecrow, and Bottomless, but lacks modern negate density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 20 | Going-second power is low; relies on MST/HST/Torrential for board breaking with no dedicated non-engine tools (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss monsters like Junk Destroyer and Shooting Star provide adequate closing power when live (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main deck cluttered with legacy staples and low archetype purity reduces slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck covers standard WD/Synchron roles adequately for its intended era (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck count is zero; post-game adaptation is impossible (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | Format fit is poor; missing key hand traps and disruptors makes it vulnerable in current Master Duel environment (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Simple Synchro lines are easy to pilot, but high brick rate and single choke points hurt error tolerance (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 30, Going First ≈ 35, Going Second ≈ 25, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal Status (-6); Missing Modern Staples (-3); Zero Side Deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.42 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Classic Synchro boss monster lineup
- Decent end-board interaction via legacy traps
- Straightforward pilotability for beginners
Weaknesses
- Illegal list (Forbidden Dandylion)
- Severe missing core staples (Ash Blossom, CbG, etc.)
- Zero side deck
- High brick rate against modern hand traps
- Lack of recorded combo data
Critical choke points
- Opening hand brick due to missing searchers/hand traps
- Single-point failure if first Synchro material is negated
- No going-second board breaker outside generic spells
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dandylion x2 | Ash Blossom & Joyous Spring x3 | Remove illegal card and add mandatory modern hand trap |
| 2 | Limit Reverse x2 | Called by the Grave x3 | Replace outdated recursion with essential go-second disruption |
| 3 | Scrap-Iron Scarecrow x2 | Crossout Designator x1 | Add versatile answer to common hand traps |
Evidence & confidence
- Verified: Legality violation (Dandylion Forbidden); Card text roles and effects; Extra deck breakdown
- Observed: No parseable combo boards recorded
- Inferred: Consistency probabilities; Brick rate estimates; Interaction density assessment; Floor/median combo output
- Provisional: Matchup format fit; Tournament reliability
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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